MTG / Mystery Booster The List
3326 - 3350 of 5419 results
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Sandstone Oracle (Commander 2015)
Mystery Booster/The List
(U)
Collector #: 052
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4/4 Artifact Creature - Sphinx
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Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Sarah's Wings (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 011
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Kindred Instant - Angel
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| Target creature or player gains flying until end of turn. (Players with flying can’t be dealt damage by creatures without flying.) | |
- NM
- EX
- VG
- G
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Scatter the Seeds
Mystery Booster/The List
(C)
Collector #: 106
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Create three 1/1 green Saproling creature tokens. |
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- NM
- EX
- VG
- G
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Seek the Horizon
Mystery Booster/The List
(U)
Collector #: 020
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Sorcery
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| Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Seismic Stomp
Mystery Booster/The List
(C)
Collector #: 146
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Sorcery
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| Creatures without flying can’t block this turn. | |
- NM
- EX
- VG
- G
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Serra Angel (Dominaria Remastered)
Mystery Booster/The List
(U)
Collector #: 271
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4/4 Creature - Angel
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Serra Disciple
Mystery Booster/The List
(C)
Collector #: 034
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1/1 Creature - Bird Cleric
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Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) |
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- NM
- EX
- VG
- G
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Shade's Form (Torment)
Mystery Booster/The List
(C)
Collector #: 081
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Enchantment - Aura
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Enchant creature Enchanted creature has " When enchanted creature is put into a graveyard, return that card to the battlefield under your control. |
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- NM
- EX
- VG
- G
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Shepherd of the Lost (Zendikar)
Mystery Booster/The List
(U)
Collector #: 034
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3/3 Creature - Angel
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| Flying, first strike, vigilance | |
- NM
- EX
- VG
- G
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Shivan Meteor
Mystery Booster/The List
(U)
Collector #: 106
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Sorcery
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Shivan Meteor deals 13 damage to target creature. Suspend 2- |
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- NM
- EX
- VG
- G
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Sigil of Valor
Mystery Booster/The List
(U)
Collector #: 239
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Artifact - Equipment
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Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip |
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- NM
- EX
- VG
- G
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Silumgar Butcher
Mystery Booster/The List
(C)
Collector #: 122
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3/3 Creature - Zombie Djinn
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. |
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- NM
- EX
- VG
- G
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Skeletal Wurm (Rise of the Eldrazi)
Mystery Booster/The List
(U)
Collector #: 127
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7/6 Creature - Skeleton Wurm
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- NM
- EX
- VG
- G
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Skybridge Towers (Streets of New Capenna)
Mystery Booster/The List
(C)
Collector #: 256
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Land
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Skybridge Towers enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Skymarcher Aspirant
Mystery Booster/The List
(U)
Collector #: 021
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2/1 Creature - Vampire Soldier
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Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city’s blessing. |
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- NM
- EX
- VG
- G
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Skysnare Spider (Magic Origins)
Mystery Booster/The List
(U)
Collector #: 197
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6/6 Creature - Spider
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| Vigilance, reach | |
- NM
- EX
- VG
- G
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Sleep (Commander 2015)
Mystery Booster/The List
(U)
Collector #: 106
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Sorcery
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| Tap all creatures target player controls. Those creatures don’t untap during that player’s next untap step. | |
- NM
- EX
- VG
- G
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Smelt // Herd // Saw (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 100
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Instant - Sorcery - Sorcery
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Smelt: Destroy target artifact. ------ Herd: Create three 2/2 green Elk creature tokens. ------ Saw: Destroy target creature. Its controller creates two 1/2 red Half creature tokens. |
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- NM
- EX
- VG
- G
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Soldier // Wolf Token
Mystery Booster/The List
(S)
Collector #: 002
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1/1 Token Creature - Soldier
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Lifelink Back Wolf Token Token Creature - Wolf 2/2 |
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- NM
- EX
- VG
- G
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Squidnapper (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 029
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3/4 Creature - Squid Pirate
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When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom - |
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- NM
- EX
- VG
- G
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Stinging Shot (Amonkhet)
Mystery Booster/The List
(C)
Collector #: 189
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Instant
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Put three -1/-1 counters on target creature with flying. Cycling |
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- NM
- EX
- VG
- G
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Suit Up (Kamigawa: Neon Dynasty)
Mystery Booster/The List
(C)
Collector #: 081
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Instant
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Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card. |
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- NM
- EX
- VG
- G
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Supreme Will (Hour of Devastation)
Mystery Booster/The List
(U)
Collector #: 049
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Survival Cache (Iconic Masters)
Mystery Booster/The List
(C)
Collector #: 034
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Sorcery
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You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Swarming Goblins (Adventures in the Forgotten Realms)
Mystery Booster/The List
(C)
Collector #: 162
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4/3 Creature - Goblin
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When Swarming Goblins enters the battlefield, roll a d20. 1-9: Create a 1/1 red Goblin creature token. 10-19: Create two of those tokens. 20: Create three of those tokens. |
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- NM
- EX
- VG
- G
3326 - 3350 of 5419 results