MTG / Mystery Booster The List
3901 - 3925 of 5419 results
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Diminish
Mystery Booster/The List
(C)
Collector #: 050
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Instant
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| Target creature has base power and toughness 1/1 until end of turn. | |
- NM
- EX
- VG
- G
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Dina, Soul Steeper (Strixhaven: School of Mages)
Mystery Booster/The List
(U)
Collector #: 178
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1/3 Legendary Creature - Dryad Druid
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Whenever you gain life, each opponent loses 1 life. |
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- NM
- EX
- VG
- G
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Diregraf Horde (Innistrad: Midnight Hunt)
Mystery Booster/The List
(C)
Collector #: 096
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3/4 Creature - Zombie
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| When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Dismantling Blow
Mystery Booster/The List
(U)
Collector #: 005
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Instant
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Kicker Destroy target artifact or enchantment. If this spell was kicked, draw two cards. |
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- NM
- EX
- VG
- G
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Disposal Mummy
Mystery Booster/The List
(C)
Collector #: 009
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2/3 Creature - Zombie Jackal
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| When Disposal Mummy enters the battlefield, exile target card from an opponent’s graveyard. | |
- NM
- EX
- VG
- G
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Disturbing Conversion (March of the Machine)
Mystery Booster/The List
(C)
Collector #: 0054
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Enchantment - Aura
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Flash Enchant creature When Disturbing Conversion enters the battlefield, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard. |
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- NM
- EX
- VG
- G
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Divination
Mystery Booster/The List
(C)
Collector #: 051
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Sorcery
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| Draw two cards. | |
- NM
- EX
- VG
- G
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Do-Over (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 020
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Instant
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| Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.) | |
- NM
- EX
- VG
- G
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Draconic Disciple
Mystery Booster/The List
(U)
Collector #: 215
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2/2 Creature - Human Shaman
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- NM
- EX
- VG
- G
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Dragon Egg
Mystery Booster/The List
(C)
Collector #: 124
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0/2 Creature - Dragon
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Defender (This creature can’t attack.) When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and “ |
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- NM
- EX
- VG
- G
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Dragon Mantle (Commander Legends)
Mystery Booster/The List
(C)
Collector #: 174
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Enchantment - Aura
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Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has " |
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- NM
- EX
- VG
- G
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Dragon Whelp (Commander Anthology)
Mystery Booster/The List
(U)
Collector #: 081
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2/3 Creature - Dragon
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Flying |
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- NM
- EX
- VG
- G
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Dragon's Eye Savants
Mystery Booster/The List
(U)
Collector #: 038
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0/6 Creature - Human Wizard
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Morph - Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for When Dragon’s Eye Savants is turned face up, look at target opponent’s hand. |
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- NM
- EX
- VG
- G
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Dragonsoul Knight
Mystery Booster/The List
(C)
Collector #: 112
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2/2 Creature - Human Knight
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First strike |
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- NM
- EX
- VG
- G
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Dread Drone
Mystery Booster/The List
(C)
Collector #: 080
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4/1 Creature - Eldrazi Drone
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When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Dreadwurm (Zendikar Rising)
Mystery Booster/The List
(C)
Collector #: 297
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5/4 Creature - Wurm Horror
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| Landfall - Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Dreamtail Heron (Ikoria: Lair of Behemoths)
Mystery Booster/The List
(C)
Collector #: 047
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3/4 Creature - Elemental Bird
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Mutate Flying Whenever this creature mutates, draw a card. |
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- NM
- EX
- VG
- G
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Driver of the Dead
Mystery Booster/The List
(C)
Collector #: 133
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3/2 Creature - Vampire
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| When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Dungeon Shade
Mystery Booster/The List
(C)
Collector #: 058
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1/1 Creature - Shade Spirit
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Flying
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- NM
- EX
- VG
- G
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Duress
Mystery Booster/The List
(C)
Collector #: 086
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Sorcery
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| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Durkwood Baloth
Mystery Booster/The List
(C)
Collector #: 160
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5/5 Creature - Beast
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Suspend 5 - |
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- NM
- EX
- VG
- G
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Dwarven Hammer (Kaldheim)
Mystery Booster/The List
(U)
Collector #: 133
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Artifact - Equipment
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When Dwarven Hammer enters the battlefield, you may pay Equipped creature gets +3/+0 and has trample. Equip |
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- NM
- EX
- VG
- G
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Dynacharge
Mystery Booster/The List
(C)
Collector #: 094
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Instant
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Target creature you control gets +2/+0 until end of turn. Overload |
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- NM
- EX
- VG
- G
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Eel Umbra
Mystery Booster/The List
(C)
Collector #: 089
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Enchantment - Aura
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Flash
Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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- NM
- EX
- VG
- G
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Elfhame Palace (8th Edition)
Mystery Booster/The List
(U)
Collector #: 324
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Land
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Elfhame Palace enters the battlefield tapped. |
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- NM
- EX
- VG
- G
3901 - 3925 of 5419 results