MTG / Mystery Booster The List
3926 - 3950 of 5419 results
Refine search:
|
Five Kids in a Trenchcoat (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 005
|
1/5 Creature - Human Citizen
|
| Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. | |
- NM
- EX
- VG
- G
|
Five Kids in a Trenchcoat (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 005
|
1/5 Creature - Human Citizen
|
| Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. | |
- NM
- EX
- VG
- G
|
Flame Elemental (Mirage)
Mystery Booster/The List
(U)
Collector #: 175
|
3/2 Creature - Elemental
|
|
|
|
- NM
- EX
- VG
- G
|
Flame Wave (Stronghold)
Mystery Booster/The List
(U)
Collector #: 081
|
Sorcery
|
| Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker’s controller controls. | |
- NM
- EX
- VG
- G
|
Fling
Mystery Booster/The List
(C)
Collector #: 132
|
Instant
|
|
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature’s power to any target. |
|
- NM
- EX
- VG
- G
|
Floodhound
Mystery Booster/The List
(C)
Collector #: 042
|
1/2 Creature - Elemental Dog
|
|
|
|
- NM
- EX
- VG
- G
|
Fomori Nomad
Mystery Booster/The List
(C)
Collector #: 114
|
4/4 Creature - Nomad Giant
|
- NM
- EX
- VG
- G
|
Frost Trickster (Strixhaven: School of Mages)
Mystery Booster/The List
(C)
Collector #: 043
|
2/2 Creature - Bird Wizard
|
|
Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
|
- NM
- EX
- VG
- G
|
Geometric Weird (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 054
|
1/1 Creature - Weird
|
| At the beginning of each end step, you may have Geometric Weird’s base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn. | |
- NM
- EX
- VG
- G
|
Geometric Weird (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 054
|
1/1 Creature - Weird
|
| At the beginning of each end step, you may have Geometric Weird’s base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn. | |
- NM
- EX
- VG
- G
|
Ghost Ship
Mystery Booster/The List
(C)
Collector #: 060
|
2/4 Creature - Spirit
|
|
Flying |
|
- NM
- EX
- VG
- G
|
Ghostly Changeling
Mystery Booster/The List
(C)
Collector #: 083
|
2/2 Creature - Shapeshifter
|
|
Changeling (This card is every creature type.) |
|
- NM
- EX
- VG
- G
|
Giant Cindermaw (The Brothers' War)
Mystery Booster/The List
(U)
Collector #: 136
|
4/3 Creature - Dinosaur Beast
|
|
Trample Players can't gain life. |
|
- NM
- EX
- VG
- G
|
Giant Growth (Battlebond)
Mystery Booster/The List
(C)
Collector #: 200
|
Instant
|
| Target creature gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
|
Giant Growth (War of the Spark)
Mystery Booster/The List
(C)
Collector #: 162
|
Instant
|
| Target creature gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
|
Give // Take (Dragon's Maze)
Mystery Booster/The List
(U)
Collector #: 129
|
Sorcery
|
|
Give: Put three +1/+1 counters on target creatures. Take: Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.) |
|
- NM
- EX
- VG
- G
|
Glade Watcher
Mystery Booster/The List
(C)
Collector #: 188
|
3/3 Creature - Elemental
|
|
Defender Formidable - |
|
- NM
- EX
- VG
- G
|
Glarewielder (Lorwyn)
Mystery Booster/The List
(U)
Collector #: 171
|
3/1 Creature - Elemental Shaman
|
|
Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke |
|
- NM
- EX
- VG
- G
|
Goblin Balloon Brigade
Mystery Booster/The List
(C)
Collector #: 159
|
1/1 Creature - Goblin Warrior
|
|
|
|
- NM
- EX
- VG
- G
|
Goblin Locksmith
Mystery Booster/The List
(C)
Collector #: 104
|
2/1 Creature - Goblin Rogue
|
| Whenever Goblin Locksmith attacks, creatures with defender can’t block this turn. | |
- NM
- EX
- VG
- G
|
Golgari Death Swarm (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 091
|
4/4 Creature - Bat Fungus Horror
|
| Flying, Vigilance | |
- NM
- EX
- VG
- G
|
Gorilla Tactics (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 076
|
Instant
|
|
Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens. |
|
- NM
- EX
- VG
- G
|
Gorilla Tactics (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 076
|
Instant
|
|
Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens. |
|
- NM
- EX
- VG
- G
|
Grapple with the Past
Mystery Booster/The List
(C)
Collector #: 148
|
Instant
|
| Mill three cards, then you may return a creature or land card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
|
Grasp of the Hieromancer
Mystery Booster/The List
(C)
Collector #: 013
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature gets +1/+1 and has “Whenever this creature attacks, tap target creature defending player controls.” |
|
- NM
- EX
- VG
- G
3926 - 3950 of 5419 results