MTG / Marvel Super Heroes
101 - 125 of 319 results
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Alien Invasion
Marvel Super Heroes
(R)
Collector #: 0200
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Enchantment
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| At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. | |
- NM
- EX
- VG
- G
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Cloak and Dagger, Entwined
Marvel Super Heroes
(R)
Collector #: 0211
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2/2 Legendary Creature - Human Hero
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Deathtouch, lifelink When Cloak and Dagger enter, choose target opponent and tap up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield. |
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- NM
- EX
- VG
- G
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The Ruinous Wrecking Crew
Marvel Super Heroes
(R)
Collector #: 0224
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2/2 Legendary Creature - Human Villain
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The Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X -
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- NM
- EX
- VG
- G
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Claim the Kingdom
Marvel Super Heroes
(U)
Collector #: 0163
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Enchantment - Plan
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Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. |
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- NM
- EX
- VG
- G
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The Super Hero Civil War
Marvel Super Heroes
(R)
Collector #: 0231
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II - Creatures you control get +1/+1 and gain vigilance until end of turn. III - Target creature you control fights up to one other target creature. |
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- NM
- EX
- VG
- G
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Winter Soldier, Icy Assassin
Marvel Super Heroes
(R)
Collector #: 0239
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2/2 Legendary Creature - Human Assassin Villain
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Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. |
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- NM
- EX
- VG
- G
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Loki Laufeyson
Marvel Super Heroes
(U)
Collector #: 0143
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2/1 Legendary Creature - God Sorcerer Villain
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Power-up - |
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- NM
- EX
- VG
- G
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Thor Odinson
Marvel Super Heroes
(U)
Collector #: 0234
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4/4 Legendary Creature - God Warrior Hero
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| Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) | |
- NM
- EX
- VG
- G
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Echo, Perceptive Prodigy
Marvel Super Heroes
(U)
Collector #: 0051
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1/4 Legendary Creature - Human Hero
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Vigilance |
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- NM
- EX
- VG
- G
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Super-Skrull
Marvel Super Heroes
(R)
Collector #: 0115
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4/5 Legendary Creature - Skrull Shapeshifter Villain
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Flying |
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- NM
- EX
- VG
- G
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Iron Man, Master of Machines
Marvel Super Heroes
(U)
Collector #: 0216
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1/4 Legendary Artifact Creature - Human Hero
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Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card. |
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- NM
- EX
- VG
- G
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Agent Phil Coulson
Marvel Super Heroes
(R)
Collector #: 0004
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2/2 Legendary Creature - Human Spy Hero
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Vigilalnce |
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- NM
- EX
- VG
- G
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Thunderbolts Conspiracy
Marvel Super Heroes
(R)
Collector #: 0117
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Enchantment
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Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) |
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- NM
- EX
- VG
- G
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Doc Samson, Super Psychiatrist
Marvel Super Heroes
(U)
Collector #: 0164
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3/6 Legendary Creature - Gamma Doctor Hero
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If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. |
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- NM
- EX
- VG
- G
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HYDRA Assault Robot
Marvel Super Heroes
(C)
Collector #: 0137
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1/3 Artifact Creature - Robot Villain
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| Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Misty Knight, Hero for Hire
Marvel Super Heroes
(U)
Collector #: 0145
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3/1 Legendary Creature - Human Detective Hero
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- NM
- EX
- VG
- G
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Nick Fury, Agent of S.H.I.E.L.D.
Marvel Super Heroes
(R)
Collector #: 0025
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2/1 Legendary Creature - Human Spy Hero
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Power-up - |
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- NM
- EX
- VG
- G
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Avengers Tower
Marvel Super Heroes
(U)
Collector #: 0260
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Land
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- NM
- EX
- VG
- G
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Tigra, Feline Fury
Marvel Super Heroes
(U)
Collector #: 0191
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2/1 Legendary Creature - Cat Human Hero
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Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra. |
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- NM
- EX
- VG
- G
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Speedball, New Warrior
Marvel Super Heroes
(U)
Collector #: 0227
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2/2 Legendary Creature - Human Hero
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| Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell. | |
- NM
- EX
- VG
- G
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Ms. Marvel, Kamala Khan
Marvel Super Heroes
(R)
Collector #: 0067
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1/4 Legendary Creature - Mutant Inhuman Hero
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Vigilance, reach You have no maximum hand size. Embiggen Fist - Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms Marvel's base power is equal to the number of cards in your hand." |
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- NM
- EX
- VG
- G
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Avengers: Under Siege
Marvel Super Heroes
(R)
Collector #: 0205
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create two 2/1 black Villain creature tokens with menace. II - This Saga deals 2 damage to each non-Villain creature and each opponent. III - Create a Treasure token for each villain you control. |
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- NM
- EX
- VG
- G
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Go Nuts!
Marvel Super Heroes
(C)
Collector #: 0168
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Sorcery
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Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead.
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- NM
- EX
- VG
- G
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Training Regimen
Marvel Super Heroes
(U)
Collector #: 0192
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Enchantment
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Creatures you control with +1/+1 counters on them have trample. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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H.E.R.B.I.E. Scout Unit
Marvel Super Heroes
(C)
Collector #: 0247
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2/1 Artifact Creature - Robot Scout
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Flying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped. |
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- NM
- EX
- VG
- G
101 - 125 of 319 results