MTG / Mystery Booster The List
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Djinn Illuminatus
Mystery Booster/The List
(R)
Collector #: 142
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3/5 Creature - Djinn
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( Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Djinn of Wishes
Mystery Booster/The List
(R)
Collector #: 087
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4/4 Creature - Djinn
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Flying Djinn of Wishes enters the battlefield with three wish counters on it. |
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- NM
- EX
- VG
- G
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Do-Over (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 020
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Instant
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| Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.) | |
- NM
- EX
- VG
- G
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Domesticated Mammoth (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 072
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5/4 Snow Creature - Mammoth
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| Domesticated Mammoth enters the battlefield with a token copy of Pacifism attached to it. | |
- NM
- EX
- VG
- G
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Domesticated Mammoth (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 072
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5/4 Snow Creature - Mammoth
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| Domesticated Mammoth enters the battlefield with a token copy of Pacifism attached to it. | |
- NM
- EX
- VG
- G
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Doom Cannon (Onslaught)
Mystery Booster/The List
(R)
Collector #: 307
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Artifact
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As Doom Cannon enters the battlefield, choose a creature type. |
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- NM
- EX
- VG
- G
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Doomed Dissenter
Mystery Booster/The List
(C)
Collector #: 087
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1/1 Creature - Human
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| When Doomed Dissenter dies, create a 2/2 black Zombie creature token. | |
- NM
- EX
- VG
- G
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Doomed Traveler (Conspiracy: Take the Crown)
Mystery Booster/The List
(C)
Collector #: 083
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1/1 Creature - Human Soldier
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| When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. | |
- NM
- EX
- VG
- G
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Doorkeeper
Mystery Booster/The List
(C)
Collector #: 053
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0/4 Creature - Homunculus
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Defender |
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- NM
- EX
- VG
- G
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Douse in Gloom
Mystery Booster/The List
(C)
Collector #: 068
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Instant
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| Douse in Gloom deals 2 damage to target creature and you gain 2 life. | |
- NM
- EX
- VG
- G
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Dragon Bell Monk
Mystery Booster/The List
(C)
Collector #: 017
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2/2 Creature - Human Monk
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Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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Dragon Fodder (Foundations)
Mystery Booster/The List
(C)
Collector #: 0535
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Sorcery
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| Create two 1/1 red Goblin creature tokens. | |
- NM
- EX
- VG
- G
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Dragon Whelp (Dominaria Remastered)
Mystery Booster/The List
(U)
Collector #: 116
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2/3 Creature - Dragon
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Flying |
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- NM
- EX
- VG
- G
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Dreadbringer Lampads
Mystery Booster/The List
(C)
Collector #: 122
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4/2 Enchantment Creature - Nymph
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| Constellation - Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
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Dream Thrush (Invasion)
Mystery Booster/The List
(C)
Collector #: 053
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1/1 Creature - Bird
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Flying |
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- NM
- EX
- VG
- G
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Dreamborn Muse (Legion)
Mystery Booster/The List
(R)
Collector #: 036
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2/2 Creature - Spirit
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| At the beginning of each player’s upkeep, that player mills X cards, where X is the number of cards in their hand. | |
- NM
- EX
- VG
- G
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Dregscape Zombie
Mystery Booster/The List
(C)
Collector #: 005
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2/1 Creature - Zombie
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Unearth |
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- NM
- EX
- VG
- G
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Drudge Sentinel
Mystery Booster/The List
(C)
Collector #: 089
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2/1 Creature - Skeleton Warrior
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- NM
- EX
- VG
- G
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Dryad Militant
Mystery Booster/The List
(S)
Collector #: 214
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2/1 Creature - Dryad Soldier
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| If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. | |
- NM
- EX
- VG
- G
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Dukhara Peafowl (Kaladesh)
Mystery Booster/The List
(C)
Collector #: 207
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2/4 Artifact Creature - Bird
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- NM
- EX
- VG
- G
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Dune Beetle
Mystery Booster/The List
(C)
Collector #: 089
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1/4 Creature - Insect
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- NM
- EX
- VG
- G
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Dusk Charger
Mystery Booster/The List
(C)
Collector #: 069
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3/3 Creature - Horse
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Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city’s blessing. |
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- NM
- EX
- VG
- G
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Earth Elemental
Mystery Booster/The List
(C)
Collector #: 174
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4/5 Creature - Elemental
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- NM
- EX
- VG
- G
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Earthen Arms
Mystery Booster/The List
(C)
Collector #: 172
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Sorcery
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Put two +1/+1 counters on target permanent. Awaken 4 - |
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- NM
- EX
- VG
- G
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Echoing Courage (Conspiracy)
Mystery Booster/The List
(C)
Collector #: 161
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Instant
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| Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
4476 - 4500 of 5419 results