MTG / Mystery Booster The List
4501 - 4525 of 5419 results
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Edgewall Innkeeper
Mystery Booster/The List
(U)
Collector #: 151
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1/1 Creature - Human Peasant
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| Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) | |
- NM
- EX
- VG
- G
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Elder Deep-Fiend (Eldritch Moon)
Mystery Booster/The List
(R)
Collector #: 005
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5/6 Creature - Eldrazi Octopus
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Flash Emerge When you cast Elder Deep-Fiend, tap up to four target permanents. |
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- NM
- EX
- VG
- G
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Electrostatic Pummeler
Mystery Booster/The List
(R)
Collector #: 210
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1/1 Artifact Creature - Construct
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When Electrostatic Pummeler enters the battlefield, you get ![]() ![]() (three energy counters).Pay ![]() ![]() : Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
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- NM
- EX
- VG
- G
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Elemental Uprising
Mystery Booster/The List
(C)
Collector #: 130
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Instant
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| Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It’s still a land. It must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Elspeth's Nightmare (Theros Beyond Death)
Mystery Booster/The List
(U)
Collector #: 091
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Destroy target creature an opponent controls with power 2 or less. II: Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III: Exile target opponent's graveyard. |
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- NM
- EX
- VG
- G
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Elven Bow (Kaldheim)
Mystery Booster/The List
(U)
Collector #: 166
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Artifact - Equipment
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When Elven Bow enters the battlefield, you may pay Equipped creature gets +1/+2 and has reach. Equip |
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- NM
- EX
- VG
- G
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Elven Riders (Onslaught)
Mystery Booster/The List
(U)
Collector #: 254
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3/3 Creature - Elf
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| Elven Riders can't be blocked except by Walls and/or creatures with flying. | |
- NM
- EX
- VG
- G
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Elvish Ranger (Portal)
Mystery Booster/The List
(C)
Collector #: 165
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4/1 Creature - Elf Ranger
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- NM
- EX
- VG
- G
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Elvish Warrior
Mystery Booster/The List
(C)
Collector #: 005
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2/3 Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Emeria Angel
Mystery Booster/The List
(R)
Collector #: 011
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3/3 Creature - Angel
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Flying Landfall - Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. |
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- NM
- EX
- VG
- G
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Emissary of Sunrise
Mystery Booster/The List
(U)
Collector #: 010
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2/1 Creature - Human Cleric
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First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Empty-Shrine Kannushi (Betrayers of Kamigawa)
Mystery Booster/The List
(U)
Collector #: 002
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1/1 Creature - Human Cleric
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| Empty-Shrine Kannushi has protection from the colors of permanents you control. | |
- NM
- EX
- VG
- G
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Enchanted Carriage (Throne of Eldraine)
Mystery Booster/The List
(U)
Collector #: 218
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4/4 Artifact - Vehicle
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When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Enchanted Prairie (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 115
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Enchantment Land
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Enchanted Prairie enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Enchantmentize (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 021
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Enchantment - Aura
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Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it’s no longer a creature.) |
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- NM
- EX
- VG
- G
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Enduring Victory
Mystery Booster/The List
(C)
Collector #: 016
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Instant
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| Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Engineered Might
Mystery Booster/The List
(U)
Collector #: 181
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Enlarge (2014 Core Set)
Mystery Booster/The List
(U)
Collector #: 170
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Sorcery
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| Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Enlightened Maniac
Mystery Booster/The List
(C)
Collector #: 058
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0/2 Creature - Human
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| When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. | |
- NM
- EX
- VG
- G
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Enroll in the Coalition (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 004
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Enchantment
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You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able. |
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- NM
- EX
- VG
- G
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Enroll in the Coalition (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 004
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Enchantment
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You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able. |
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- NM
- EX
- VG
- G
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Epic Confrontation
Mystery Booster/The List
(C)
Collector #: 185
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Sorcery
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| Target creature you control gets +1/+2 until end of turn. It fights target creature you don’t control. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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Epic Downfall (Throne of Eldraine)
Mystery Booster/The List
(U)
Collector #: 085
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Sorcery
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| Exile target creature with converted mana cost 3 or greater. | |
- NM
- EX
- VG
- G
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Equilibrium (Exodus)
Mystery Booster/The List
(R)
Collector #: 032
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Enchantment
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Whenever you cast a creature spell, you may pay |
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- NM
- EX
- VG
- G
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Errant Ephemeron
Mystery Booster/The List
(C)
Collector #: 020
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4/4 Creature - Illusion
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Flying Suspend 4 - |
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- NM
- EX
- VG
- G
4501 - 4525 of 5419 results
