MTG / Mystery Booster The List
3951 - 3975 of 5419 results
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Giant Cindermaw (The Brothers' War)
Mystery Booster/The List
(U)
Collector #: 136
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4/3 Creature - Dinosaur Beast
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Trample Players can't gain life. |
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- NM
- EX
- VG
- G
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Giant Growth (Battlebond)
Mystery Booster/The List
(C)
Collector #: 200
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Instant
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| Target creature gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Giant Growth (War of the Spark)
Mystery Booster/The List
(C)
Collector #: 162
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Instant
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| Target creature gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Give // Take (Dragon's Maze)
Mystery Booster/The List
(U)
Collector #: 129
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Sorcery
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Give: Put three +1/+1 counters on target creatures. Take: Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Glade Watcher
Mystery Booster/The List
(C)
Collector #: 188
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3/3 Creature - Elemental
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Defender Formidable - |
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- NM
- EX
- VG
- G
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Glarewielder (Lorwyn)
Mystery Booster/The List
(U)
Collector #: 171
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3/1 Creature - Elemental Shaman
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Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke |
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- NM
- EX
- VG
- G
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Goblin Balloon Brigade
Mystery Booster/The List
(C)
Collector #: 159
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1/1 Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Goblin Locksmith
Mystery Booster/The List
(C)
Collector #: 104
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2/1 Creature - Goblin Rogue
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| Whenever Goblin Locksmith attacks, creatures with defender can’t block this turn. | |
- NM
- EX
- VG
- G
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Gorilla Tactics (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 076
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Instant
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Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens. |
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- NM
- EX
- VG
- G
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Grapple with the Past
Mystery Booster/The List
(C)
Collector #: 148
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Instant
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| Mill three cards, then you may return a creature or land card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Grasp of the Hieromancer
Mystery Booster/The List
(C)
Collector #: 013
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has “Whenever this creature attacks, tap target creature defending player controls.” |
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- NM
- EX
- VG
- G
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Graveyard Dig (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 092
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Sorcery
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Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for |
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- NM
- EX
- VG
- G
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Grazing Gladehart
Mystery Booster/The List
(C)
Collector #: 014
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2/2 Creature - Antelope
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| Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. | |
- NM
- EX
- VG
- G
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Grim Bounty (Adventures in the Forgotten Realms)
Mystery Booster/The List
(C)
Collector #: 106
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Sorcery
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Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Grumgully, the Generous (Throne of Eldraine)
Mystery Booster/The List
(U)
Collector #: 192
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3/3 Legendary Creature - Goblin Shaman
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| Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Guardian Shield-Bearer
Mystery Booster/The List
(C)
Collector #: 189
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2/1 Creature - Human Soldier
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Megamorph When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. |
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- NM
- EX
- VG
- G
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Gurmag Angler
Mystery Booster/The List
(C)
Collector #: 102
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5/5 Creature - Zombie Fish
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Delve (Each card you exile from your graveyard while casting this spell pays for |
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- NM
- EX
- VG
- G
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Gurmag Drowner
Mystery Booster/The List
(C)
Collector #: 057
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2/4 Creature - Snake Wizard
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. |
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- NM
- EX
- VG
- G
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Halimar Wavewatch (Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 072
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0/3 Creature - Merfolk Soldier
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Level up 0/3 LEVEL 1-4: 0/6 LEVEL 5+: Islandwalk 6/6 |
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- NM
- EX
- VG
- G
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Hanweir Lancer
Mystery Booster/The List
(C)
Collector #: 097
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2/2 Creature - Human Knight
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike. |
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- NM
- EX
- VG
- G
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Hatchet Bully (Eventide)
Mystery Booster/The List
(U)
Collector #: 054
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3/3 Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Havoc Demon (Eternal Masters)
Mystery Booster/The List
(U)
Collector #: 090
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5/5 Creature - Demon
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Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn. |
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- NM
- EX
- VG
- G
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Havoc Jester (Core Set 2021)
Mystery Booster/The List
(U)
Collector #: 149
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5/5 Creature - Devil
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| Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Heartless Act (Ikoria: Lair of Behemoths)
Mystery Booster/The List
(U)
Collector #: 091
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Hellspark Elemental (Duel Decks: Sorin vs. Tibalt)
Mystery Booster/The List
(U)
Collector #: 046
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3/1 Creature - Elemental
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Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth |
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- NM
- EX
- VG
- G
3951 - 3975 of 5419 results