MTG / Mystery Booster The List
3426 - 3450 of 5419 results
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Ineffable Blessing (White-border/Silver-border - Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 113
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Enchantment
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As this enchantment enters, choose white-bordered or silver-bordered. Whenever a creature you control with the chosen border enters, draw a card. |
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- NM
- EX
- VG
- G
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Jokulmorder
Mystery Booster/The List
(R)
Collector #: 037
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12/12 Creature - Leviathan
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Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. |
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- NM
- EX
- VG
- G
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Kari Zev, Skyship Raider
Mystery Booster/The List
(R)
Collector #: 087
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1/3 Legendary Creature - Human Pirate
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First strike, menace Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. |
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- NM
- EX
- VG
- G
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Memory Bank (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 027
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Sorcery
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Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts towards your deck minimum.) |
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- NM
- EX
- VG
- G
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Metallic Rebuke
Mystery Booster/The List
(C)
Collector #: 039
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Instant
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Mirrodin's Core (Foil)
Mystery Booster/The List
(U)
Collector #: 165
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Land
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- NM
- EX
- VG
- G
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Molder Slug (Mirrodin)
Mystery Booster/The List
(R)
Collector #: 125
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4/6 Creature - Slug Beast
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| At the beginning of each player's upkeep, that player sacrifices an artifact. | |
- NM
- EX
- VG
- G
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Novice Knight
Mystery Booster/The List
(U)
Collector #: 030
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2/3 Creature - Human Knight
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Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Over My Dead Bodies (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 063
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Enchantment
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Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste. |
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- NM
- EX
- VG
- G
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Overflowing Basin (Modern Horizons 3 Commander)
Mystery Booster/The List
(R)
Collector #: 0362
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Land
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- NM
- EX
- VG
- G
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Pick Your Poison - Test Card (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 097
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Sorcery
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Choose any number of modes that total exactly 4. You may choose the same mode more than once. [1] Put a +1/+1 counter on target creature. [2] Create a 1/1 black Snake creature token with deathtouch. [4] All creatures get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Precursor Golem
Mystery Booster/The List
(R)
Collector #: 225
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3/3 Artifact Creature - Golem
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When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. |
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- NM
- EX
- VG
- G
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Quicksilver Dragon
Mystery Booster/The List
(R)
Collector #: 103
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5/5 Creature - Dragon
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Flying Morph |
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- NM
- EX
- VG
- G
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Rain of Daggers (Portal: Second Age)
Mystery Booster/The List
(C)
Collector #: 085
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Sorcery
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| Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
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Red Herring - Test Card (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 063
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2/2 Creature - Fish
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- NM
- EX
- VG
- G
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Serpentine (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 120
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3/3 Creature - Wurm
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Whenever a land enters the battlefield under your control, Augment |
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- NM
- EX
- VG
- G
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Spellbound Dragon
Mystery Booster/The List
(R)
Collector #: 090
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3/5 Creature - Dragon
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Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. |
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- NM
- EX
- VG
- G
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Stalking Leonin (Commander 2017)
Mystery Booster/The List
(R)
Collector #: 007
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3/3 Creature - Cat Archer
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When Stalking Leonin enters the battlefield, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once. |
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- NM
- EX
- VG
- G
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Tempest Djinn
Mystery Booster/The List
(R)
Collector #: 068
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0/4 Creature - Djinn
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Flying Tempest Djinn gets +1/+0 for each basic Island you control. |
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- NM
- EX
- VG
- G
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The Mirari Conjecture
Mystery Booster/The List
(R)
Collector #: 057
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return target instant card from your graveyard to your hand. II - Return target sorcery card from your graveyard to your hand. III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Time Wipe (War of the Spark)
Mystery Booster/The List
(R)
Collector #: 223
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Sorcery
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| Return a creature you control to its owner's hand, then destroy all creatures. | |
- NM
- EX
- VG
- G
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Treasure Hunt
Mystery Booster/The List
(C)
Collector #: 109
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Sorcery
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| Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. | |
- NM
- EX
- VG
- G
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Unclaimed Territory
Mystery Booster/The List
(U)
Collector #: 258
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Land
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As Unclaimed Territory enters the battlefield, choose a creature type. |
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- NM
- EX
- VG
- G
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Witchstalker
Mystery Booster/The List
(R)
Collector #: 202
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3/3 Creature - Wolf
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Hexproof Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. |
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- NM
- EX
- VG
- G
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Yusri, Fortune's Flame
Mystery Booster/The List
(R)
Collector #: 218
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2/3 Legendary Creature - Efreet
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Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. |
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- NM
- EX
- VG
- G
3426 - 3450 of 5419 results