MTG / Mystery Booster The List
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As Luck Would Have It (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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- NM
- EX
- VG
- G
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Flamekin Village (Commander Anthology Vol II)
Mystery Booster/The List
(R)
Collector #: 251
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Land
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As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don’t, Flamekin Village enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Gruul War Chant (Dragon's Maze)
Mystery Booster/The List
(U)
Collector #: 075
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Enchantment
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| Attacking creatures you control get +1/+0 and have menace. | |
- NM
- EX
- VG
- G
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Mindlock Orb (Shards of Alara)
Mystery Booster/The List
(R)
Collector #: 051
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Artifact
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| Players can't search libraries. | |
- NM
- EX
- VG
- G
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Molten Rain
Mystery Booster/The List
(U)
Collector #: 103
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Sorcery
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| Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land’s controller. | |
- NM
- EX
- VG
- G
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Moon-Circuit Hacker (Kamigawa: Neon Dynasty)
Mystery Booster/The List
(C)
Collector #: 067
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2/1 Enchantment Creature - Human Ninja
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Ninjutsu Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. |
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- NM
- EX
- VG
- G
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Steady Progress
Mystery Booster/The List
(C)
Collector #: 058
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Instant
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Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
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- NM
- EX
- VG
- G
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Supernatural Stamina (Game Night: Free-for-All)
Mystery Booster/The List
(C)
Collector #: 062
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." | |
- NM
- EX
- VG
- G
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Trusty Machete
Mystery Booster/The List
(U)
Collector #: 209
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Artifact - Equipment
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Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Zhalfirin Void (Dominaria)
Mystery Booster/The List
(U)
Collector #: 249
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Land
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When Zhalfirin Void enters the battlefield, scry 1. (Look at the top of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Alchemist's Vial
Mystery Booster/The List
(C)
Collector #: 220
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Artifact
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When Alchemist’s Vial enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Bloodstone Goblin
Mystery Booster/The List
(C)
Collector #: 115
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2/2 Creature - Goblin Warrior
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| Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Bombardment (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 053
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Sorcery
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Until end of turn, cards you own that aren’t on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost |
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- NM
- EX
- VG
- G
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Cartouche of Strength (Amonkhet)
Mystery Booster/The List
(C)
Collector #: 158
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Enchantment - Aura Cartouche
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Enchant creature you control When Cartouche of Strength enters the battefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample. |
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- NM
- EX
- VG
- G
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Cat Token // Dog Token (001 // 010)
Mystery Booster/The List
(S)
Collector #: 001
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2/2 Token Creature - Cat
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Back Dog Token Token Creature - Dog Vigilance 3/1 |
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- NM
- EX
- VG
- G
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Cathartic Reunion
Mystery Booster/The List
(C)
Collector #: 109
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Chromatic Star
Mystery Booster/The List
(C)
Collector #: 251
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Artifact
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When Chromatic Star is put into a graveyard from the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Demonic Vigor
Mystery Booster/The List
(C)
Collector #: 085
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner’s hand. |
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- NM
- EX
- VG
- G
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Empty the Warrens (Duel Decks: Mind vs. Might)
Mystery Booster/The List
(C)
Collector #: 015
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Sorcery
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Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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- NM
- EX
- VG
- G
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Fallen Ideal (Commander 2015)
Mystery Booster/The List
(U)
Collector #: 125
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Enchantment - Aura
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Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. |
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- NM
- EX
- VG
- G
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Fragmentize
Mystery Booster/The List
(C)
Collector #: 014
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Sorcery
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| Destroy target artifact or enchantment with converted mana cost 4 or less. | |
- NM
- EX
- VG
- G
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Hidden Stockpile
Mystery Booster/The List
(U)
Collector #: 129
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Enchantment
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Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. |
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- NM
- EX
- VG
- G
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Incinerate (Mirage)
Mystery Booster/The List
(C)
Collector #: 184
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Instant
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| Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. | |
- NM
- EX
- VG
- G
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Intangible Virtue (Innistrad)
Mystery Booster/The List
(U)
Collector #: 019
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Enchantment
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| Creature tokens you control get +1/+1 and have vigilance. | |
- NM
- EX
- VG
- G
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Eldrazi Spawn Token // Rat Token (0002 // 0007)
Mystery Booster/The List
(S)
Collector #: 0002
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0/1 Token Creature - Eldrazi Spawn
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Sacrifice this creature: Add Back Rat Token Creature - Rat This creature can't block. 1/1 |
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- NM
- EX
- VG
- G
2576 - 2600 of 5419 results