MTG / Mystery Booster The List
2976 - 3000 of 5419 results
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Nagging Thoughts
Mystery Booster/The List
(C)
Collector #: 074
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Sorcery
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Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness |
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- NM
- EX
- VG
- G
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Nettle Sentinel
Mystery Booster/The List
(C)
Collector #: 249
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2/2 Creature - Elf Warrior
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Nettle Sentinel doesn’t untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. |
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- NM
- EX
- VG
- G
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Niblis of Dusk
Mystery Booster/The List
(C)
Collector #: 076
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2/1 Creature - Spirit
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Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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Nimble-Blade Khenra
Mystery Booster/The List
(C)
Collector #: 145
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1/3 Creature - Jackal Warrior
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| Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | |
- NM
- EX
- VG
- G
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Nyx-Fleece Ram
Mystery Booster/The List
(U)
Collector #: 026
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0/5 Enchantment Creature - Sheep
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| At the beginning of your upkeep, you gain 1 life. | |
- NM
- EX
- VG
- G
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Ojutai Interceptor
Mystery Booster/The List
(C)
Collector #: 066
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3/1 Creature - Bird Soldier
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Flying Megamorph |
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- NM
- EX
- VG
- G
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Opportunity (Urza's Legacy)
Mystery Booster/The List
(U)
Collector #: 037
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Instant
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| Target player draws four cards. | |
- NM
- EX
- VG
- G
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Oust
Mystery Booster/The List
(U)
Collector #: 007
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Sorcery
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| Put target creature into its owner’s library second from the top. Its controller gains 3 life. | |
- NM
- EX
- VG
- G
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Outnumber
Mystery Booster/The List
(C)
Collector #: 150
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Instant
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| Outnumber deals damage to target creature equal to the number of creatures you control. | |
- NM
- EX
- VG
- G
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Overwhelming Encounter (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(U)
Collector #: 245
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Sorcery
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Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1-9: Creatures you control get +2/+2 until end of turn. 10-19: Put two +1/+1 counters on each creature you control. 20: Put four +1/+1 counter son each creature you control. |
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- NM
- EX
- VG
- G
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Palace Jailer
Mystery Booster/The List
(U)
Collector #: 018
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2/2 Creature - Human Soldier
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When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. |
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- NM
- EX
- VG
- G
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Phantom Centaur
Mystery Booster/The List
(U)
Collector #: 127
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2/0 Creature - Centaur Spirit
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Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. |
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- NM
- EX
- VG
- G
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Phyrexian Ingester
Mystery Booster/The List
(U)
Collector #: 066
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3/3 Creature - Phyrexian Beast
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Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card’s power and Y is its toughness. |
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- NM
- EX
- VG
- G
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Piracy Charm (Planar Chaos)
Mystery Booster/The List
(C)
Collector #: 058
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Pithing Spyglass (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 108
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Artifact
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As Pithing Spyglass enters the battlefield, name a keyword ability or ability word. All cards in all zones lose that keyword ability or ability word and all text tied to that ability. |
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- NM
- EX
- VG
- G
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Plane-Merge Elf (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 083
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3/3 Creature - Elf Warrior
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Landship - At the beginning of your upkeep, you may look at the top card of your library. If it’s a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. Kinfall - Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Pouncing Jaguar (Urza's Saga)
Mystery Booster/The List
(C)
Collector #: 269
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2/2 Creature - Cat
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Echo |
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- NM
- EX
- VG
- G
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Probe (Invasion)
Mystery Booster/The List
(C)
Collector #: 066
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Sorcery
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Kicker Draw three cards, then discard two cards. If Probe was kicked, target player discards two cards. |
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- NM
- EX
- VG
- G
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Quest for the Holy Relic
Mystery Booster/The List
(U)
Collector #: 033
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Enchantment
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Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Quirion Dryad (Core Set 2021)
Mystery Booster/The List
(U)
Collector #: 198
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1/1 Creature - Dryad
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| Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. | |
- NM
- EX
- VG
- G
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Raff Capashen, Ship's Mage
Mystery Booster/The List
(U)
Collector #: 202
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3/3 Legendary Creature - Human Wizard
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Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) |
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- NM
- EX
- VG
- G
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Rally the Peasants
Mystery Booster/The List
(C)
Collector #: 025
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Instant
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Creatures you control get +2/+0 until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Razorfin Hunter (Apocalypse)
Mystery Booster/The List
(C)
Collector #: 119
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1/1 Creature - Merfolk Goblin
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- NM
- EX
- VG
- G
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Recross the Paths (Morningtide)
Mystery Booster/The List
(U)
Collector #: 133
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Sorcery
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| Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner’s hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Repulse
Mystery Booster/The List
(C)
Collector #: 119
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Instant
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Return target creature to its owner’s hand. Draw a card. |
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- NM
- EX
- VG
- G
2976 - 3000 of 5419 results