MTG / Mystery Booster The List
4826 - 4850 of 5419 results
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Loopy Lobster (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 026
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/ Creature - Lobster
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Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it’s at stage 4.) Stage 1 - (1/4) Stage 2 - (4/1) Evolve Stage 3 - (2/4) Stage 4 - (4/4) Vigilance. |
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- NM
- EX
- VG
- G
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Lotus-Eye Mystics
Mystery Booster/The List
(C)
Collector #: 023
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3/2 Creature - Human Monk
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Louvaq, the Aberrant (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 095
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3/4 Legendary Creature - Mutant
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Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player’s end step, you may put a +1/+1 counter on target creature that player controls. |
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- NM
- EX
- VG
- G
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Loxodon Partisan
Mystery Booster/The List
(C)
Collector #: 017
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3/4 Creature - Elephant Soldier
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| Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) | |
- NM
- EX
- VG
- G
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Lunar Avenger
Mystery Booster/The List
(U)
Collector #: 136
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2/2 Artifact Creature - Golem
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Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. |
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- NM
- EX
- VG
- G
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Lunarch Mantle
Mystery Booster/The List
(C)
Collector #: 024
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has “ |
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- NM
- EX
- VG
- G
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Macabre Waltz
Mystery Booster/The List
(C)
Collector #: 121
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Sorcery
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| Return up to two target creature cards from your graveyard to your hand, then discard a card. | |
- NM
- EX
- VG
- G
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Magma Spray
Mystery Booster/The List
(C)
Collector #: 141
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Instant
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| Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Magmatic Force (Commander 2011)
Mystery Booster/The List
(R)
Collector #: 128
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7/7 Creature - Elemental
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| At the beginning of each upkeep, Magmatic Force deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Mahamoti Djinn
Mystery Booster/The List
(U)
Collector #: 064
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5/6 Creature - Djinn
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| Flying | |
- NM
- EX
- VG
- G
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Majestic Metamorphosis (Streets of New Capenna)
Mystery Booster/The List
(C)
Collector #: 048
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Instant
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Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card. |
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- NM
- EX
- VG
- G
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Man-o'-War (Masters 25)
Mystery Booster/The List
(C)
Collector #: 064
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2/2 Creature - Jellyfish
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| When Man-o'-War enters the battlefield, return target creature to its owner's hand. | |
- NM
- EX
- VG
- G
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Mana Abundance (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 059
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World Enchantment
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| If a player would add mana, instead all players add that mana. | |
- NM
- EX
- VG
- G
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Mangara, the Diplomat (Core Set 2021)
Mystery Booster/The List
(M)
Collector #: 027
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2/4 Legendary Creature - Human Cleric
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Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. |
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- NM
- EX
- VG
- G
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Manipulate Fate (Invasion)
Mystery Booster/The List
(U)
Collector #: 060
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Sorcery
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Search your library for three cards, exile them, then shuffle your library. Draw a card. |
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- NM
- EX
- VG
- G
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Map the Wastes
Mystery Booster/The List
(C)
Collector #: 134
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Sorcery
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| Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Marauding Boneslasher
Mystery Booster/The List
(C)
Collector #: 070
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3/3 Creature - Zombie Minotaur
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| Marauding Boneslasher can’t block unless you control another Zombie. | |
- NM
- EX
- VG
- G
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Mardu Hordechief
Mystery Booster/The List
(C)
Collector #: 017
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2/3 Creature - Human Warrior
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| Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, create a 1/1 white Warrior creature token. | |
- NM
- EX
- VG
- G
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Mardu Roughrider
Mystery Booster/The List
(U)
Collector #: 187
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5/4 Creature - Orc Warrior
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| Whenever Mardu Roughrider attacks, target creature can’t block this turn. | |
- NM
- EX
- VG
- G
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Mardu Warshrieker
Mystery Booster/The List
(C)
Collector #: 117
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3/3 Creature - Orc Shaman
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Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add |
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- NM
- EX
- VG
- G
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Mark of the Vampire
Mystery Booster/The List
(C)
Collector #: 105
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has lifelink. |
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- NM
- EX
- VG
- G
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Marked by Honor
Mystery Booster/The List
(C)
Collector #: 017
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has vigilance. |
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- NM
- EX
- VG
- G
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Maro's Gone Nuts (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 081
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Enchantment
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| Double any effect that doubles. (It quadruples.) | |
- NM
- EX
- VG
- G
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Marsh Flitter (Lorwyn)
Mystery Booster/The List
(U)
Collector #: 125
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1/1 Creature - Faerie Rogue
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Flying When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. |
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- NM
- EX
- VG
- G
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Marsh Hulk
Mystery Booster/The List
(C)
Collector #: 109
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4/6 Creature - Zombie Ogre
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Megamorph |
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- NM
- EX
- VG
- G
4826 - 4850 of 5419 results