MTG / Mystery Booster The List
4151 - 4175 of 5419 results
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Whammy Burn (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 070
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Instant
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| Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.) | |
- NM
- EX
- VG
- G
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White Knight (Foil)
Mystery Booster/The List
(U)
Collector #: 041
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.) |
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- NM
- EX
- VG
- G
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Whitemane Lion (Commander 2014)
Mystery Booster/The List
(C)
Collector #: 096
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2/2 Creature - Cat
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Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Wicked Slumber (March of the Machine)
Mystery Booster/The List
(U)
Collector #: 0084
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Wight of Precinct Six
Mystery Booster/The List
(U)
Collector #: 118
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1/1 Creature - Zombie
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| Wight of Precinct Six gets +1/+1 for each creature card in your opponents’ graveyards. | |
- NM
- EX
- VG
- G
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Windrider Eel
Mystery Booster/The List
(C)
Collector #: 030
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2/2 Creature - Fish
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Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Windstorm Drake (Ravnica Allegiance)
Mystery Booster/The List
(U)
Collector #: 060
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3/3 Creature - Drake
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Flying Other creatures you control with flying get +1/+0. |
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- NM
- EX
- VG
- G
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Witty Demon (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 050
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4/3 Creature - Demon
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Flying When Witty Demon enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you. |
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- NM
- EX
- VG
- G
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Xyru Specter (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 051
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2/2 Summon Specter
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Flying Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards. |
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- NM
- EX
- VG
- G
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You're in Command (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 015
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Sorcery
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Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of |
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- NM
- EX
- VG
- G
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You're in Command (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 015
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Sorcery
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Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of |
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- NM
- EX
- VG
- G
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Zombie Cutthroat (Scourge)
Mystery Booster/The List
(C)
Collector #: 081
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3/4 Creature - Zombie
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Morph - Pay 5 life. (You may cast this face down as a 2/2 creature for |
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- NM
- EX
- VG
- G
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A Good Thing (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 086
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Enchantment
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Spells and abilities you control can’t destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
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- NM
- EX
- VG
- G
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Absorb Vis
Mystery Booster/The List
(C)
Collector #: 126
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Sorcery
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Target player loses 4 life and you gain 4 life. Basic landcycling |
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- NM
- EX
- VG
- G
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Abzan Runemark
Mystery Booster/The List
(C)
Collector #: 003
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent |
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- NM
- EX
- VG
- G
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Academy Elite
Mystery Booster/The List
(R)
Collector #: 020
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0/0 Creature - Human Wizard
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Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. |
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- NM
- EX
- VG
- G
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Academy Journeymage
Mystery Booster/The List
(C)
Collector #: 041
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3/2 Creature - Human Wizard
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This spell costs When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner’s hand. |
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- NM
- EX
- VG
- G
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Accursed Spirit
Mystery Booster/The List
(C)
Collector #: 085
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3/2 Creature - Spirit
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| Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
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Adamant Will (Dominaria)
Mystery Booster/The List
(C)
Collector #: 002
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Instant
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| Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Adarkar Valkyrie
Mystery Booster/The List
(R)
Collector #: 001
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4/5 Snow Creature - Angel
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Flying, vigilance |
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- NM
- EX
- VG
- G
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Admiral Beckett Brass
Mystery Booster/The List
(M)
Collector #: 217
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3/3 Legendary Creature - Human Pirate
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Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
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- NM
- EX
- VG
- G
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Adventurous Impulse
Mystery Booster/The List
(C)
Collector #: 153
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Sorcery
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| Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Aerial Responder (Kaladesh)
Mystery Booster/The List
(U)
Collector #: 002
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2/3 Creature - Dwarf Soldier
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| Flying, vigilance, lifelink | |
- NM
- EX
- VG
- G
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Aerie Bowmasters
Mystery Booster/The List
(C)
Collector #: 170
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3/4 Creature - Dog Archer
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Reach (This creature can block creatures with flying.) Megamorph |
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- NM
- EX
- VG
- G
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Wild Ride (Tarkir: Dragonstorm)
Mystery Booster/The List
(C)
Collector #: 0132
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Sorcery
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Target creature gets +3/+0 and gains haste until end of turn. Harmonize |
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- NM
- EX
- VG
- G
4151 - 4175 of 5419 results