MTG / Mystery Booster The List
4526 - 4550 of 5419 results
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Etched Oracle
Mystery Booster/The List
(U)
Collector #: 252
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0/0 Artifact Creature - Wizard
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Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) |
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- NM
- EX
- VG
- G
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Ethercaste Knight
Mystery Booster/The List
(U)
Collector #: 175
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1/3 Artifact Creature - Human Knight
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| Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) | |
- NM
- EX
- VG
- G
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Ethereal Ambush
Mystery Booster/The List
(C)
Collector #: 152
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Instant
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| Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) | |
- NM
- EX
- VG
- G
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Eutropia the Twice-Favored (Theros Beyond Death)
Mystery Booster/The List
(U)
Collector #: 216
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2/2 Legendary Creature - Human Wizard
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| Constellation - Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Everlasting Lich (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 041
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4/0 Creature - Zombie
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Everlasting Lich can’t block. Everlasting Lich can’t die. (This creature has indestructible, can’t be sacrificed, and doesn’t go to the graveyard for having 0 toughness.) |
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- NM
- EX
- VG
- G
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Evincar's Justice
Mystery Booster/The List
(C)
Collector #: 058
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Sorcery
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Buyback Evincar’s Justice deals 2 damage to each creature and each player. |
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- NM
- EX
- VG
- G
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Excavation Elephant
Mystery Booster/The List
(C)
Collector #: 017
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3/5 Creature - Elephant
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Kicker When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Expedition Raptor
Mystery Booster/The List
(C)
Collector #: 092
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2/2 Creature - Bird
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Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
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- NM
- EX
- VG
- G
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Experiment Five (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 073
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1/1 Creature - Bear Snake Mutant
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- NM
- EX
- VG
- G
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Expose to Daylight
Mystery Booster/The List
(C)
Collector #: 008
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Instant
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| Destroy target artifact or enchantment. Scry 1. | |
- NM
- EX
- VG
- G
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Exuberant Wolfbear
Mystery Booster/The List
(U)
Collector #: 151
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4/4 Creature - Wolf Bear
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| Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. | |
- NM
- EX
- VG
- G
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Exultant Skymarcher
Mystery Booster/The List
(C)
Collector #: 007
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2/3 Creature - Vampire Soldier
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| Flying | |
- NM
- EX
- VG
- G
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Fade into Antiquity
Mystery Booster/The List
(C)
Collector #: 181
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Sorcery
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| Exile target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Faerie Invaders
Mystery Booster/The List
(C)
Collector #: 057
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3/3 Creature - Faerie Rogue
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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- NM
- EX
- VG
- G
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Faerie Mechanist
Mystery Booster/The List
(C)
Collector #: 038
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2/2 Artifact Creature - Faerie Artificer
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Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Failed Inspection
Mystery Booster/The List
(C)
Collector #: 047
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Instant
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| Counter target spell. Draw a card, then discard a card. | |
- NM
- EX
- VG
- G
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Faith's Fetters
Mystery Booster/The List
(C)
Collector #: 016
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Enchantment - Aura
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Enchant permanent When Faith’s Fetters enters the battlefield, you gain 4 life. Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities. |
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- NM
- EX
- VG
- G
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Falkenrath Celebrants (Innistrad: Crimson Vow)
Mystery Booster/The List
(C)
Collector #: 156
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4/4 Creature - Vampire
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Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Fallen Angel
Mystery Booster/The List
(U)
Collector #: 091
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3/3 Creature - Angel
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Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Fathom Mage
Mystery Booster/The List
(R)
Collector #: 118
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1/1 Creature - Human Wizard
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Evolve Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. |
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- NM
- EX
- VG
- G
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Fathom Seer
Mystery Booster/The List
(C)
Collector #: 109
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1/3 Creature - Illusion
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Morph - Return two Islands you control to their owner’s hand. (You may cast this card face down as a 2/2 creature for When Fathom Seer is turned face up, draw two cards. |
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- NM
- EX
- VG
- G
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Fearless Fledgling (Zendikar Rising)
Mystery Booster/The List
(U)
Collector #: 015
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1/1 Creature - Griffin
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| Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Fen Hauler
Mystery Booster/The List
(C)
Collector #: 058
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5/5 Creature - Insect
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for |
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- NM
- EX
- VG
- G
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Feral Abomination
Mystery Booster/The List
(C)
Collector #: 092
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5/5 Creature - Thrull
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| Deathtouch | |
- NM
- EX
- VG
- G
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Feral Shadow (Portal)
Mystery Booster/The List
(C)
Collector #: 093
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2/1 Creature - Nightstalker
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| Flying | |
- NM
- EX
- VG
- G
4526 - 4550 of 5419 results