MTG / Mystery Booster The List
3201 - 3225 of 5419 results
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Garruk's Packleader (2011 Core Set)
Mystery Booster/The List
(U)
Collector #: 177
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4/4 Creature - Beast
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| Whenever another creature you control with power 3 or greater enters, you may draw a card. | |
- NM
- EX
- VG
- G
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Geometric Weird (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 054
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1/1 Creature - Weird
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| At the beginning of each end step, you may have Geometric Weird’s base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn. | |
- NM
- EX
- VG
- G
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Glint
Mystery Booster/The List
(C)
Collector #: 055
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Instant
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| Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Gloom Sower (Core Set 2021)
Mystery Booster/The List
(C)
Collector #: 100
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8/6 Creature - Horror
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| Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life. | |
- NM
- EX
- VG
- G
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Goldnight Commander (Avacyn Restored)
Mystery Booster/The List
(U)
Collector #: 022
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2/2 Creature - Human Cleric Soldier
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| Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Goldvein Pick (Kaldheim)
Mystery Booster/The List
(C)
Collector #: 239
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Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with " Equip |
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- NM
- EX
- VG
- G
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Graypelt Refuge
Mystery Booster/The List
(U)
Collector #: 253
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Land
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Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Grixis Slavedriver
Mystery Booster/The List
(C)
Collector #: 074
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4/4 Creature - Zombie Giant
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When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token. Unearth |
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- NM
- EX
- VG
- G
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Ground Rift (Time Spiral)
Mystery Booster/The List
(C)
Collector #: 162
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Sorcery
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Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Gwyllion Hedge-Mage
Mystery Booster/The List
(U)
Collector #: 201
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2/2 Creature - Hag Wizard
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When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. |
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- NM
- EX
- VG
- G
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Hammer Mage
Mystery Booster/The List
(U)
Collector #: 193
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1/1 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
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Harmonize (Commander 2017)
Mystery Booster/The List
(U)
Collector #: 151
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Hashep Oasis
Mystery Booster/The List
(U)
Collector #: 177
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Land - Desert
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- NM
- EX
- VG
- G
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Hellspark Elemental (Duel Decks: Sorin vs. Tibalt)
Mystery Booster/The List
(U)
Collector #: 046
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3/1 Creature - Elemental
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Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth |
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- NM
- EX
- VG
- G
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Hideous End
Mystery Booster/The List
(C)
Collector #: 052
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Instant
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| Destroy target nonblack creature. Its controller loses 2 life. | |
- NM
- EX
- VG
- G
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High Troller (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 055
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4/1 Creature - Troll Shaman
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All targeted spells and abilities cost |
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- NM
- EX
- VG
- G
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Hightide Hermit
Mystery Booster/The List
(C)
Collector #: 051
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4/4 Creature - Crab
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Defender When Hightide Hermit enters the battlefield, you get ![]() ![]() ![]() (four energy counters).Pay ![]() : Hightide Hermit can attack this turn as though it didn’t have defender.
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- NM
- EX
- VG
- G
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Hooting Mandrills
Mystery Booster/The List
(C)
Collector #: 137
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4/4 Creature - Ape
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Delve (Each card you exile from your graveyard while casting this spell pays for Trample |
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- NM
- EX
- VG
- G
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Hydrolash (Game Night)
Mystery Booster/The List
(U)
Collector #: 022
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Instant
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Attacking creatures get -2/-0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Initiate of Blood (Champions of Kamigawa)
Mystery Booster/The List
(U)
Collector #: 173
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2/2 Creature - Ogre Shaman
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----- Goka the Unjust Legendary Creature - Ogre Shaman 4/4 |
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- NM
- EX
- VG
- G
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Inspirational Antelope (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 078
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1/3 Creature - Antelope
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Legacy - Before the game starts, choose a keyword or ability word and write it below. Spells with ________ you cast cost |
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- NM
- EX
- VG
- G
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Invasive Surgery (Shadows Over Innistrad)
Mystery Booster/The List
(U)
Collector #: 068
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Instant
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Counter target sorcery spell. Delirium - If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell’s controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles. |
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- NM
- EX
- VG
- G
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Jace's Phantasm
Mystery Booster/The List
(C)
Collector #: 060
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1/1 Creature - Illusion
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Flying Jace’s Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. |
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- NM
- EX
- VG
- G
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Jungle Barrier
Mystery Booster/The List
(U)
Collector #: 038
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2/6 Creature - Plant Wall
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Defender When Jungle Barrier enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Interplanar Brushwagg (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 079
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6/4 Creature - Brushwagg
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Interplanar (This creature enters onto the interplanar battlefield. Players can’t control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking. |
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- NM
- EX
- VG
- G
3201 - 3225 of 5419 results
