MTG / Marvel Super Heroes
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Loki, God of Mischief
Marvel Super Heroes
(R)
Collector #: 0065
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2/1 Legendary Creature - God Sorcerer Villain
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| Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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The Serpent Society
Marvel Super Heroes
(R)
Collector #: 0226
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3/4 Legendary Creature - Human Snake Villain
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Deathtouch Ward - Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. |
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- NM
- EX
- VG
- G
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Doctor Doom
Marvel Super Heroes
(M)
Collector #: 0095
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3/3 Legendary Creature - Human Scientist Villain
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When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. |
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- NM
- EX
- VG
- G
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Hidden Lair
Marvel Super Heroes
(R)
Collector #: 0269
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Land
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- NM
- EX
- VG
- G
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Dark Fortress
Marvel Super Heroes
(R)
Collector #: 0264
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Land
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- NM
- EX
- VG
- G
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Taskmaster, Mercenary Mimic
Marvel Super Heroes
(R)
Collector #: 0232
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3/5 Legendary Creature - Human Mercenary Villain
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| Photographic Reflexes - At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature. | |
- NM
- EX
- VG
- G
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Captain America, Super-Soldier
Marvel Super Heroes
(M)
Collector #: 0009
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3/2 Legendary Creature - Human Soldier Hero
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First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. |
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- NM
- EX
- VG
- G
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Avengers Assemble!
Marvel Super Heroes
(M)
Collector #: 0006
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Enchantment
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Flash Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. |
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- NM
- EX
- VG
- G
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M.O.D.O.K.
Marvel Super Heroes
(M)
Collector #: 0106
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2/2 Legendary Artifact Creature - Villain
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Flying, lifelink Mental Organism - Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Designed Only for Killing - Creatures you opponents control get -1/-1. |
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- NM
- EX
- VG
- G
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Captain America, Wings of Freedom
Marvel Super Heroes
(R)
Collector #: 0010
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3/1 Legendary Creature - Human Soldier Hero
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Flying, first strike, ward Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. |
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- NM
- EX
- VG
- G
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Wolverine, Fierce Fighter
Marvel Super Heroes
(R)
Collector #: 0240
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3/5 Legendary Creature - Mutant Berserker Hero
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Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed. |
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- NM
- EX
- VG
- G
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Captain America, Living Legend
Marvel Super Heroes
(U)
Collector #: 0210
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3/4 Legendary Creature - Human Soldier Hero
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Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. |
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- NM
- EX
- VG
- G
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Leader, Super-Genius
Marvel Super Heroes
(R)
Collector #: 0064
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1/3 Legendary Creature - Gamma Scientist Villain
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If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Gathering Place
Marvel Super Heroes
(R)
Collector #: 0266
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Land
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- NM
- EX
- VG
- G
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The Scarlet Witch
Marvel Super Heroes
(R)
Collector #: 0151
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2/3 Legendary Creature - Mutant Warlock Hero
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Instant and sorcery spells you cast with mana value 4 or greater cost |
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- NM
- EX
- VG
- G
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Castle Doom
Marvel Super Heroes
(R)
Collector #: 0263
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Land
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- NM
- EX
- VG
- G
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Training Compound
Marvel Super Heroes
(R)
Collector #: 0275
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Land
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- NM
- EX
- VG
- G
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Mole Man, Moloid Master
Marvel Super Heroes
(R)
Collector #: 0177
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1/1 Legendary Creature - Human Villain
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You may play lands from your graveyard. Landfall - Whenever a land you control enters, create a 1/1 green Minion creature named Moloid with "Whenever this token attacks, you may mill a card." |
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- NM
- EX
- VG
- G
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Daredevil, Man Without Fear
Marvel Super Heroes
(R)
Collector #: 0213
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3/4 Legendary Creature - Human Hero
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Vigilance, haste Radar Sense - You may look at the top card of your library at any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Monica Rambeau
Marvel Super Heroes
(M)
Collector #: 0023
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3/3 Legendary Creature - Human Hero
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Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Back Photon, Living Light Legendary Creature - Elemental Hero Flying, hexproof, prowess Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control. 4/4 |
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- NM
- EX
- VG
- G
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Mountain (0284)
Marvel Super Heroes
(L)
Collector #: 0284
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Armor Wars
Marvel Super Heroes
(R)
Collector #: 0203
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You may draw a card for each artifact you control. If you do, each opponent draws a card. II - Artifact spells you cast this turn cost III - This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. |
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- NM
- EX
- VG
- G
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Nick Fury, Agent of S.H.I.E.L.D.
Marvel Super Heroes
(R)
Collector #: 0025
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2/1 Legendary Creature - Human Spy Hero
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Power-up - |
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- NM
- EX
- VG
- G
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Arc Reactor
Marvel Super Heroes
(R)
Collector #: 0243
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Artifact
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Improvise (Your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for This artifact enters tapped. |
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- NM
- EX
- VG
- G
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Elektra, Daughter of the Hand
Marvel Super Heroes
(R)
Collector #: 0097
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3/3 Legendary Creature - Human Ninja Villain
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Sneak When Elektra enters, destroy target creature an opponent controls with power 3 or less. |
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- NM
- EX
- VG
- G
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