MTG / Mystery Booster The List
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Supernatural Stamina (Game Night: Free-for-All)
Mystery Booster/The List
(C)
Collector #: 062
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." | |
- NM
- EX
- VG
- G
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Trusty Machete
Mystery Booster/The List
(U)
Collector #: 209
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Artifact - Equipment
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Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Wall of Tears (Stronghold)
Mystery Booster/The List
(U)
Collector #: 050
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0/4 Creature - Wall
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Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. |
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- NM
- EX
- VG
- G
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Wasitora, Nekoru Queen
Mystery Booster/The List
(R)
Collector #: 049
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5/4 Legendary Creature - Cat Dragon
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Flying, trample Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't you create a 3/3 black, red, and green Cat Dragon creature token with flying. |
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- NM
- EX
- VG
- G
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Zhalfirin Void (Dominaria)
Mystery Booster/The List
(U)
Collector #: 249
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Land
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When Zhalfirin Void enters the battlefield, scry 1. (Look at the top of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Alchemist's Vial
Mystery Booster/The List
(C)
Collector #: 220
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Artifact
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When Alchemist’s Vial enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Anointer Priest
Mystery Booster/The List
(C)
Collector #: 003
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1/3 Creature - Human Cleric
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Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm |
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- NM
- EX
- VG
- G
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Augury Owl
Mystery Booster/The List
(C)
Collector #: 014
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1/1 Creature - Bird
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Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Banishing Slash (Kamigawa: Neon Dynasty)
Mystery Booster/The List
(U)
Collector #: 003
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Sorcery
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| Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai token with vigilance. | |
- NM
- EX
- VG
- G
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Bombardment (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 053
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Sorcery
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Until end of turn, cards you own that aren’t on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost |
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- NM
- EX
- VG
- G
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Cartouche of Strength (Amonkhet)
Mystery Booster/The List
(C)
Collector #: 158
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Enchantment - Aura Cartouche
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Enchant creature you control When Cartouche of Strength enters the battefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample. |
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- NM
- EX
- VG
- G
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Cathartic Reunion
Mystery Booster/The List
(C)
Collector #: 109
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Domesticated Hydra
Mystery Booster/The List
(U)
Collector #: 063
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3/3 Creature - Hydra
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As long as Domesticated Hydra is monstrous, it has trample. |
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- NM
- EX
- VG
- G
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Dual Shot
Mystery Booster/The List
(C)
Collector #: 153
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Instant
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| Dual Shot deals 1 damage to each of up to two target creatures. | |
- NM
- EX
- VG
- G
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Empty the Warrens (Duel Decks: Mind vs. Might)
Mystery Booster/The List
(C)
Collector #: 015
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Sorcery
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Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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- NM
- EX
- VG
- G
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Fragmentize
Mystery Booster/The List
(C)
Collector #: 014
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Sorcery
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| Destroy target artifact or enchantment with converted mana cost 4 or less. | |
- NM
- EX
- VG
- G
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Graveshifter (March of the Machine Commander)
Mystery Booster/The List
(U)
Collector #: 0251
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type.) When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Harmonize (Commander 2017)
Mystery Booster/The List
(U)
Collector #: 151
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Hidden Stockpile
Mystery Booster/The List
(U)
Collector #: 129
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Enchantment
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Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. |
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- NM
- EX
- VG
- G
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Incinerate (Mirage)
Mystery Booster/The List
(C)
Collector #: 184
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Instant
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| Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. | |
- NM
- EX
- VG
- G
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Secrets of the Golden City
Mystery Booster/The List
(C)
Collector #: 052
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Sorcery
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Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) Draw two cards. If you have the city’s blessing, draw three cards instead. |
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- NM
- EX
- VG
- G
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Skyscanner
Mystery Booster/The List
(C)
Collector #: 245
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1/1 Artifact Creature - Thopter
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Flying When Skyscanner enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Soulmates (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 084b
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Enchantment - Aura
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Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other. |
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- NM
- EX
- VG
- G
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Tatyova, Benthic Druid
Mystery Booster/The List
(U)
Collector #: 206
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3/3 Legendary Creature - Merfolk Druid
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| Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. | |
- NM
- EX
- VG
- G
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Purple-Crystal Crab
Mystery Booster/The List
(C)
Collector #: 003
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1/1 Creature - Crab
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| When Purple-Crystal Crab dies, draw a card. | |
- NM
- EX
- VG
- G
2576 - 2600 of 5419 results