MTG / Marvel Super Heroes
176 - 200 of 319 results
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Colleen Wing, Street Samurai
Marvel Super Heroes
(U)
Collector #: 0013
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2/2 Legendary Creature - Human Samurai Hero
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| Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Falcon's Wing Harness
Marvel Super Heroes
(U)
Collector #: 0053
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Artifact - Equipment
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When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1 and has flying and ward Equip |
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- NM
- EX
- VG
- G
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Ghost, Spectral Saboteur
Marvel Super Heroes
(U)
Collector #: 0214
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2/2 Legendary Creature - Human Rogue VIllain
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Flash Intangibility - Ghost can't be blocked. |
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- NM
- EX
- VG
- G
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Vibranium Energy Daggers
Marvel Super Heroes
(C)
Collector #: 0254
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Artifact - Equipment
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Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip |
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- NM
- EX
- VG
- G
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Visions of Villainy
Marvel Super Heroes
(C)
Collector #: 0120
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Instant
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This spell costs You draw two cards and lose 2 life. |
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- NM
- EX
- VG
- G
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Zabu Token (0016)
Marvel Super Heroes
(S)
Collector #: 0016
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2/2 Token Legendary Creature - Cat
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| Landfall - Whenever a land you control enters, put a +1/+1 counter on Zabu. | |
- NM
- EX
- VG
- G
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Iron Fist, Living Weapon
Marvel Super Heroes
(U)
Collector #: 0138
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2/3 Legendary Creature - Human Warrior Hero
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Whenever you cast a spell that targets a creature you control, Iron Fist gains " |
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- NM
- EX
- VG
- G
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S.H.I.E.L.D. Flying Car
Marvel Super Heroes
(R)
Collector #: 0074
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3/3 Artifact - Vehicle
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Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1 |
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- NM
- EX
- VG
- G
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Quake, Agent of S.H.I.E.L.D.
Marvel Super Heroes
(U)
Collector #: 0032
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3/3 Legendary Creature - Inhuman Spy Hero
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| Seismic Takedown - Whenever you cast a noncreature spell, tap target creature or land. | |
- NM
- EX
- VG
- G
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Speedball, New Warrior
Marvel Super Heroes
(U)
Collector #: 0227
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2/2 Legendary Creature - Human Hero
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| Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell. | |
- NM
- EX
- VG
- G
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The Thing, Ben Grimm
Marvel Super Heroes
(U)
Collector #: 0190
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7/7 Legendary Creature - Human Hero
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Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. |
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- NM
- EX
- VG
- G
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Frozen in Ice
Marvel Super Heroes
(C)
Collector #: 0054
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Enchantment - Aura
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Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature loses all abilities and can't become untapped. |
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- NM
- EX
- VG
- G
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Murdock's Crusade
Marvel Super Heroes
(C)
Collector #: 0024
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Sorcery
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Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead.
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- NM
- EX
- VG
- G
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War Machine, Legacy of Iron
Marvel Super Heroes
(U)
Collector #: 0238
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1/3 Legendary Artifact Creature - Human Hero
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Flying At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power. |
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- NM
- EX
- VG
- G
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Asgardian Citadel
Marvel Super Heroes
(C)
Collector #: 0258
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Baron Strucker, HYDRA Overlord
Marvel Super Heroes
(U)
Collector #: 0088
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2/2 Legendary Creature - Human Villain
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Villain spells you cast cost Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Serpent Specialist
Marvel Super Heroes
(C)
Collector #: 0186
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1/1 Creature - Human Snake Villain
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Deathtouch Power-up - |
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- NM
- EX
- VG
- G
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Avengers Hangar
Marvel Super Heroes
(C)
Collector #: 0259
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Human Torch, Johnny Storm
Marvel Super Heroes
(U)
Collector #: 0136
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2/2 Legendary Creature - Human Hero
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Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up - |
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- NM
- EX
- VG
- G
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A.I.M. Labs
Marvel Super Heroes
(C)
Collector #: 0257
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Spider-Woman, Secret Agent
Marvel Super Heroes
(U)
Collector #: 0229
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1/4 Legendary Creature - Spider Human Spy Hero
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Flash When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman. |
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- NM
- EX
- VG
- G
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Undercover Skrull
Marvel Super Heroes
(C)
Collector #: 0194
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1/1 Creature - Skrull Shapeshifter Villain
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As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types. |
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- NM
- EX
- VG
- G
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Los Diablos Missile Base
Marvel Super Heroes
(C)
Collector #: 0270
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Stature, Size Shifter
Marvel Super Heroes
(U)
Collector #: 0076
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1/1 Legendary Creature - Human Hero
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Stature can't be blocked if her power is 1 or less. Power-up - |
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- NM
- EX
- VG
- G
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Hellcat, Undying Vigilante
Marvel Super Heroes
(U)
Collector #: 0170
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2/2 Legendary Creature - Human Hero
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Haste When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste. |
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- NM
- EX
- VG
- G
176 - 200 of 319 results