MTG / Marvel Super Heroes
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The Mighty Thor, Jane Foster
Marvel Super Heroes
(R)
Collector #: 0222
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3/3 Legendary Creature - Human God Hero
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Flying Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. Whenever an Equipment you control enters, draw a card. |
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- NM
- EX
- VG
- G
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Ironheart, Clever Champion
Marvel Super Heroes
(R)
Collector #: 0060
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3/4 Legendary Artifact Creature - Human Hero
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for Flying Noncreature spells you cast have improvise. |
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- NM
- EX
- VG
- G
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Taskmaster, Mercenary Mimic
Marvel Super Heroes
(R)
Collector #: 0232
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3/5 Legendary Creature - Human Mercenary Villain
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| Photographic Reflexes - At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature. | |
- NM
- EX
- VG
- G
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Robot Villain Token (0020)
Marvel Super Heroes
(S)
Collector #: 0020
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2/2 Token Artifact Creature - Robot Villain
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- NM
- EX
- VG
- G
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Scientist Supreme of A.I.M.
Marvel Super Heroes
(R)
Collector #: 0225
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2/2 Legendary Creature - Human Scientist Villain
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| Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) | |
- NM
- EX
- VG
- G
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Avengers Assemble!
Marvel Super Heroes
(M)
Collector #: 0006
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Enchantment
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Flash Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. |
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- NM
- EX
- VG
- G
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Quicksilver, Brash Blur
Marvel Super Heroes
(R)
Collector #: 0148
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1/1 Legendary Creature - Mutant Hero
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If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up - |
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- NM
- EX
- VG
- G
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Heroic Feast
Marvel Super Heroes
(R)
Collector #: 0172
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Enchantment
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When this enchantment enters, create a Food token. (It's an artifact with " Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them. |
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- NM
- EX
- VG
- G
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Pym Particles
Marvel Super Heroes
(U)
Collector #: 0070
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Sorcery
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Target creature gains vigilance until end of turn and can't be blocked this turn. Draw a card. |
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- NM
- EX
- VG
- G
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The Void Token (0010)
Marvel Super Heroes
(S)
Collector #: 0010
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5/5 Token Legendary Creature - Horror Villain
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Flying, indestructible The Void attacks each combat if able. |
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- NM
- EX
- VG
- G
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Island (0280)
Marvel Super Heroes
(L)
Collector #: 0280
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Basic Land - Island
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- NM
- EX
- VG
- G
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Hawkeye, Master Marksman
Marvel Super Heroes
(R)
Collector #: 0130
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2/2 Legendary Creature - Human Archer Hero
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First strike, reach Trick Arrows - Whenever Hawkeye becomes tapped, you may pay
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- NM
- EX
- VG
- G
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Mountain (0284)
Marvel Super Heroes
(L)
Collector #: 0284
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Island (0279)
Marvel Super Heroes
(L)
Collector #: 0279
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mountain (0283)
Marvel Super Heroes
(L)
Collector #: 0283
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Captain America, Living Legend
Marvel Super Heroes
(U)
Collector #: 0210
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3/4 Legendary Creature - Human Soldier Hero
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Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. |
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- NM
- EX
- VG
- G
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Epic Fight
Marvel Super Heroes
(R)
Collector #: 0166
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Leader, Super-Genius
Marvel Super Heroes
(R)
Collector #: 0064
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1/3 Legendary Creature - Gamma Scientist Villain
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If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Baron Helmut Zemo
Marvel Super Heroes
(R)
Collector #: 0087
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3/3 Legendary Creature - Human Noble Villain
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Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast - Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) |
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- NM
- EX
- VG
- G
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Super Intelligence
Marvel Super Heroes
(U)
Collector #: 0077
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Enchantment - Aura
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Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card. |
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- NM
- EX
- VG
- G
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Swamp (0282)
Marvel Super Heroes
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Dark Deed
Marvel Super Heroes
(U)
Collector #: 0093
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Instant
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| Target creature gets -4/-4 until end of turn. | |
- NM
- EX
- VG
- G
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Doom Reigns Supreme
Marvel Super Heroes
(R)
Collector #: 0096
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Enchantment - Plan
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Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. |
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- NM
- EX
- VG
- G
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Galactus Token (0008)
Marvel Super Heroes
(S)
Collector #: 0008
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16/16 Token Legendary Creature - Elder Alien
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Flying, trample Whenever Galactus attacks, destroy target land. |
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- NM
- EX
- VG
- G
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Moloid Token (0013)
Marvel Super Heroes
(S)
Collector #: 0013
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1/1 Token Creature - Minion
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| Whenever this token attacks, you may mill a card. | |
- NM
- EX
- VG
- G
51 - 75 of 319 results