MTG / Modern Horizons 2
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Archon of Cruelty
Modern Horizons 2
(M)
Collector #: 075
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6/6 Creature - Archon
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Flying Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. |
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- NM
- EX
- VG
- G
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Drossforge Bridge
Modern Horizons 2
(C)
Collector #: 246
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Artifact Land
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Drossforge Bridge enters the battlefield tapped. Indestructible |
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- NM
- EX
- VG
- G
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Endurance
Modern Horizons 2
(M)
Collector #: 157
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3/4 Creature - Elemental Incarnation
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Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke - Exile a green card from your hand. |
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- NM
- EX
- VG
- G
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Patriarch's Bidding
Modern Horizons 2
(R)
Collector #: 275
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Sorcery
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| Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Serra's Emissary
Modern Horizons 2
(M)
Collector #: 030
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7/7 Creature - Angel
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Flying As Serra's Emissary enters the battlefield, choose a card type. You and creatures you control have protection from the chosen card type. |
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- NM
- EX
- VG
- G
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Scurry Oak
Modern Horizons 2
(U)
Collector #: 172
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1/2 Creature - Treefolk
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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token. |
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- NM
- EX
- VG
- G
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Fractured Sanity
Modern Horizons 2
(R)
Collector #: 044
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Sorcery
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Each opponent mills fourteen cards. Cycling When you cycle Fractured Sanity, each opponent mills four cards. |
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- NM
- EX
- VG
- G
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Nettlecyst
Modern Horizons 2
(R)
Collector #: 231
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Artifact - Equipment
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Living weapon (When this equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip |
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- NM
- EX
- VG
- G
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Profane Tutor
Modern Horizons 2
(R)
Collector #: 097
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Sorcery
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Suspend 2 - Search your library for a card, put that card into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Unmarked Grave
Modern Horizons 2
(R)
Collector #: 106
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Sorcery
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| Search your library for a nonlegendary card, put that card into your graveyard, then shuffle. | |
- NM
- EX
- VG
- G
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Kaldra Compleat
Modern Horizons 2
(M)
Collector #: 227
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Legendary Artifact - Equipment
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Living Weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip |
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- NM
- EX
- VG
- G
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Mirari's Wake
Modern Horizons 2
(M)
Collector #: 291
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Enchantment
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Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. |
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- NM
- EX
- VG
- G
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Quirion Ranger
Modern Horizons 2
(U)
Collector #: 285
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1/1 Creature - Elf Ranger
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| Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. | |
- NM
- EX
- VG
- G
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Goblin Bombardment
Modern Horizons 2
(R)
Collector #: 279
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Enchantment
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| Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Wonder
Modern Horizons 2
(R)
Collector #: 271
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2/2 Creature - Incarnation
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Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. |
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- NM
- EX
- VG
- G
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Scion of Draco
Modern Horizons 2
(M)
Collector #: 234
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4/4 Artifact Creature - Dragon
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Domain - This spell costs Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. |
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- NM
- EX
- VG
- G
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Dragon's Rage Channeler
Modern Horizons 2
(U)
Collector #: 121
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. |
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- NM
- EX
- VG
- G
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Murktide Regent
Modern Horizons 2
(M)
Collector #: 052
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3/3 Creature - Dragon
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Delve (Each card you exile from your graveyard while casting this spell pays for Flying Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent. |
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- NM
- EX
- VG
- G
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Goblin Anarchomancer
Modern Horizons 2
(C)
Collector #: 200
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2/2 Creature - Goblin Shaman
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Each spell you cast that's red or green costs |
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- NM
- EX
- VG
- G
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Enchantress's Presence
Modern Horizons 2
(R)
Collector #: 283
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Enchantment
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| Whenever you cast an enchantment spell, draw a card. | |
- NM
- EX
- VG
- G
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Obsidian Charmaw
Modern Horizons 2
(R)
Collector #: 137
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4/4 Creature - Dragon
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This spell costs Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls. |
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- NM
- EX
- VG
- G
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Verdant Command
Modern Horizons 2
(R)
Collector #: 182
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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Grief
Modern Horizons 2
(M)
Collector #: 087
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3/2 Creature - Elemental Incarnation
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Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke - Exile a black card from your hand. |
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- NM
- EX
- VG
- G
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Sylvan Anthem
Modern Horizons 2
(R)
Collector #: 176
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Enchantment
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Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1. |
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- NM
- EX
- VG
- G
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Chainer, Nightmare Adept
Modern Horizons 2
(R)
Collector #: 289
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3/2 Legendary Creature - Human Minion
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Discard a card: You may cast a creature card from your graveyard this turn. Activate this ability only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. |
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- NM
- EX
- VG
- G
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