MTG / Mystery Booster The List
3051 - 3075 of 5419 results
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Loam Lion (Worldwake)
Mystery Booster/The List
(U)
Collector #: 013
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1/1 Creature - Cat
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| Loam Lion gets +1/+2 as long as you control a Forest. | |
- NM
- EX
- VG
- G
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Louvaq, the Aberrant (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 095
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3/4 Legendary Creature - Mutant
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Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player’s end step, you may put a +1/+1 counter on target creature that player controls. |
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- NM
- EX
- VG
- G
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Memorial to Genius (Dominaria)
Mystery Booster/The List
(U)
Collector #: 243
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Land
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Memorial to Genius enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Myr Sire
Mystery Booster/The List
(C)
Collector #: 204
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1/1 Artifact Creature - Phyrexian Myr
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| When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token. | |
- NM
- EX
- VG
- G
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Nettle Sentinel
Mystery Booster/The List
(C)
Collector #: 249
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2/2 Creature - Elf Warrior
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Nettle Sentinel doesn’t untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. |
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- NM
- EX
- VG
- G
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New Benalia
Mystery Booster/The List
(U)
Collector #: 270
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Land
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New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Niblis of Dusk
Mystery Booster/The List
(C)
Collector #: 076
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2/1 Creature - Spirit
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Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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Nimble-Blade Khenra
Mystery Booster/The List
(C)
Collector #: 145
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1/3 Creature - Jackal Warrior
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| Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | |
- NM
- EX
- VG
- G
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Ojutai Interceptor
Mystery Booster/The List
(C)
Collector #: 066
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3/1 Creature - Bird Soldier
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Flying Megamorph |
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- NM
- EX
- VG
- G
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Opportunity (Urza's Legacy)
Mystery Booster/The List
(U)
Collector #: 037
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Instant
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| Target player draws four cards. | |
- NM
- EX
- VG
- G
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Oust
Mystery Booster/The List
(U)
Collector #: 007
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Sorcery
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| Put target creature into its owner’s library second from the top. Its controller gains 3 life. | |
- NM
- EX
- VG
- G
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Outnumber
Mystery Booster/The List
(C)
Collector #: 150
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Instant
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| Outnumber deals damage to target creature equal to the number of creatures you control. | |
- NM
- EX
- VG
- G
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Phantom Centaur
Mystery Booster/The List
(U)
Collector #: 127
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2/0 Creature - Centaur Spirit
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Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. |
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- NM
- EX
- VG
- G
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Phyrexian Rager
Mystery Booster/The List
(C)
Collector #: 062
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2/2 Creature - Phyrexian Horror
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| When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. | |
- NM
- EX
- VG
- G
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Piracy Charm (Planar Chaos)
Mystery Booster/The List
(C)
Collector #: 058
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Pithing Spyglass (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 108
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Artifact
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As Pithing Spyglass enters the battlefield, name a keyword ability or ability word. All cards in all zones lose that keyword ability or ability word and all text tied to that ability. |
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- NM
- EX
- VG
- G
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Presence of Gond (Shadowmoor)
Mystery Booster/The List
(C)
Collector #: 125
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Probe (Invasion)
Mystery Booster/The List
(C)
Collector #: 066
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Sorcery
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Kicker Draw three cards, then discard two cards. If Probe was kicked, target player discards two cards. |
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- NM
- EX
- VG
- G
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Quest for the Holy Relic
Mystery Booster/The List
(U)
Collector #: 033
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Enchantment
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Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Raff Capashen, Ship's Mage
Mystery Booster/The List
(U)
Collector #: 202
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3/3 Legendary Creature - Human Wizard
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Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) |
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- NM
- EX
- VG
- G
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Rally the Peasants
Mystery Booster/The List
(C)
Collector #: 025
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Instant
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Creatures you control get +2/+0 until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Recross the Paths (Morningtide)
Mystery Booster/The List
(U)
Collector #: 133
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Sorcery
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| Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner’s hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Repulse
Mystery Booster/The List
(C)
Collector #: 119
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Instant
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Return target creature to its owner’s hand. Draw a card. |
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- NM
- EX
- VG
- G
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Ringwarden Owl
Mystery Booster/The List
(C)
Collector #: 068
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3/3 Creature - Bird
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Flying (This creature can’t be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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River Boa
Mystery Booster/The List
(U)
Collector #: 180
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2/1 Creature - Snake
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Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) |
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- NM
- EX
- VG
- G
3051 - 3075 of 5419 results