MTG / Mirrodin
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Thoughtcast
Mirrodin
(C)
Collector #: 054
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Sorcery
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Affinity for artifacts (This spell costs Draw two cards. |
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- NM
- EX
- VG
- G
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Mind's Eye
Mirrodin
(R)
Collector #: 205
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Artifact
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Whenever an opponent draws a card, you may pay |
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- NM
- EX
- VG
- G
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Loxodon Warhammer
Mirrodin
(U)
Collector #: 201
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Artifact - Equipment
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Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Equip |
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- NM
- EX
- VG
- G
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Fatespinner
Mirrodin
(R)
Collector #: 036
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1/2 Creature - Human Wizard
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| At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. | |
- NM
- EX
- VG
- G
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Tree of Tales
Mirrodin
(C)
Collector #: 285
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Artifact Land
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(Tree of Tales isn't a spell.) |
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- NM
- EX
- VG
- G
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Myr Enforcer
Mirrodin
(C)
Collector #: 211
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4/4 Artifact Creature - Myr
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Affinity for artifacts (This spell costs |
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- NM
- EX
- VG
- G
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Wall of Blood
Mirrodin
(U)
Collector #: 082
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0/2 Creature - Wall
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Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Welding Jar
Mirrodin
(C)
Collector #: 274
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Artifact
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| Sacrifice Welding Jar: Regenerate target artifact. | |
- NM
- EX
- VG
- G
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Platinum Angel
Mirrodin
(R)
Collector #: 228
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4/4 Artifact Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. |
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- NM
- EX
- VG
- G
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Fiery Gambit
Mirrodin
(R)
Collector #: 090
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Sorcery
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| Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. | |
- NM
- EX
- VG
- G
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Iron Myr
Mirrodin
(C)
Collector #: 187
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1/1 Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Viridian Longbow
Mirrodin
(C)
Collector #: 270
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Artifact - Equipment
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Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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Glimmervoid
Mirrodin
(R)
Collector #: 281
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Land
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At end of turn, if you control no artifacts, sacrifice Glimmervoid. |
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- NM
- EX
- VG
- G
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Scythe of the Wretched
Mirrodin
(R)
Collector #: 239
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Artifact - Equipment
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Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip |
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- NM
- EX
- VG
- G
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Vorrac Battlehorns
Mirrodin
(C)
Collector #: 271
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Artifact - Equipment
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Equipped creature has trample and can't be blocked by more than one creature. Equip |
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- NM
- EX
- VG
- G
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Mass Hysteria
Mirrodin
(R)
Collector #: 099
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Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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Tooth and Nail
Mirrodin
(R)
Collector #: 134
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Sorcery
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Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. Entwine |
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- NM
- EX
- VG
- G
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Timesifter
Mirrodin
(R)
Collector #: 262
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Artifact
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| At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players’ cards are tied for highest, the tied players repeat this process until the tie is broken. | |
- NM
- EX
- VG
- G
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Sculpting Steel
Mirrodin
(R)
Collector #: 238
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Artifact
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| You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. | |
- NM
- EX
- VG
- G
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Silver Myr
Mirrodin
(C)
Collector #: 241
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1/1 Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Talisman of Unity
Mirrodin
(U)
Collector #: 257
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Artifact
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- NM
- EX
- VG
- G
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Nightmare Lash
Mirrodin
(R)
Collector #: 219
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Artifact - Equipment
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Equipped creature gets +1/+1 for each Swamp you control. Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
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- NM
- EX
- VG
- G
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Quicksilver Fountain
Mirrodin
(R)
Collector #: 233
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Artifact
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At the beginning of each player’s upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. |
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- NM
- EX
- VG
- G
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War Elemental
Mirrodin
(R)
Collector #: 112
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1/1 Creature - Elemental
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When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. |
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- NM
- EX
- VG
- G
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Gold Myr
Mirrodin
(C)
Collector #: 180
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1/1 Artifact Creature - Myr
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- NM
- EX
- VG
- G
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