MTG / Mystery Booster The List
3676 - 3700 of 5419 results
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Domesticated Watercourse (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 114
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Land
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Domesticated Watercourse enters the battlefield tapped. Whenever equipped creature deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Echo Mage (Commander 2013)
Mystery Booster/The List
(R)
Collector #: 043
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2/3 Creature - Human Wizard
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Level up 2/3 LEVEL 2-3: 2/4 LEVEL 4+: 2/5 |
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- NM
- EX
- VG
- G
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Flame Jab
Mystery Booster/The List
(U)
Collector #: 131
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Sorcery
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Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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- NM
- EX
- VG
- G
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Ith, High Arcanist
Mystery Booster/The List
(R)
Collector #: 241
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3/5 Legendary Creature - Human Wizard
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Vigilance Suspend 4 - |
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- NM
- EX
- VG
- G
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Ravenous Trap (Foil)
Mystery Booster/The List
(U)
Collector #: 109
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Instant - Trap
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If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay Exile target player's graveyard. |
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- NM
- EX
- VG
- G
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Sling-Gang Lieutenant (Modern Horizons)
Mystery Booster/The List
(U)
Collector #: 108
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1/1 Creature - Goblin
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When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Cartouche of Ambition (Amonkhet)
Mystery Booster/The List
(C)
Collector #: 083
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Enchantment - Aura Cartouche
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Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink. |
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- NM
- EX
- VG
- G
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Elvish Archdruid
Mystery Booster/The List
(R)
Collector #: 005
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2/2 Creature - Elf Druid
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Other Elf creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Enter the Dungeon (Foil - Unsanctioned)
Mystery Booster/The List
(R)
Collector #: 036
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Sorcery
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| Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles their library. | |
- NM
- EX
- VG
- G
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Wrath of Sod (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 103
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Sorcery
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Put a manabond counter on all creatures. (They lose all other abilities and become lands with “ |
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- NM
- EX
- VG
- G
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Ancestor's Prophet
Mystery Booster/The List
(R)
Collector #: 003
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1/5 Creature - Human Cleric
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| Tap five untapped Clerics you control: You gain 10 life. | |
- NM
- EX
- VG
- G
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As Luck Would Have It (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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- NM
- EX
- VG
- G
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Beck // Call
Mystery Booster/The List
(R)
Collector #: 123
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Sorcery
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Beck: Whenever a creature enters the battlefield this turn, you may draw a card. Call: Put four 1/1 white Bird creature tokens with flying onto the battlefield. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Bonehoard
Mystery Booster/The List
(R)
Collector #: 211
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +X/+X where X is the number of creature cards in all graveyards. Equip |
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- NM
- EX
- VG
- G
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Brink of Madness
Mystery Booster/The List
(R)
Collector #: 050
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Enchantment
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| At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand. | |
- NM
- EX
- VG
- G
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Cloud Dragon
Mystery Booster/The List
(R)
Collector #: 045
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5/4 Creature - Illusion Dragon
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Flying Cloud Dragon can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Collective Brutality
Mystery Booster/The List
(R)
Collector #: 085
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Sorcery
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Escalate - Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more -
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- NM
- EX
- VG
- G
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Cragganwick Cremator
Mystery Booster/The List
(R)
Collector #: 087
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5/4 Creature - Giant Shaman
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| When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card’s power to target player or planeswalker. | |
- NM
- EX
- VG
- G
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Deeproot Champion
Mystery Booster/The List
(R)
Collector #: 185
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1/1 Creature - Merfolk Shaman
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| Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. | |
- NM
- EX
- VG
- G
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Elder Deep-Fiend (Eldritch Moon)
Mystery Booster/The List
(R)
Collector #: 005
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5/6 Creature - Eldrazi Octopus
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Flash Emerge When you cast Elder Deep-Fiend, tap up to four target permanents. |
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- NM
- EX
- VG
- G
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Endless Wurm
Mystery Booster/The List
(R)
Collector #: 249
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9/9 Creature - Wurm
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Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. |
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- NM
- EX
- VG
- G
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Endling
Mystery Booster/The List
(R)
Collector #: 089
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3/3 Creature - Zombie Shapeshifter
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- NM
- EX
- VG
- G
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Evolving Wilds (Commander 2018)
Mystery Booster/The List
(C)
Collector #: 245
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Land
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- NM
- EX
- VG
- G
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Glimpse the Impossible (Modern Horizons 3)
Mystery Booster/The List
(C)
Collector #: 0124
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Sorcery
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Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. These tokens have "Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Castle Embereth (Phyrexia: All Will Be One Commander)
Mystery Booster/The List
(R)
Collector #: 150
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Land
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This land enters tapped unless you control a Mountain. |
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- NM
- EX
- VG
- G
3676 - 3700 of 5419 results