MTG / Mystery Booster The List
2576 - 2600 of 5419 results
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Mishra, Artificer Prodigy (Time Spiral)
Mystery Booster/The List
(R)
Collector #: 243
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4/4 Legendary Creature - Human Artificer
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| Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. | |
- NM
- EX
- VG
- G
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Pouncing Shoreshark
Mystery Booster/The List
(U)
Collector #: 285
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4/3 Creature - Shark Beast
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Mutate Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. |
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- NM
- EX
- VG
- G
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Silvos, Rogue Elemental
Mystery Booster/The List
(R)
Collector #: 282
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8/5 Legendary Creature - Elemental
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Trample |
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- NM
- EX
- VG
- G
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Smash to Dust (Dominaria United)
Mystery Booster/The List
(C)
Collector #: 144
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Sorcery
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Choose on -
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- NM
- EX
- VG
- G
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Zyym, Mesmeric Lord (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 104
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3/4 Legendary Creature - Vampire Wizard
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Flying, deathtouch When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card. |
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- NM
- EX
- VG
- G
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Aboshan, Cephalid Emperor
Mystery Booster/The List
(R)
Collector #: 058
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3/3 Legendary Creature - Octopus Noble
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Tap an untapped Cephalid you control: Tap target permanent.
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- NM
- EX
- VG
- G
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As Luck Would Have It (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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- NM
- EX
- VG
- G
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Flamekin Village (Commander Anthology Vol II)
Mystery Booster/The List
(R)
Collector #: 251
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Land
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As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don’t, Flamekin Village enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Gruul War Chant (Dragon's Maze)
Mystery Booster/The List
(U)
Collector #: 075
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Enchantment
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| Attacking creatures you control get +1/+0 and have menace. | |
- NM
- EX
- VG
- G
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Mindlock Orb (Shards of Alara)
Mystery Booster/The List
(R)
Collector #: 051
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Artifact
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| Players can't search libraries. | |
- NM
- EX
- VG
- G
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Molten Rain
Mystery Booster/The List
(U)
Collector #: 103
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Sorcery
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| Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land’s controller. | |
- NM
- EX
- VG
- G
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Moon-Circuit Hacker (Kamigawa: Neon Dynasty)
Mystery Booster/The List
(C)
Collector #: 067
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2/1 Enchantment Creature - Human Ninja
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Ninjutsu Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. |
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- NM
- EX
- VG
- G
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Steady Progress
Mystery Booster/The List
(C)
Collector #: 058
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Instant
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Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
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- NM
- EX
- VG
- G
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Supernatural Stamina (Game Night: Free-for-All)
Mystery Booster/The List
(C)
Collector #: 062
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." | |
- NM
- EX
- VG
- G
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Trusty Machete
Mystery Booster/The List
(U)
Collector #: 209
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Artifact - Equipment
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Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Zhalfirin Void (Dominaria)
Mystery Booster/The List
(U)
Collector #: 249
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Land
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When Zhalfirin Void enters the battlefield, scry 1. (Look at the top of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Alchemist's Vial
Mystery Booster/The List
(C)
Collector #: 220
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Artifact
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When Alchemist’s Vial enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Ana Sanctuary
Mystery Booster/The List
(U)
Collector #: 074
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Enchantment
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| At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. | |
- NM
- EX
- VG
- G
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Bloodstone Goblin
Mystery Booster/The List
(C)
Collector #: 115
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2/2 Creature - Goblin Warrior
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| Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Bombardment (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 053
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Sorcery
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Until end of turn, cards you own that aren’t on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost |
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- NM
- EX
- VG
- G
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Cartouche of Strength (Amonkhet)
Mystery Booster/The List
(C)
Collector #: 158
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Enchantment - Aura Cartouche
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Enchant creature you control When Cartouche of Strength enters the battefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample. |
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- NM
- EX
- VG
- G
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Cat Token // Dog Token (001 // 010)
Mystery Booster/The List
(S)
Collector #: 001
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2/2 Token Creature - Cat
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Back Dog Token Token Creature - Dog Vigilance 3/1 |
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- NM
- EX
- VG
- G
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Cathartic Reunion
Mystery Booster/The List
(C)
Collector #: 109
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Tibalt, Cosmic Impostor Emblem // Elf Warrior Token
Mystery Booster/The List
(S)
Collector #: 021
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Emblem
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You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells. Back Elf Warrior Token Token Creature - Elf Warrior 1/1 |
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- NM
- EX
- VG
- G
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Eldrazi Devastator
Mystery Booster/The List
(C)
Collector #: 007
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8/9 Creature - Eldrazi
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| Trample | |
- NM
- EX
- VG
- G
2576 - 2600 of 5419 results