MTG / Mystery Booster The List
251 - 275 of 5419 results
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Crested Sunmare
Mystery Booster/The List
(R)
Collector #: 006
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5/5 Creature - Horse
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Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. |
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- NM
- EX
- VG
- G
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Skithiryx, the Blight Dragon
Mystery Booster/The List
(M)
Collector #: 079
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4/4 Legendary Creature - Phyrexian Dragon Skeleton
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Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
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- NM
- EX
- VG
- G
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Graveborn Muse
Mystery Booster/The List
(R)
Collector #: 145
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3/3 Creature - Zombie Spirit
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| At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. | |
- NM
- EX
- VG
- G
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Rhys the Redeemed
Mystery Booster/The List
(R)
Collector #: 237
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1/1 Legendary Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Authority of the Consuls (Kaladesh)
Mystery Booster/The List
(R)
Collector #: 005
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Enchantment
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Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. |
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- NM
- EX
- VG
- G
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Sen Triplets (Foil)
Mystery Booster/The List
(M)
Collector #: 109
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3/3 Legendary Artifact Creature - Human Wizard
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| At the beginning of your upkeep, choose target opponent. This turn, that player can’t cast spells or activate abilities and plays with their hand revealed. You may play cards from that player’s hand this turn. | |
- NM
- EX
- VG
- G
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Norn's Annex (Foil)
Mystery Booster/The List
(R)
Collector #: 017
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Artifact
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( Creatures can't attack you or a planeswalker you control unless their controller pays |
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- NM
- EX
- VG
- G
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Pact of Negation
Mystery Booster/The List
(R)
Collector #: 068
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Instant
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Counter target spell. At the beginning of your next upkeep pay |
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- NM
- EX
- VG
- G
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Bedlam
Mystery Booster/The List
(R)
Collector #: 175
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Enchantment
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| Creatures can't block. | |
- NM
- EX
- VG
- G
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Price of Progress (Eternal Masters)
Mystery Booster/The List
(U)
Collector #: 141
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Instant
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| Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. | |
- NM
- EX
- VG
- G
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Weathered Wayfarer
Mystery Booster/The List
(R)
Collector #: 059
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1/1 Creature - Human Nomad Cleric
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- NM
- EX
- VG
- G
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Skullclamp (Commander 2017)
Mystery Booster/The List
(U)
Collector #: 222
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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Kinnan, Bonder Prodigy (Ikoria: Lair of Behemoths)
Mystery Booster/The List
(M)
Collector #: 192
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2/2 Legendary Creature - Human Druid
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Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. |
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- NM
- EX
- VG
- G
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Krenko, Tin Street Kingpin
Mystery Booster/The List
(R)
Collector #: 137
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1/2 Legendary Creature - Goblin
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| Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. | |
- NM
- EX
- VG
- G
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Hermit Druid
Mystery Booster/The List
(R)
Collector #: 108
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1/1 Creature - Human Druid
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- NM
- EX
- VG
- G
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Wizard Class
Mystery Booster/The List
(U)
Collector #: 081
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. When this Class becomes level 2, draw two cards. Whenever you draw a card, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Soul's Attendant (Foil - Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 044
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1/1 Creature - Human Cleric
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| Whenever another creature enters the battlefield, you may gain 1 life. | |
- NM
- EX
- VG
- G
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Intruder Alarm (Foil)
Mystery Booster/The List
(R)
Collector #: 086
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Enchantment
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Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. |
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- NM
- EX
- VG
- G
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Elvish Harbinger (Duel Decks: Elves vs. Goblins)
Mystery Booster/The List
(U)
Collector #: 004
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1/2 Creature - Elf Druid
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When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. |
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- NM
- EX
- VG
- G
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Keen Sense (Planar Chaos)
Mystery Booster/The List
(U)
Collector #: 152
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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- NM
- EX
- VG
- G
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Arrogant Wurm (Torment)
Mystery Booster/The List
(U)
Collector #: 120
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4/4 Creature - Wurm
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Trample Madness |
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- NM
- EX
- VG
- G
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Marisi, Breaker of the Coil (Commander 2019 - Non-Foil)
Mystery Booster/The List
(M)
Collector #: 046
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5/4 Legendary Creature - Cat Warrior
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Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
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- NM
- EX
- VG
- G
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Mutagenic Growth (New Phyrexia)
Mystery Booster/The List
(C)
Collector #: 116
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Instant
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( Target creature gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Fiery Gambit (Foil)
Mystery Booster/The List
(R)
Collector #: 090
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Sorcery
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| Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. | |
- NM
- EX
- VG
- G
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Wrenn's Resolve (March of the Machine)
Mystery Booster/The List
(C)
Collector #: 0173
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Sorcery
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| Exile the top two cards of your library. Until the end of your next turn, you may play those cards. | |
- NM
- EX
- VG
- G
251 - 275 of 5419 results