MTG / Mystery Booster The List
3776 - 3800 of 5419 results
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Watermarket (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 166
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Land
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- NM
- EX
- VG
- G
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Whispersteel Dagger
Mystery Booster/The List
(R)
Collector #: 005
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Artifact - Equipment
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Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip |
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- NM
- EX
- VG
- G
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X (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 137
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2/2 Legendary Creature - Human Spy
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As long as X is in X’s owner’s opponent’s hand, X’s owner may cast X and activate X’s abilities. That opponent can’t cast X and plays with their hand revealed. |
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- NM
- EX
- VG
- G
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Black Knight
Mystery Booster/The List
(U)
Collector #: 085
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.) |
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- NM
- EX
- VG
- G
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Campaign of Vengeance
Mystery Booster/The List
(U)
Collector #: 182
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Enchantment
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| Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Colossal Dreadmaw (Ixalan)
Mystery Booster/The List
(C)
Collector #: 180
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6/6 Creature - Dinosaur
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| Trample | |
- NM
- EX
- VG
- G
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Diamond Mare
Mystery Booster/The List
(U)
Collector #: 231
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1/3 Artifact Creature - Horse
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As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. |
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- NM
- EX
- VG
- G
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Fish Token // Kobolds of Kher Keep Token (0007 // 0012)
Mystery Booster/The List
(S)
Collector #: 0007
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1/1 Token Creature - Fish
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Back Kobolds of Kher Keep Token Creature - Kobold 0/1 |
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- NM
- EX
- VG
- G
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Forsake the Worldly
Mystery Booster/The List
(C)
Collector #: 013
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Instant
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Exile target artifact or enchantment. Cycling |
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- NM
- EX
- VG
- G
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Foulmire Knight (Throne of Eldraine)
Mystery Booster/The List
(U)
Collector #: 090
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1/1 Creature - Zombie Knight
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Deathtouch Profane Insight Instant - Adventure You draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Goblin Negotiation (Foundations)
Mystery Booster/The List
(U)
Collector #: 0088
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Sorcery
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| Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way. | |
- NM
- EX
- VG
- G
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Invade the City
Mystery Booster/The List
(U)
Collector #: 201
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Sorcery
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| Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | |
- NM
- EX
- VG
- G
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Learned Learner (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 025
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0/3 Creature - Cephalid Wizard
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As long as you have a maximum hand size other than 7, Learned Learner has “ |
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- NM
- EX
- VG
- G
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Lightning Colt (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 058
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3/3 Instant Creature - Horse
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| When Lightning Colt enters the battlefield, it deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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New Horizons
Mystery Booster/The List
(C)
Collector #: 198
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Enchantment - Aura
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Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has “ |
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- NM
- EX
- VG
- G
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Nyx Weaver
Mystery Booster/The List
(U)
Collector #: 153
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2/3 Enchantment Creature - Spider
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Reach At the beginning of your upkeep, mill two cards. |
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- NM
- EX
- VG
- G
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Ruin Rat
Mystery Booster/The List
(C)
Collector #: 075
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1/1 Creature - Rat
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Deathtouch When this creature dies, exile target card from an opponent’s graveyard. |
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- NM
- EX
- VG
- G
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Seething Anger (Stronghold)
Mystery Booster/The List
(C)
Collector #: 096
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Sorcery
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Buyback Target creature gets +3/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Torment of Venom
Mystery Booster/The List
(C)
Collector #: 079
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Instant
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| Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card. | |
- NM
- EX
- VG
- G
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Weirded Vampire
Mystery Booster/The List
(C)
Collector #: 113
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3/3 Creature - Vampire Horror
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Madness |
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- NM
- EX
- VG
- G
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Abundant Growth
Mystery Booster/The List
(C)
Collector #: 156
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Enchantment - Aura
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Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has “ |
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- NM
- EX
- VG
- G
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Acidic Slime
Mystery Booster/The List
(U)
Collector #: 127
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2/2 Creature - Ooze
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Deathtouch When this creature enters, destroy target artifact, enchantment, or land. |
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- NM
- EX
- VG
- G
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Aether Hub
Mystery Booster/The List
(U)
Collector #: 242
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Land
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When Aether Hub enters the battlefield, you get (an energy counter). : Add one mana of any color.
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- NM
- EX
- VG
- G
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Affa Protector
Mystery Booster/The List
(C)
Collector #: 014
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1/4 Creature - Human Soldier Ally
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| Vigilance | |
- NM
- EX
- VG
- G
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Ahn-Crop Crasher
Mystery Booster/The List
(U)
Collector #: 117
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3/2 Creature - Minotaur Warrior
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Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can’t block this turn. (An exerted creature won’t untap during your next untap step.) |
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- NM
- EX
- VG
- G
3776 - 3800 of 5419 results
(an energy counter).