MTG / Mirage
301 - 325 of 350 results
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Mangara's Blessing
Mirage
(U)
Collector #: 025
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Instant
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You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Merfolk Raiders
Mirage
(C)
Collector #: 075
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2/3 Creature - Merfolk Soldier
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Islandwalk Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) |
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- NM
- EX
- VG
- G
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Patagia Golem
Mirage
(U)
Collector #: 313
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2/3 Artifact Creature - Golem
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- NM
- EX
- VG
- G
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Radiant Essence
Mirage
(U)
Collector #: 276
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2/3 Creature - Spirit
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| Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. | |
- NM
- EX
- VG
- G
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Ravenous Vampire
Mirage
(U)
Collector #: 136
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3/3 Creature - Vampire
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Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. |
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- NM
- EX
- VG
- G
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Regeneration
Mirage
(C)
Collector #: 236
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Sand Golem
Mirage
(U)
Collector #: 318
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3/3 Artifact Creature - Golem
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| When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Shaper Guildmage
Mirage
(C)
Collector #: 091
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Teferi's Curse
Mirage
(C)
Collector #: 096
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Enchantment - Aura
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Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it’s phased out, it’s treated as though it doesn’t exist.) |
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- NM
- EX
- VG
- G
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Wave Elemental
Mirage
(U)
Collector #: 102
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2/3 Creature - Elemental
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- NM
- EX
- VG
- G
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Armorer Guildmage
Mirage
(C)
Collector #: 156
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Chariot of the Sun
Mirage
(U)
Collector #: 297
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Artifact
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- NM
- EX
- VG
- G
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Consuming Ferocity
Mirage
(U)
Collector #: 166
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Enchantment - Aura
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Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. |
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- NM
- EX
- VG
- G
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Coral Fighters
Mirage
(U)
Collector #: 059
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1/1 Creature - Merfolk Soldier
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| Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. | |
- NM
- EX
- VG
- G
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Ekundu Griffin
Mirage
(C)
Collector #: 013
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2/2 Creature - Griffin
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| Flying, first strike | |
- NM
- EX
- VG
- G
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Elixir of Vitality
Mirage
(U)
Collector #: 300
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Artifact
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Elixir of Vitality enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Fallow Earth
Mirage
(U)
Collector #: 214
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Sorcery
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| Put target land on top of its owner's library. | |
- NM
- EX
- VG
- G
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Flare
Mirage
(C)
Collector #: 176
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Instant
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Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Gibbering Hyenas
Mirage
(C)
Collector #: 219
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3/2 Creature - Hyena
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| Gibbering Hyenas can't block black creatures. | |
- NM
- EX
- VG
- G
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Granger Guildmage
Mirage
(C)
Collector #: 220
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Haunting Apparition
Mirage
(U)
Collector #: 267
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1/2 Creature - Spirit
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Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. |
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- NM
- EX
- VG
- G
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Igneous Golem
Mirage
(U)
Collector #: 305
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3/4 Artifact Creature - Golem
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- NM
- EX
- VG
- G
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Karoo Meerkat
Mirage
(U)
Collector #: 225
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2/1 Creature - Mongoose
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| Protection from blue | |
- NM
- EX
- VG
- G
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Lightning Reflexes
Mirage
(C)
Collector #: 186
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Enchantment - Aura
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You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike. |
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- NM
- EX
- VG
- G
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Melesse Spirit
Mirage
(U)
Collector #: 027
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3/3 Creature - Angel Spirit
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| Flying, protection from black | |
- NM
- EX
- VG
- G
301 - 325 of 350 results