MTG / Mystery Booster The List
3876 - 3900 of 5419 results
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Cower in Fear
Mystery Booster/The List
(C)
Collector #: 062
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Instant
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| Creatures your opponents control get -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Crackdown Construct (Aether Revolt)
Mystery Booster/The List
(U)
Collector #: 148
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2/2 Artifact Creature - Construct
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| Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Cragsmasher Yeti (March of the Machine)
Mystery Booster/The List
(C)
Collector #: 0333
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4/2 Creature - Yeti
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Mountaincycling Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample |
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- NM
- EX
- VG
- G
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Crimson Muckwader
Mystery Booster/The List
(U)
Collector #: 127
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2/1 Creature - Lizard
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Crimson Muckwader gets +1/+1 as long as you control a Swamp. |
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- NM
- EX
- VG
- G
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Crypt Champion (Ravnica Allegiance: Guild Kits)
Mystery Booster/The List
(U)
Collector #: 053
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2/2 Creature - Zombie
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Double strike When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from their graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless |
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- NM
- EX
- VG
- G
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Cudgel Troll (2010 Core Set)
Mystery Booster/The List
(U)
Collector #: 174
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4/3 Creature - Troll
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- NM
- EX
- VG
- G
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Dakmor Plague (Portal II)
Mystery Booster/The List
(U)
Collector #: 069
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Sorcery
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| Dakmor Plague deals 3 damage to each creature and each player. | |
- NM
- EX
- VG
- G
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Daring Discovery (The Lost Caverns of Ixalan)
Mystery Booster/The List
(C)
Collector #: 0142
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Sorcery
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Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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- NM
- EX
- VG
- G
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Dark Dabbling
Mystery Booster/The List
(C)
Collector #: 089
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Instant
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Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. |
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- NM
- EX
- VG
- G
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Deadbridge Shaman
Mystery Booster/The List
(C)
Collector #: 085
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3/1 Creature - Elf Shaman
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| When Deadbridge Shaman dies, target opponent discards a card. | |
- NM
- EX
- VG
- G
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Decommission
Mystery Booster/The List
(C)
Collector #: 016
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Instant
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Destroy target artifact or enchantment. Revolt - If a permanent you controlled left the battlefield this turn, you gain 3 life. |
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- NM
- EX
- VG
- G
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Demonic Gifts (Kaldheim)
Mystery Booster/The List
(C)
Collector #: 084
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." | |
- NM
- EX
- VG
- G
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Diminish
Mystery Booster/The List
(C)
Collector #: 050
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Instant
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| Target creature has base power and toughness 1/1 until end of turn. | |
- NM
- EX
- VG
- G
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Dinosaur Hunter
Mystery Booster/The List
(C)
Collector #: 067
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2/2 Creature - Human Pirate
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| Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. | |
- NM
- EX
- VG
- G
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Dismantling Blow
Mystery Booster/The List
(U)
Collector #: 005
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Instant
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Kicker Destroy target artifact or enchantment. If this spell was kicked, draw two cards. |
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- NM
- EX
- VG
- G
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Disposal Mummy
Mystery Booster/The List
(C)
Collector #: 009
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2/3 Creature - Zombie Jackal
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| When Disposal Mummy enters the battlefield, exile target card from an opponent’s graveyard. | |
- NM
- EX
- VG
- G
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Dissenter's Deliverance
Mystery Booster/The List
(C)
Collector #: 164
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Instant
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Destroy target artifact. Cycling |
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- NM
- EX
- VG
- G
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Divination
Mystery Booster/The List
(C)
Collector #: 051
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Sorcery
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| Draw two cards. | |
- NM
- EX
- VG
- G
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Do-Over (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 020
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Instant
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| Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.) | |
- NM
- EX
- VG
- G
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Draconic Disciple
Mystery Booster/The List
(U)
Collector #: 215
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2/2 Creature - Human Shaman
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- NM
- EX
- VG
- G
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Dragon Egg
Mystery Booster/The List
(C)
Collector #: 124
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0/2 Creature - Dragon
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Defender (This creature can’t attack.) When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and “ |
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- NM
- EX
- VG
- G
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Dragon Mage (Core Set 2020)
Mystery Booster/The List
(U)
Collector #: 135
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5/5 Creature - Dragon Wizard
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Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. |
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- NM
- EX
- VG
- G
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Dragon Whelp (Commander Anthology)
Mystery Booster/The List
(U)
Collector #: 081
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2/3 Creature - Dragon
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Flying |
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- NM
- EX
- VG
- G
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Dragon's Eye Savants
Mystery Booster/The List
(U)
Collector #: 038
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0/6 Creature - Human Wizard
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Morph - Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for When Dragon’s Eye Savants is turned face up, look at target opponent’s hand. |
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- NM
- EX
- VG
- G
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Dragonsoul Knight
Mystery Booster/The List
(C)
Collector #: 112
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2/2 Creature - Human Knight
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First strike |
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- NM
- EX
- VG
- G
3876 - 3900 of 5419 results