MTG / Mystery Booster The List
4501 - 4525 of 5419 results
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Dune Beetle
Mystery Booster/The List
(C)
Collector #: 089
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1/4 Creature - Insect
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- NM
- EX
- VG
- G
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Dusk Charger
Mystery Booster/The List
(C)
Collector #: 069
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3/3 Creature - Horse
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Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city’s blessing. |
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- NM
- EX
- VG
- G
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Earth Elemental
Mystery Booster/The List
(C)
Collector #: 174
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4/5 Creature - Elemental
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- NM
- EX
- VG
- G
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Earthen Arms
Mystery Booster/The List
(C)
Collector #: 172
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Sorcery
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Put two +1/+1 counters on target permanent. Awaken 4 - |
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- NM
- EX
- VG
- G
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Echo Mage (Commander 2013)
Mystery Booster/The List
(R)
Collector #: 043
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2/3 Creature - Human Wizard
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Level up 2/3 LEVEL 2-3: 2/4 LEVEL 4+: 2/5 |
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- NM
- EX
- VG
- G
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Echoing Courage (Conspiracy)
Mystery Booster/The List
(C)
Collector #: 161
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Instant
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| Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Edgewall Innkeeper
Mystery Booster/The List
(U)
Collector #: 151
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1/1 Creature - Human Peasant
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| Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) | |
- NM
- EX
- VG
- G
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Elder Deep-Fiend (Eldritch Moon)
Mystery Booster/The List
(R)
Collector #: 005
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5/6 Creature - Eldrazi Octopus
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Flash Emerge When you cast Elder Deep-Fiend, tap up to four target permanents. |
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- NM
- EX
- VG
- G
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Electrostatic Pummeler
Mystery Booster/The List
(R)
Collector #: 210
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1/1 Artifact Creature - Construct
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When Electrostatic Pummeler enters the battlefield, you get ![]() ![]() (three energy counters).Pay ![]() ![]() : Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
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- NM
- EX
- VG
- G
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Elemental Uprising
Mystery Booster/The List
(C)
Collector #: 130
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Instant
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| Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It’s still a land. It must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Elenda, the Dusk Rose
Mystery Booster/The List
(M)
Collector #: 157
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1/1 Legendary Creature - Vampire Knight
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Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. |
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- NM
- EX
- VG
- G
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Elspeth's Nightmare (Theros Beyond Death)
Mystery Booster/The List
(U)
Collector #: 091
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Destroy target creature an opponent controls with power 2 or less. II: Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III: Exile target opponent's graveyard. |
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- NM
- EX
- VG
- G
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Elven Bow (Kaldheim)
Mystery Booster/The List
(U)
Collector #: 166
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Artifact - Equipment
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When Elven Bow enters the battlefield, you may pay Equipped creature gets +1/+2 and has reach. Equip |
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- NM
- EX
- VG
- G
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Elven Riders (Onslaught)
Mystery Booster/The List
(U)
Collector #: 254
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3/3 Creature - Elf
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| Elven Riders can't be blocked except by Walls and/or creatures with flying. | |
- NM
- EX
- VG
- G
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Elvish Ranger (Portal)
Mystery Booster/The List
(C)
Collector #: 165
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4/1 Creature - Elf Ranger
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- NM
- EX
- VG
- G
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Elvish Warrior
Mystery Booster/The List
(C)
Collector #: 005
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2/3 Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Emerge Unscathed
Mystery Booster/The List
(C)
Collector #: 019
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Instant
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Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Emissary of Sunrise
Mystery Booster/The List
(U)
Collector #: 010
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2/1 Creature - Human Cleric
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First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Empty-Shrine Kannushi (Betrayers of Kamigawa)
Mystery Booster/The List
(U)
Collector #: 002
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1/1 Creature - Human Cleric
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| Empty-Shrine Kannushi has protection from the colors of permanents you control. | |
- NM
- EX
- VG
- G
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Enchanted Carriage (Throne of Eldraine)
Mystery Booster/The List
(U)
Collector #: 218
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4/4 Artifact - Vehicle
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When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Enchanted Prairie (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 115
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Enchantment Land
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Enchanted Prairie enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Enchantmentize (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 021
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Enchantment - Aura
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Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it’s no longer a creature.) |
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- NM
- EX
- VG
- G
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Enduring Victory
Mystery Booster/The List
(C)
Collector #: 016
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Instant
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| Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Engineered Might
Mystery Booster/The List
(U)
Collector #: 181
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Enlarge (2014 Core Set)
Mystery Booster/The List
(U)
Collector #: 170
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Sorcery
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| Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. | |
- NM
- EX
- VG
- G
4501 - 4525 of 5419 results
