MTG / Mystery Booster The List
2926 - 2950 of 5419 results
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Forging the Tyrite Sword
Mystery Booster/The List
(U)
Collector #: 211
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II: Create a Treasure token. III: Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Giant Killer (Throne of Eldraine)
Mystery Booster/The List
(R)
Collector #: 014
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1/2 Creature - Human Peasant
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Chop Down Instant - Adventure Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) |
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- NM
- EX
- VG
- G
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Ramunap Ruins (Hour of Devastation)
Mystery Booster/The List
(U)
Collector #: 181
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Land - Desert
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- NM
- EX
- VG
- G
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Sword of the Chosen
Mystery Booster/The List
(R)
Collector #: 141
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Legendary Artifact
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- NM
- EX
- VG
- G
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Dusk Legion Zealot
Mystery Booster/The List
(C)
Collector #: 070
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1/1 Creature - vampire Soldier
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| When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. | |
- NM
- EX
- VG
- G
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Duskmantle, House of Shadow
Mystery Booster/The List
(U)
Collector #: 277
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Land
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- NM
- EX
- VG
- G
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Fleetfoot Panther (Planeshift)
Mystery Booster/The List
(U)
Collector #: 108
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3/4 Creature - Cat
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Flash (You may cast this spell any time you could cast an instant.) When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Griffin Aerie (Core Set 2021)
Mystery Booster/The List
(U)
Collector #: 022
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Enchantment
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| At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. | |
- NM
- EX
- VG
- G
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How to Keep an Izzet Mage Busy (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 093
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Sorcery
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| Return How to Keep an Izzet Mage Busy to its owner’s hand. | |
- NM
- EX
- VG
- G
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Impatient Iguana (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 056
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2/1 Creature - Lizard Wizard
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If Impatient Iguana is in your opening hand and you’re not the starting player, you may reveal it. If you do, you become the starting player. Haste |
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- NM
- EX
- VG
- G
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Kird Ape
Mystery Booster/The List
(C)
Collector #: 137
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1/1 Creature - Ape
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| Kird Ape gets +1/+2 as long as you control a Forest. | |
- NM
- EX
- VG
- G
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March of the Drowned
Mystery Booster/The List
(C)
Collector #: 112
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Nettle Sentinel
Mystery Booster/The List
(C)
Collector #: 249
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2/2 Creature - Elf Warrior
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Nettle Sentinel doesn’t untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. |
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- NM
- EX
- VG
- G
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Nyx-Fleece Ram
Mystery Booster/The List
(U)
Collector #: 026
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0/5 Enchantment Creature - Sheep
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| At the beginning of your upkeep, you gain 1 life. | |
- NM
- EX
- VG
- G
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Pollenbright Druid (War of the Spark)
Mystery Booster/The List
(C)
Collector #: 173
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1/1 Creature - Elf Druid
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When Pollenbright Druid enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Problematic Volcano (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 061
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World Enchantment
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When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can’t block creatures on the other side of the volcano. |
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- NM
- EX
- VG
- G
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Renegade Tactics (Foundations Jumpstart)
Mystery Booster/The List
(C)
Collector #: 0590
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Sorcery
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Target creature can’t block this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Rishadan Footpad
Mystery Booster/The List
(U)
Collector #: 094
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2/2 Creature - Human Pirate
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When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay |
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- NM
- EX
- VG
- G
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Rootborn Defenses
Mystery Booster/The List
(C)
Collector #: 021
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Instant
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| Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that’s a copy of a creature token you control.) | |
- NM
- EX
- VG
- G
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Saproling Migration
Mystery Booster/The List
(C)
Collector #: 178
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Sorcery
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Kicker Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead. |
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- NM
- EX
- VG
- G
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Stromgald Crusader (Coldsnap)
Mystery Booster/The List
(C)
Collector #: 071
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2/1 Creature - Zombie Knight
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Protection from white |
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- NM
- EX
- VG
- G
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Thornbow Archer
Mystery Booster/The List
(C)
Collector #: 121
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1/2 Creature - Elf Archer
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| Whenever Thornbow Archer attacks, each opponent who doesn’t control an Elf loses 1 life. | |
- NM
- EX
- VG
- G
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Trinket Mage
Mystery Booster/The List
(C)
Collector #: 041
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2/2 Creature - Human Wizard
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| When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Truth or Dare (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 032
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Sorcery
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Target opponent chooses one -
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- NM
- EX
- VG
- G
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Jotun Grunt
Mystery Booster/The List
(U)
Collector #: 008
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4/4 Creature - Giant Soldier
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| Cumulative upkeep - Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) | |
- NM
- EX
- VG
- G
2926 - 2950 of 5419 results