MTG / Mystery Booster The List
3801 - 3825 of 5419 results
Refine search:
|
Forsake the Worldly
Mystery Booster/The List
(C)
Collector #: 013
|
Instant
|
|
Exile target artifact or enchantment. Cycling |
|
- NM
- EX
- VG
- G
|
Healer's Hawk
Mystery Booster/The List
(C)
Collector #: 014
|
1/1 Creature - Bird
|
| Flying, lifelink | |
- NM
- EX
- VG
- G
|
Invade the City
Mystery Booster/The List
(U)
Collector #: 201
|
Sorcery
|
| Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | |
- NM
- EX
- VG
- G
|
Kird Ape
Mystery Booster/The List
(C)
Collector #: 137
|
1/1 Creature - Ape
|
| Kird Ape gets +1/+2 as long as you control a Forest. | |
- NM
- EX
- VG
- G
|
Lure
Mystery Booster/The List
(U)
Collector #: 175
|
Enchantment - Aura
|
|
Enchant creature All creatures able to block enchanted creature do so. |
|
- NM
- EX
- VG
- G
|
Ruin Rat
Mystery Booster/The List
(C)
Collector #: 075
|
1/1 Creature - Rat
|
|
Deathtouch When this creature dies, exile target card from an opponent’s graveyard. |
|
- NM
- EX
- VG
- G
|
Shifting Wall (Stronghold)
Mystery Booster/The List
(U)
Collector #: 140
|
0/0 Artifact Creature - Wall
|
|
Defender (This creature can't attack.) This creature enters the battlefield with X +1/+1 counters on it. |
|
- NM
- EX
- VG
- G
|
Thraben Inspector
Mystery Booster/The List
(C)
Collector #: 044
|
1/2 Creature - Human Soldier
|
|
When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with “ |
|
- NM
- EX
- VG
- G
|
Torment of Venom
Mystery Booster/The List
(C)
Collector #: 079
|
Instant
|
| Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card. | |
- NM
- EX
- VG
- G
|
Weirded Vampire
Mystery Booster/The List
(C)
Collector #: 113
|
3/3 Creature - Vampire Horror
|
|
Madness |
|
- NM
- EX
- VG
- G
|
Whitemane Lion (Planar Chaos)
Mystery Booster/The List
(C)
Collector #: 022
|
2/2 Creature - Cat
|
|
Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Acidic Slime
Mystery Booster/The List
(U)
Collector #: 127
|
2/2 Creature - Ooze
|
|
Deathtouch When this creature enters, destroy target artifact, enchantment, or land. |
|
- NM
- EX
- VG
- G
|
Adanto Vanguard
Mystery Booster/The List
(U)
Collector #: 001
|
1/1 Creature - Vampire Soldier
|
|
As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.) |
|
- NM
- EX
- VG
- G
|
Adeliz, the Cinder Wind (Dominaria)
Mystery Booster/The List
(U)
Collector #: 190
|
2/2 Legendary Creature - Human Wizard
|
|
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. |
|
- NM
- EX
- VG
- G
|
Affa Protector
Mystery Booster/The List
(C)
Collector #: 014
|
1/4 Creature - Human Soldier Ally
|
| Vigilance | |
- NM
- EX
- VG
- G
|
Aftershock (Tempest)
Mystery Booster/The List
(C)
Collector #: 160
|
Sorcery
|
| Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. | |
- NM
- EX
- VG
- G
|
Ahn-Crop Crasher
Mystery Booster/The List
(U)
Collector #: 117
|
3/2 Creature - Minotaur Warrior
|
|
Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can’t block this turn. (An exerted creature won’t untap during your next untap step.) |
|
- NM
- EX
- VG
- G
|
Alchemist's Retrieval (Innistrad: Crimson Vow)
Mystery Booster/The List
(C)
Collector #: 047
|
Instant
|
|
Cleave Return target nonland permanent [you control] to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Alharu, Solemn Ritualist (Commander Legends)
Mystery Booster/The List
(U)
Collector #: 004
|
3/3 Legendary Creature - Human Monk
|
|
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) |
|
- NM
- EX
- VG
- G
|
Altar's Reap
Mystery Booster/The List
(C)
Collector #: 037
|
Instant
|
|
As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
|
- NM
- EX
- VG
- G
|
Ambassador Oak
Mystery Booster/The List
(C)
Collector #: 158
|
3/3 Creature - Treefolk Warrior
|
| When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. | |
- NM
- EX
- VG
- G
|
Ancient Stirrings
Mystery Booster/The List
(U)
Collector #: 159
|
Sorcery
|
| Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
|
Angel of Renewal
Mystery Booster/The List
(U)
Collector #: 018
|
4/4 Creature - Angel Ally
|
|
Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. |
|
- NM
- EX
- VG
- G
|
Animate Spell (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 016
|
Enchantment - Aura
|
|
Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner’s control. It’s a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card’s owner sacrifices it unless they cast it. |
|
- NM
- EX
- VG
- G
|
Annex (Onslaught)
Mystery Booster/The List
(U)
Collector #: 063
|
Enchantment - Aura
|
| You control enchanted land. | |
- NM
- EX
- VG
- G
3801 - 3825 of 5419 results