MTG / Marvel Super Heroes
101 - 125 of 319 results
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Forest (0285)
Marvel Super Heroes
(L)
Collector #: 0285
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Thor Odinson
Marvel Super Heroes
(U)
Collector #: 0234
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4/4 Legendary Creature - God Warrior Hero
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| Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) | |
- NM
- EX
- VG
- G
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Vision Quest
Marvel Super Heroes
(R)
Collector #: 0237
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Sorcery
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| Serach your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle. | |
- NM
- EX
- VG
- G
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Elektra, Daughter of the Hand
Marvel Super Heroes
(R)
Collector #: 0097
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3/3 Legendary Creature - Human Ninja Villain
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Sneak When Elektra enters, destroy target creature an opponent controls with power 3 or less. |
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- NM
- EX
- VG
- G
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Political Triumph
Marvel Super Heroes
(U)
Collector #: 0031
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Enchantment - Plan
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Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Secret Invasion
Marvel Super Heroes
(R)
Collector #: 0072
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Enchantment - Aura
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Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward |
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- NM
- EX
- VG
- G
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Echo, Perceptive Prodigy
Marvel Super Heroes
(U)
Collector #: 0051
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1/4 Legendary Creature - Human Hero
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Vigilance |
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- NM
- EX
- VG
- G
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Doc Samson, Super Psychiatrist
Marvel Super Heroes
(U)
Collector #: 0164
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3/6 Legendary Creature - Gamma Doctor Hero
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If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. |
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- NM
- EX
- VG
- G
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HYDRA Assault Robot
Marvel Super Heroes
(C)
Collector #: 0137
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1/3 Artifact Creature - Robot Villain
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| Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Alien Invasion
Marvel Super Heroes
(R)
Collector #: 0200
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Enchantment
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| At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. | |
- NM
- EX
- VG
- G
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The Ruinous Wrecking Crew
Marvel Super Heroes
(R)
Collector #: 0224
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2/2 Legendary Creature - Human Villain
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The Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X -
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- NM
- EX
- VG
- G
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Death to Our Enemies
Marvel Super Heroes
(U)
Collector #: 0127
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Enchantment - Plan
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Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets. |
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- NM
- EX
- VG
- G
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Training Regimen
Marvel Super Heroes
(U)
Collector #: 0192
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Enchantment
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Creatures you control with +1/+1 counters on them have trample. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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H.E.R.B.I.E. Scout Unit
Marvel Super Heroes
(C)
Collector #: 0247
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2/1 Artifact Creature - Robot Scout
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Flying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped. |
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- NM
- EX
- VG
- G
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Iron Lad, Diverging Destiny
Marvel Super Heroes
(U)
Collector #: 0059
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2/2 Legendary Artifact Creature - Human Hero
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Flying, vigilance You may look at the top card of your library any time. |
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- NM
- EX
- VG
- G
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The Super Hero Civil War
Marvel Super Heroes
(R)
Collector #: 0231
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II - Creatures you control get +1/+1 and gain vigilance until end of turn. III - Target creature you control fights up to one other target creature. |
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- NM
- EX
- VG
- G
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Red Hulk
Marvel Super Heroes
(U)
Collector #: 0149
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6/7 Legendary Creature - Gamma Berserker Villain
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Reach, trample Enrage - Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. |
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- NM
- EX
- VG
- G
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Nick Fury, Agent of S.H.I.E.L.D.
Marvel Super Heroes
(R)
Collector #: 0025
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2/1 Legendary Creature - Human Spy Hero
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Power-up - |
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- NM
- EX
- VG
- G
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Tigra, Feline Fury
Marvel Super Heroes
(U)
Collector #: 0191
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2/1 Legendary Creature - Cat Human Hero
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Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra. |
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- NM
- EX
- VG
- G
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Misty Knight, Hero for Hire
Marvel Super Heroes
(U)
Collector #: 0145
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3/1 Legendary Creature - Human Detective Hero
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- NM
- EX
- VG
- G
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Ms. Marvel, Kamala Khan
Marvel Super Heroes
(R)
Collector #: 0067
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1/4 Legendary Creature - Mutant Inhuman Hero
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Vigilance, reach You have no maximum hand size. Embiggen Fist - Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms Marvel's base power is equal to the number of cards in your hand." |
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- NM
- EX
- VG
- G
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Super-Skrull
Marvel Super Heroes
(R)
Collector #: 0115
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4/5 Legendary Creature - Skrull Shapeshifter Villain
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Flying |
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- NM
- EX
- VG
- G
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We Say Thee Nay!
Marvel Super Heroes
(C)
Collector #: 0082
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Instant - Arcane
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Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 2 or more.) Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Go Nuts!
Marvel Super Heroes
(C)
Collector #: 0168
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Sorcery
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Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead.
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- NM
- EX
- VG
- G
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Machinesmith Automaton
Marvel Super Heroes
(C)
Collector #: 0144
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2/2 Artifact Creature - Robot Villain
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Trample Whenever another artifact you control enters, put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
101 - 125 of 319 results