MTG / Marvel Super Heroes
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Wolverine, Fierce Fighter
Marvel Super Heroes
(R)
Collector #: 0240
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3/5 Legendary Creature - Mutant Berserker Hero
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Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. |
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- NM
- EX
- VG
- G
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Hawkeye's Bow
Marvel Super Heroes
(C)
Collector #: 0132
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Artifact - Equipment
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Equipped creature gets +1/+0 and has reach. Whenever equipped creature becomes tapped, it deals 1 damage to each opponent. Equip |
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- NM
- EX
- VG
- G
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Baron Helmut Zemo
Marvel Super Heroes
(R)
Collector #: 0087
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3/3 Legendary Creature - Human Noble Villain
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Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast - Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) |
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- NM
- EX
- VG
- G
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Captain America, Living Legend
Marvel Super Heroes
(U)
Collector #: 0210
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3/4 Legendary Creature - Human Soldier Hero
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Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. |
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- NM
- EX
- VG
- G
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Hawkeye, Master Marksman
Marvel Super Heroes
(R)
Collector #: 0130
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2/2 Legendary Creature - Human Archer Hero
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First strike, reach Trick Arrows - Whenever Hawkeye becomes tapped, you may pay
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- NM
- EX
- VG
- G
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Doom Reigns Supreme
Marvel Super Heroes
(R)
Collector #: 0096
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Enchantment - Plan
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Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. |
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- NM
- EX
- VG
- G
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Robot Villain Token (0020)
Marvel Super Heroes
(S)
Collector #: 0020
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2/2 Token Artifact Creature - Robot Villain
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- NM
- EX
- VG
- G
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Vision of Love
Marvel Super Heroes
(C)
Collector #: 0158
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Instant
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| You may sacrifice an artifact or discard a card. If you do, draw two cards. | |
- NM
- EX
- VG
- G
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Storm, Windrider
Marvel Super Heroes
(R)
Collector #: 0230
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4/4 Legendary Creature - Mutant Hero
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Flying Creatures with flying can't attack you or block creatures you control. Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. |
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- NM
- EX
- VG
- G
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Super Intelligence
Marvel Super Heroes
(U)
Collector #: 0077
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Enchantment - Aura
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Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card. |
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- NM
- EX
- VG
- G
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Super-Adaptoid
Marvel Super Heroes
(R)
Collector #: 0250
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*/2 Legendary Artifact Creature - Robot Villain
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Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance. |
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- NM
- EX
- VG
- G
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Construct a Cosmic Cube
Marvel Super Heroes
(R)
Collector #: 0090
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Enchantment - Plan
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Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.) |
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- NM
- EX
- VG
- G
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Daredevil, Man Without Fear
Marvel Super Heroes
(R)
Collector #: 0213
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3/4 Legendary Creature - Human Hero
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Vigilance, haste Radar Sense - You may look at the top card of your library at any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Island (0289)
Marvel Super Heroes
(L)
Collector #: 0289
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Basic Land - Island
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- NM
- EX
- VG
- G
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Kid Loki
Marvel Super Heroes
(U)
Collector #: 0063
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1/1 Legendary Creature - God Hero Villain
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Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki. |
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- NM
- EX
- VG
- G
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Training Regimen
Marvel Super Heroes
(U)
Collector #: 0192
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Enchantment
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Creatures you control with +1/+1 counters on them have trample. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Fin Fang Foom
Marvel Super Heroes
(R)
Collector #: 0129
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3/5 Legendary Creature - Alien Dragon Villain
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Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. |
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- NM
- EX
- VG
- G
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Call Damage Control
Marvel Super Heroes
(C)
Collector #: 0162
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Sorcery
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Choose up to two. Return those cards from your graveyard to your hand.
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- NM
- EX
- VG
- G
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Ms. Marvel, Kamala Khan
Marvel Super Heroes
(R)
Collector #: 0067
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1/4 Legendary Creature - Mutant Inhuman Hero
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Vigilance, reach You have no maximum hand size. Embiggen Fist - Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms Marvel's base power is equal to the number of cards in your hand." |
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- NM
- EX
- VG
- G
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Attuma, Atlantean Warlord
Marvel Super Heroes
(U)
Collector #: 0047
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3/4 Legendary Creature - Merfolk Warrior Villain
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Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card. |
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- NM
- EX
- VG
- G
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Doc Samson, Super Psychiatrist
Marvel Super Heroes
(U)
Collector #: 0164
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3/6 Legendary Creature - Gamma Doctor Hero
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If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. |
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- NM
- EX
- VG
- G
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Claim the Kingdom
Marvel Super Heroes
(U)
Collector #: 0163
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Enchantment - Plan
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Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. |
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- NM
- EX
- VG
- G
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Vision Quest
Marvel Super Heroes
(R)
Collector #: 0237
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Sorcery
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| Serach your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle. | |
- NM
- EX
- VG
- G
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Super-Skrull
Marvel Super Heroes
(R)
Collector #: 0115
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4/5 Legendary Creature - Skrull Shapeshifter Villain
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Flying |
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- NM
- EX
- VG
- G
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Elektra, Daughter of the Hand
Marvel Super Heroes
(R)
Collector #: 0097
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3/3 Legendary Creature - Human Ninja Villain
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Sneak When Elektra enters, destroy target creature an opponent controls with power 3 or less. |
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- NM
- EX
- VG
- G
76 - 100 of 319 results