MTG / Marvel Super Heroes
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Kid Loki
Marvel Super Heroes
(U)
Collector #: 0063
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1/1 Legendary Creature - God Hero Villain
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Each creature you control that you've put one or more +1/+1 counters on this turn has hexproof. Whenever you draw your second card each turn, put a +1/+1 counter on Kid Loki. |
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- NM
- EX
- VG
- G
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The Vision
Marvel Super Heroes
(R)
Collector #: 0255
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2/5 Legendary Artifact Creature - Robot Hero
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Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn -
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- NM
- EX
- VG
- G
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Alien Invasion
Marvel Super Heroes
(R)
Collector #: 0200
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Enchantment
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| At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. | |
- NM
- EX
- VG
- G
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Echo, Perceptive Prodigy
Marvel Super Heroes
(U)
Collector #: 0051
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1/4 Legendary Creature - Human Hero
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Vigilance |
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- NM
- EX
- VG
- G
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Misty Knight, Hero for Hire
Marvel Super Heroes
(U)
Collector #: 0145
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3/1 Legendary Creature - Human Detective Hero
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- NM
- EX
- VG
- G
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World War Hulk
Marvel Super Heroes
(R)
Collector #: 0197
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - The next red or green creature spell you cast this turn can be cast without paying its mana cost. II - Put three +1/+1 counters on target creature you control. III - Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. |
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- NM
- EX
- VG
- G
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Earth's Mightiest Heroes
Marvel Super Heroes
(M)
Collector #: 0165
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Sorcery
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Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 5 or more.) Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. |
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- NM
- EX
- VG
- G
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Ares, God of War
Marvel Super Heroes
(R)
Collector #: 0202
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4/3 Legendary Creature - God Warrior Villain
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Ares attacks each combat if able. Whenever an attacking creature you control dies, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Moloid Token (0013)
Marvel Super Heroes
(S)
Collector #: 0013
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1/1 Token Creature - Minion
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| Whenever this token attacks, you may mill a card. | |
- NM
- EX
- VG
- G
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Ironheart, Clever Champion
Marvel Super Heroes
(R)
Collector #: 0060
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3/4 Legendary Artifact Creature - Human Hero
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for Flying Noncreature spells you cast have improvise. |
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- NM
- EX
- VG
- G
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Ka-Zar of the Savage Land
Marvel Super Heroes
(U)
Collector #: 0174
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3/2 Legendary Creature - Human Barbarian Hero
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You may look at the top card of your library any time. You may play lands from the top of your library. When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall - Whenever a land you control enters, put a +1/+1 counter on Zabu." |
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- NM
- EX
- VG
- G
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Claim the Kingdom
Marvel Super Heroes
(U)
Collector #: 0163
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Enchantment - Plan
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Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. |
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- NM
- EX
- VG
- G
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Fin Fang Foom
Marvel Super Heroes
(R)
Collector #: 0129
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3/5 Legendary Creature - Alien Dragon Villain
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Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. |
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- NM
- EX
- VG
- G
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The Kingpin of Crime
Marvel Super Heroes
(R)
Collector #: 0220
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1/5 Legendary Creature - Human Villain
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Extort (Whenever you cast a spell, you may pay {W/B). If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. |
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- NM
- EX
- VG
- G
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Captain Marvel, Earth's Protector
Marvel Super Heroes
(M)
Collector #: 0011
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5/4 Legendary Creature - Human Kree Hero
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Flash Flying, lifelink Power-up - |
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- NM
- EX
- VG
- G
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Absorbing Man
Marvel Super Heroes
(R)
Collector #: 0199
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4/4 Legendary Creature - Human Villain
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Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. |
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- NM
- EX
- VG
- G
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The Coming of Galactus
Marvel Super Heroes
(M)
Collector #: 0212
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Destroy up to one target nonland permanent. II, III - Each opponent loses 2 life. IV - Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." |
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- NM
- EX
- VG
- G
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Iron Lad, Diverging Destiny
Marvel Super Heroes
(U)
Collector #: 0059
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2/2 Legendary Artifact Creature - Human Hero
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Flying, vigilance You may look at the top card of your library any time. |
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- NM
- EX
- VG
- G
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The Wondrous Wasp
Marvel Super Heroes
(R)
Collector #: 0084
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2/1 Legendary Creature - Human Hero
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Flash Flying Wasp's Sting - When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield. |
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- NM
- EX
- VG
- G
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Machinesmith Automaton
Marvel Super Heroes
(C)
Collector #: 0144
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2/2 Artifact Creature - Robot Villain
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Trample Whenever another artifact you control enters, put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Construct a Cosmic Cube
Marvel Super Heroes
(R)
Collector #: 0090
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Enchantment - Plan
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Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.) |
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- NM
- EX
- VG
- G
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Killmonger, Scourge of Wakanda
Marvel Super Heroes
(U)
Collector #: 0218
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3/3 Legendary Creature - Human Mercenary Villain
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When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls. As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1. |
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- NM
- EX
- VG
- G
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Hawkeye, Master Marksman
Marvel Super Heroes
(R)
Collector #: 0130
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2/2 Legendary Creature - Human Archer Hero
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First strike, reach Trick Arrows - Whenever Hawkeye becomes tapped, you may pay
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- NM
- EX
- VG
- G
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The Astonishing Ant-Man
Marvel Super Heroes
(R)
Collector #: 0204
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1/1 Legendary Creature - Human Scientist Hero
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Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. |
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- NM
- EX
- VG
- G
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Moonstone, Harsh Mistress
Marvel Super Heroes
(U)
Collector #: 0107
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2/4 Legendary Creature - Human Doctor Villain
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Flying Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card. |
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- NM
- EX
- VG
- G
51 - 75 of 319 results