MTG / Mystery Booster The List
2976 - 3000 of 5419 results
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Jungle Lion (Portal)
Mystery Booster/The List
(C)
Collector #: 171
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2/1 Creature - Cat
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| Jungle Lion can't block. | |
- NM
- EX
- VG
- G
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Jwar Isle Avenger
Mystery Booster/The List
(C)
Collector #: 058
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3/3 Creature - Sphinx
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Surge Flying |
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- NM
- EX
- VG
- G
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Keeper of the Dead (Exodus)
Mystery Booster/The List
(U)
Collector #: 065
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1/2 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Killer Whale (Exodus)
Mystery Booster/The List
(U)
Collector #: 037
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3/5 Creature - Whale
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- NM
- EX
- VG
- G
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Kiln Fiend
Mystery Booster/The List
(C)
Collector #: 137
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1/2 Creature - Elemental Beast
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| Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Largepox (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 044
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Sorcery
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| Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter. | |
- NM
- EX
- VG
- G
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Lashknife Barrier
Mystery Booster/The List
(U)
Collector #: 009
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Enchantment
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When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. |
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- NM
- EX
- VG
- G
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Lawmage's Binding
Mystery Booster/The List
(C)
Collector #: 190
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Enchantment - Aura
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Flash Enchant creature Enchanted creature can’t attack or block, and its activated abilities can’t be activated. |
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- NM
- EX
- VG
- G
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Lay of the Land
Mystery Booster/The List
(C)
Collector #: 185
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Sorcery
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| Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Lord of the Accursed
Mystery Booster/The List
(U)
Collector #: 099
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2/3 Creature - Zombie
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Other Zombies you control get +1/+1. |
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- NM
- EX
- VG
- G
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March of the Drowned
Mystery Booster/The List
(C)
Collector #: 112
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Memorial to Genius (Dominaria)
Mystery Booster/The List
(U)
Collector #: 243
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Land
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Memorial to Genius enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Merfolk Mistbinder
Mystery Booster/The List
(U)
Collector #: 164
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2/2 Creature - Merfolk Shaman
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| Other Merfolk you control get +1/+1. | |
- NM
- EX
- VG
- G
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Myr Sire
Mystery Booster/The List
(C)
Collector #: 204
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1/1 Artifact Creature - Phyrexian Myr
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| When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token. | |
- NM
- EX
- VG
- G
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Nagging Thoughts
Mystery Booster/The List
(C)
Collector #: 074
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Sorcery
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Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness |
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- NM
- EX
- VG
- G
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Nettle Sentinel
Mystery Booster/The List
(C)
Collector #: 249
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2/2 Creature - Elf Warrior
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Nettle Sentinel doesn’t untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. |
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- NM
- EX
- VG
- G
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Niblis of Dusk
Mystery Booster/The List
(C)
Collector #: 076
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2/1 Creature - Spirit
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Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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Nimble-Blade Khenra
Mystery Booster/The List
(C)
Collector #: 145
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1/3 Creature - Jackal Warrior
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| Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | |
- NM
- EX
- VG
- G
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Nyx-Fleece Ram
Mystery Booster/The List
(U)
Collector #: 026
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0/5 Enchantment Creature - Sheep
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| At the beginning of your upkeep, you gain 1 life. | |
- NM
- EX
- VG
- G
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Ojutai Interceptor
Mystery Booster/The List
(C)
Collector #: 066
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3/1 Creature - Bird Soldier
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Flying Megamorph |
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- NM
- EX
- VG
- G
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Opportunity (Urza's Legacy)
Mystery Booster/The List
(U)
Collector #: 037
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Instant
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| Target player draws four cards. | |
- NM
- EX
- VG
- G
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Oust
Mystery Booster/The List
(U)
Collector #: 007
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Sorcery
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| Put target creature into its owner’s library second from the top. Its controller gains 3 life. | |
- NM
- EX
- VG
- G
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Outnumber
Mystery Booster/The List
(C)
Collector #: 150
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Instant
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| Outnumber deals damage to target creature equal to the number of creatures you control. | |
- NM
- EX
- VG
- G
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Overwhelming Encounter (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(U)
Collector #: 245
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Sorcery
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Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1-9: Creatures you control get +2/+2 until end of turn. 10-19: Put two +1/+1 counters on each creature you control. 20: Put four +1/+1 counter son each creature you control. |
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- NM
- EX
- VG
- G
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Palace Jailer
Mystery Booster/The List
(U)
Collector #: 018
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2/2 Creature - Human Soldier
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When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. |
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- NM
- EX
- VG
- G
2976 - 3000 of 5419 results