MTG / Mystery Booster The List
2551 - 2575 of 5419 results
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Rain of Daggers (Portal: Second Age)
Mystery Booster/The List
(C)
Collector #: 085
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Sorcery
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| Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
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Rite of Replication (Commander 2021)
Mystery Booster/The List
(R)
Collector #: 0128
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Sorcery
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Kicker Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. |
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- NM
- EX
- VG
- G
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Sarulf, Realm Eater (Kaldheim)
Mystery Booster/The List
(R)
Collector #: 228
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3/3 Legendary Creature - Wolf
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Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way. |
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- NM
- EX
- VG
- G
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Stick Together (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(R)
Collector #: 661
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Sorcery
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| Each player choses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Swamp (Wilds of Eldraine - 0271)
Mystery Booster/The List
(L)
Collector #: 0271
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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The Antiquities War
Mystery Booster/The List
(R)
Collector #: 042
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III - Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. |
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- NM
- EX
- VG
- G
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The Bears of Littjara (Kaldheim)
Mystery Booster/The List
(R)
Collector #: 205
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 2/2 blue Shapeshifter creature token with changeling. II: Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III: Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent. |
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- NM
- EX
- VG
- G
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Tombstalker
Mystery Booster/The List
(R)
Collector #: 091
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5/5 Creature - Demon
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Flying Delve (Each card you exile from your graveyard while casting this spell pays for |
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- NM
- EX
- VG
- G
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Vodalian Illusionist
Mystery Booster/The List
(U)
Collector #: 058
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2/2 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Raven Familiar
Mystery Booster/The List
(U)
Collector #: 055
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1/2 Creature - Bird
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Flying Echo When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Referee Squad (March of the Machine)
Mystery Booster/The List
(U)
Collector #: 0327
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2/2 Creature - Homunculus
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Vigilance When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Sea Scryer (Mirage)
Mystery Booster/The List
(C)
Collector #: 090
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1/1 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Shelter (Odyssey)
Mystery Booster/The List
(C)
Collector #: 046
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Instant
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Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Simic Locket
Mystery Booster/The List
(C)
Collector #: 240
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Artifact
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- NM
- EX
- VG
- G
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Skittering Crustacean
Mystery Booster/The List
(C)
Collector #: 036
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2/3 Creature - Crab
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As long as Skittering Crustacean is monstrous, it has hexproof. (It can’t be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Squee's Embrace (Apocalypse)
Mystery Booster/The List
(C)
Collector #: 122
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Suntouched Myr (Planechase)
Mystery Booster/The List
(C)
Collector #: 128
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0/0 Artifact Creature - Myr
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| Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) | |
- NM
- EX
- VG
- G
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Supply Runners (Jumpstart)
Mystery Booster/The List
(U)
Collector #: 007
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2/2 Creature - Dog
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| When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. | |
- NM
- EX
- VG
- G
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Tendrils of Corruption
Mystery Booster/The List
(C)
Collector #: 166
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Instant
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| Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. | |
- NM
- EX
- VG
- G
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Thopter Foundry (Commander 2016)
Mystery Booster/The List
(U)
Collector #: 237
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Artifact
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- NM
- EX
- VG
- G
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Toils of Night and Day
Mystery Booster/The List
(C)
Collector #: 057
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Instant - Arcane
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| You may tap or untap target permanent, then you may tap or untap another target permanent. | |
- NM
- EX
- VG
- G
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Treasure Mage
Mystery Booster/The List
(U)
Collector #: 040
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2/2 Creature - Human Wizard
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| When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Triplicate Spirits
Mystery Booster/The List
(C)
Collector #: 040
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Sorcery
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.) |
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- NM
- EX
- VG
- G
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Undercity Informer (Gatecrash)
Mystery Booster/The List
(U)
Collector #: 082
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2/3 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Vigean Graftmage
Mystery Booster/The List
(C)
Collector #: 068
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0/0 Creature - Vedalken Wizard Mutant
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Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) |
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- NM
- EX
- VG
- G
2551 - 2575 of 5419 results