MTG / Mystery Booster The List
2526 - 2550 of 5419 results
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Pouncing Shoreshark
Mystery Booster/The List
(U)
Collector #: 285
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4/3 Creature - Shark Beast
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Mutate Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. |
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- NM
- EX
- VG
- G
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Refocus
Mystery Booster/The List
(C)
Collector #: 047
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Instant
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Untap target creature. Draw a card. |
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- NM
- EX
- VG
- G
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Seek Bolas's Counsel (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 098
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Sorcery
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Choose one at random -
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- NM
- EX
- VG
- G
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Stonybrook Banneret
Mystery Booster/The List
(C)
Collector #: 051
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1/1 Creature - Merfolk Wizard
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Islandwalk. Merfolk spells and Wizard spells you play cost |
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- NM
- EX
- VG
- G
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Vivid Grove (Lorwyn)
Mystery Booster/The List
(U)
Collector #: 277
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Land
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Vivid Grove enters the battlefield tapped with two charge counters on it. |
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- NM
- EX
- VG
- G
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Zyym, Mesmeric Lord (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 104
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3/4 Legendary Creature - Vampire Wizard
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Flying, deathtouch When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card. |
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- NM
- EX
- VG
- G
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As Luck Would Have It (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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- NM
- EX
- VG
- G
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Bear with Set's Mechanic (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 071
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2/2 Creature - Bear
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Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) |
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- NM
- EX
- VG
- G
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Boarding Party (Commander Legends)
Mystery Booster/The List
(C)
Collector #: 163
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6/3 Creature - Human Pirate
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Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
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- NM
- EX
- VG
- G
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Eldrazi Devastator
Mystery Booster/The List
(C)
Collector #: 007
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8/9 Creature - Eldrazi
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| Trample | |
- NM
- EX
- VG
- G
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Enter the Dungeon (Foil - Unsanctioned)
Mystery Booster/The List
(R)
Collector #: 036
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Sorcery
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| Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles their library. | |
- NM
- EX
- VG
- G
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Flamekin Village (Commander Anthology Vol II)
Mystery Booster/The List
(R)
Collector #: 251
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Land
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As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don’t, Flamekin Village enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Fury Sliver (Time Spiral)
Mystery Booster/The List
(U)
Collector #: 157
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3/3 Creature - Sliver
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| All Sliver creatures have double strike. | |
- NM
- EX
- VG
- G
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Guttersnipe (Iconic Masters)
Mystery Booster/The List
(U)
Collector #: 131
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Mindlock Orb (Shards of Alara)
Mystery Booster/The List
(R)
Collector #: 051
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Artifact
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| Players can't search libraries. | |
- NM
- EX
- VG
- G
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Molten Rain
Mystery Booster/The List
(U)
Collector #: 103
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Sorcery
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| Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land’s controller. | |
- NM
- EX
- VG
- G
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Noxious Bayou (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 118
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Land
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- NM
- EX
- VG
- G
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Orzhov Basilica
Mystery Booster/The List
(C)
Collector #: 268
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Land
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Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner’s hand. |
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- NM
- EX
- VG
- G
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Street Wraith
Mystery Booster/The List
(U)
Collector #: 108
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3/4 Creature - Wraith
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Swampwalk Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) |
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- NM
- EX
- VG
- G
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Tovolar's Huntmaster (Innistrad: Midnight Hunt)
Mystery Booster/The List
(R)
Collector #: 204
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6/6 Creature - Human Werewolf
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When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
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- NM
- EX
- VG
- G
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Trusty Machete
Mystery Booster/The List
(U)
Collector #: 209
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Artifact - Equipment
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Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Augury Owl
Mystery Booster/The List
(C)
Collector #: 014
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1/1 Creature - Bird
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Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Basking Rootwalla
Mystery Booster/The List
(C)
Collector #: 002
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1/1 Creature - Lizard
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Madness |
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- NM
- EX
- VG
- G
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Become Immense
Mystery Booster/The List
(U)
Collector #: 130
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Instant
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Delve (Each card you exile from your graveyard while casting this spell pays for Target creature gets +6/+6 until end of turn. |
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- NM
- EX
- VG
- G
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Cathartic Reunion
Mystery Booster/The List
(C)
Collector #: 109
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
2526 - 2550 of 5419 results