MTG / Marvel Super Heroes
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Swordsman, Sharp Scoundrel
Marvel Super Heroes
(U)
Collector #: 0116
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2/2 Legendary Creature - Human Hero Villain
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Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control. Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Ronin, Shadow Stalker
Marvel Super Heroes
(U)
Collector #: 0112
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3/3 Legendary Creature - Human Rogue Hero
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Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn. |
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- NM
- EX
- VG
- G
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Pet Avengers
Marvel Super Heroes
(C)
Collector #: 0178
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4/4 Creature - Dragon Cat Dog Bird Frog Hero
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Reach Power-up - |
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- NM
- EX
- VG
- G
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Powerful Broker
Marvel Super Heroes
(C)
Collector #: 0179
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3/3 Creature - Human Villain
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- NM
- EX
- VG
- G
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HULK SMASH!
Marvel Super Heroes
(C)
Collector #: 0135
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Instant
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Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead.
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- NM
- EX
- VG
- G
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White Widow, Free Agent
Marvel Super Heroes
(U)
Collector #: 0042
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2/3 Legendary Creature - Human Hero Villain
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When White Widow enters, choose one -
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- NM
- EX
- VG
- G
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Agent Maria Hill
Marvel Super Heroes
(U)
Collector #: 0002
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2/1 Legendary Creature - Human Spy Hero
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| Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card. | |
- NM
- EX
- VG
- G
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Savage Land Dinosaur
Marvel Super Heroes
(C)
Collector #: 0185
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7/6 Creature - Dinosaur
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Trample Basic landcycling |
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- NM
- EX
- VG
- G
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Luke Cage, Power Man
Marvel Super Heroes
(U)
Collector #: 0020
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2/5 Legendary Creature - Human Hero
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| Unbreakable Skin - Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.) | |
- NM
- EX
- VG
- G
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Pym Technologies
Marvel Super Heroes
(C)
Collector #: 0271
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Captain Mar-Vell, Space-Born
Marvel Super Heroes
(U)
Collector #: 0012
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4/4 Legendary Creature - Kree Soldier Hero
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Flying, vigilance Cosmic Awareness - As long as an opponent has cast a spell this turn, you may cast spells as though they had flash. |
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- NM
- EX
- VG
- G
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Beast, Erudite Aerialist
Marvel Super Heroes
(U)
Collector #: 0206
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3/3 Legendary Creature - Mutant Scientist Hero
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As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. Whenever Beast deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Rewrite History
Marvel Super Heroes
(U)
Collector #: 0071
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Enchantment - Plan
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Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Super Villain Lockup
Marvel Super Heroes
(U)
Collector #: 0037
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Enchantment
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Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield. |
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- NM
- EX
- VG
- G
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Red Guardian, Super-Soldier
Marvel Super Heroes
(U)
Collector #: 0034
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2/2 Legendary Creature - Human Soldier Villain
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Flash When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn. |
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- NM
- EX
- VG
- G
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Yellowjacket, Heartless Marauder
Marvel Super Heroes
(U)
Collector #: 0123
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1/2 Legendary Creature - Human Rogue Villain
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Flying Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn. |
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- NM
- EX
- VG
- G
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Plains (0288)
Marvel Super Heroes
(L)
Collector #: 0288
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Lightning Strike
Marvel Super Heroes
(C)
Collector #: 0142
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Instant
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| Lightning Strike deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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I Am Iron Man
Marvel Super Heroes
(C)
Collector #: 0058
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Instant
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Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying. Draw a card. |
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- NM
- EX
- VG
- G
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Spider-Man, To the Rescue
Marvel Super Heroes
(U)
Collector #: 0228
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3/2 Legendary Creature - Spider Human Hero
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Flash Vigilance, reach No One Dies! - When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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- NM
- EX
- VG
- G
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Guerrilla Gorilla
Marvel Super Heroes
(C)
Collector #: 0169
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2/2 Creature - Ape Soldier Hero
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Reach Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery. |
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- NM
- EX
- VG
- G
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Killmonger, Scourge of Wakanda
Marvel Super Heroes
(U)
Collector #: 0218
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3/3 Legendary Creature - Human Mercenary Villain
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When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls. As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1. |
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- NM
- EX
- VG
- G
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Rapid Rescue
Marvel Super Heroes
(C)
Collector #: 0181
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Instant
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| Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Madame Hydra
Marvel Super Heroes
(U)
Collector #: 0221
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2/3 Legendary Creature - Human Villain
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| Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Stark Industries Executive
Marvel Super Heroes
(C)
Collector #: 0153
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1/2 Creature - Human Advisor
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- NM
- EX
- VG
- G
201 - 225 of 319 results