MTG / Mystery Booster The List
5076 - 5100 of 5419 results
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Rush of Knowledge (Scourge)
Mystery Booster/The List
(C)
Collector #: 049
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Sorcery
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| Draw cards equal to the highest converted mana cost among permanents you control. | |
- NM
- EX
- VG
- G
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Rust Monster (Adventures in the Forgotten Realms)
Mystery Booster/The List
(U)
Collector #: 161
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2/1 Creature - Beast
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First strike Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Sabertooth Wyvern (Exodus)
Mystery Booster/The List
(U)
Collector #: 099
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3/2 Creature - Drake
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| Flying, first strike | |
- NM
- EX
- VG
- G
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Sacred Cat
Mystery Booster/The List
(C)
Collector #: 027
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1/1 Creature - Cat
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Lifelink Embalm |
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- NM
- EX
- VG
- G
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Sacred Mesa (Mirage)
Mystery Booster/The List
(R)
Collector #: 037
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Enchantment
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At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. |
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- NM
- EX
- VG
- G
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Sacred Rites
Mystery Booster/The List
(C)
Collector #: 044
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Instant
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| Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. | |
- NM
- EX
- VG
- G
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Sadistic Augermage (Duel Deck: Jace vs Vraska)
Mystery Booster/The List
(C)
Collector #: 052
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3/1 Creature - Human Wizard
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| When Sadistic Augermage dies, each player puts a card from their hand on top of their library. | |
- NM
- EX
- VG
- G
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Sage's Reverie (Commander 2018)
Mystery Booster/The List
(U)
Collector #: 072
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Enchantment - Aura
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Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. |
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- NM
- EX
- VG
- G
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Sailor of Means
Mystery Booster/The List
(C)
Collector #: 049
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1/4 Creature - Human Pirate
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When Sailor of Means enters the battlefield, create a Treasure token. (It’s an artifact with “ |
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- NM
- EX
- VG
- G
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Salivating Gremlins
Mystery Booster/The List
(C)
Collector #: 129
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2/3 Creature - Gremlin
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| Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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Sanctum Gargoyle
Mystery Booster/The List
(C)
Collector #: 076
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2/3 Artifact Creature - Gargoyle
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Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Sandstorm Charger
Mystery Booster/The List
(C)
Collector #: 034
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3/4 Creature - Beast
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Megamorph |
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- NM
- EX
- VG
- G
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Sarah's Wings (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 011
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Kindred Instant - Angel
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| Target creature or player gains flying until end of turn. (Players with flying can’t be dealt damage by creatures without flying.) | |
- NM
- EX
- VG
- G
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Sarulf's Packmate (Kaldheim)
Mystery Booster/The List
(C)
Collector #: 192
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3/3 Creature - Wolf
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When Sarulf's Packmate enters the battlefield, draw a card. Foretell |
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- NM
- EX
- VG
- G
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Sazacap's Brew (Bloomburrow)
Mystery Booster/The List
(C)
Collector #: 0151
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Instant
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Gift a tapped Fish(You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) As an additional cost to cast this spell, discard a card. Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Scalpelexis (10th Edition)
Mystery Booster/The List
(R)
Collector #: 105
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1/5 Creature - Beast
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Flying Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process. |
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- NM
- EX
- VG
- G
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Scavenging Ooze (Commander 2011)
Mystery Booster/The List
(R)
Collector #: 170
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2/2 Creature - Ooze
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- NM
- EX
- VG
- G
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Scion of Glaciers (Khans of Tarkir)
Mystery Booster/The List
(U)
Collector #: 053
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2/5 Creature - Elemental
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- NM
- EX
- VG
- G
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Scoria Cat (Prophecy)
Mystery Booster/The List
(U)
Collector #: 101
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3/3 Creature - Cat
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| Scoria Cat gets +3/+3 as long as you control no untapped lands. | |
- NM
- EX
- VG
- G
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Scourge Devil (Modern Masters 2017)
Mystery Booster/The List
(C)
Collector #: 111
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3/3 Creature - Devil
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When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth |
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- NM
- EX
- VG
- G
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Scrapwork Rager (The Brothers' War)
Mystery Booster/The List
(C)
Collector #: 123
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2/2 Artifact Creature - Phyrexian Horror
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When this creature enters, you draw a card and you lose 1 life. Unearth |
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- NM
- EX
- VG
- G
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Scroll Thief
Mystery Booster/The List
(C)
Collector #: 017
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1/3 Creature - Merfolk Rogue
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| Whenever Scroll Thief deals combat damage to a player, draw a card. | |
- NM
- EX
- VG
- G
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Scrounger of Souls
Mystery Booster/The List
(C)
Collector #: 076
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3/4 Creature - Horror
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| Lifelink | |
- NM
- EX
- VG
- G
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Scuttling Death
Mystery Booster/The List
(C)
Collector #: 094
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4/2 Creature - Spirit
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Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) |
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- NM
- EX
- VG
- G
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Sea Gate Oracle (Kaldheim Commander)
Mystery Booster/The List
(C)
Collector #: 043
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1/3 Creature - Human Wizard
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| When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
5076 - 5100 of 5419 results