MTG / Marvel Super Heroes
126 - 150 of 319 results
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Avengers Tower
Marvel Super Heroes
(U)
Collector #: 0260
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Land
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- NM
- EX
- VG
- G
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Island (0290)
Marvel Super Heroes
(L)
Collector #: 0290
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Basic Land - Island
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- NM
- EX
- VG
- G
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Too Evil to Stay Dead
Marvel Super Heroes
(U)
Collector #: 0118
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Sorcery
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Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 4 or more.) Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield. |
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- NM
- EX
- VG
- G
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Ka-Zar of the Savage Land
Marvel Super Heroes
(U)
Collector #: 0174
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3/2 Legendary Creature - Human Barbarian Hero
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You may look at the top card of your library any time. You may play lands from the top of your library. When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall - Whenever a land you control enters, put a +1/+1 counter on Zabu." |
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- NM
- EX
- VG
- G
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Robot Domination
Marvel Super Heroes
(U)
Collector #: 0111
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Enchantment - Plan
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Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment. When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens. |
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- NM
- EX
- VG
- G
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Winter Soldier, Icy Assassin
Marvel Super Heroes
(R)
Collector #: 0239
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2/2 Legendary Creature - Human Assassin Villain
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Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. |
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- NM
- EX
- VG
- G
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Surveillance Room
Marvel Super Heroes
(C)
Collector #: 0274
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Land
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When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Thunderbolts Conspiracy
Marvel Super Heroes
(R)
Collector #: 0117
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Enchantment
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Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) |
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- NM
- EX
- VG
- G
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The Kingpin of Crime
Marvel Super Heroes
(R)
Collector #: 0220
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1/5 Legendary Creature - Human Villain
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Extort (Whenever you cast a spell, you may pay {W/B). If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. |
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- NM
- EX
- VG
- G
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Hulk, Gamma Goliath
Marvel Super Heroes
(U)
Collector #: 0215
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6/5 Legendary Creature - Gamma Berserker Hero
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Reach, trample Power-up abilities of other creatures you control cost Power-up - |
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- NM
- EX
- VG
- G
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Moonstone, Harsh Mistress
Marvel Super Heroes
(U)
Collector #: 0107
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2/4 Legendary Creature - Human Doctor Villain
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Flying Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card. |
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- NM
- EX
- VG
- G
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Villainous Hideout
Marvel Super Heroes
(U)
Collector #: 0276
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Land
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- NM
- EX
- VG
- G
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Plains (0277)
Marvel Super Heroes
(L)
Collector #: 0277
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Zabu Token (0016)
Marvel Super Heroes
(S)
Collector #: 0016
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2/2 Token Legendary Creature - Cat
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| Landfall - Whenever a land you control enters, put a +1/+1 counter on Zabu. | |
- NM
- EX
- VG
- G
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Moon Girl and Devil Dinosaur
Marvel Super Heroes
(R)
Collector #: 0223
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2/2 Legendary Creature - Human Dinosaur Hero
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Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Crossbones, Malicious Mercenary
Marvel Super Heroes
(U)
Collector #: 0091
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3/3 Legendary Creature - Human Mercenary Villain
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Deathtouch Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Kang, Temporal Tyrant
Marvel Super Heroes
(U)
Collector #: 0217
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3/4 Legendary Creature - Human Villain
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Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Origin of the Avengers
Marvel Super Heroes
(R)
Collector #: 0028
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Scry 2. II - You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. III - Put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Quake, Agent of S.H.I.E.L.D.
Marvel Super Heroes
(U)
Collector #: 0032
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3/3 Legendary Creature - Inhuman Spy Hero
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| Seismic Takedown - Whenever you cast a noncreature spell, tap target creature or land. | |
- NM
- EX
- VG
- G
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Punishing Punch
Marvel Super Heroes
(U)
Collector #: 0180
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Instant
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This spell costs Target creature you control deals damage equal to twice its power to target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Black Widow, Double Agent
Marvel Super Heroes
(U)
Collector #: 0208
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3/2 Legendary Creature - Human Hero Villain
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Deathtouch Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Speedball, New Warrior
Marvel Super Heroes
(U)
Collector #: 0227
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2/2 Legendary Creature - Human Hero
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| Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell. | |
- NM
- EX
- VG
- G
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Team Tactics
Marvel Super Heroes
(U)
Collector #: 0155
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Instant
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Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 1 or more.) Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Merfolk Token (0006)
Marvel Super Heroes
(S)
Collector #: 0006
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1/1 Token Creature - Merfolk
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- NM
- EX
- VG
- G
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Squirrel Token (0014)
Marvel Super Heroes
(S)
Collector #: 0014
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1/1 Token Creature - Squirrel
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- NM
- EX
- VG
- G
126 - 150 of 319 results