MTG / March Of The Machine
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Swamp (0279)
March of the Machine
(L)
Collector #: 0279
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Island (0284)
March of the Machine
(L)
Collector #: 0284
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Basic Land - Island
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- NM
- EX
- VG
- G
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Invasion of Kaldheim
March of the Machine
(R)
Collector #: 0145
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. Back Pyre of the World Tree Enchantment Discard a land card: Pyre of the World Tree deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Boon-Bringer Valkyrie
March of the Machine
(R)
Collector #: 0009
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4/4 Creature - Angel Warrior
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Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink |
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- NM
- EX
- VG
- G
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Mountain (0288)
March of the Machine
(L)
Collector #: 0288
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Complete the Circuit
March of the Machine
(R)
Collector #: 0052
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies. |
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- NM
- EX
- VG
- G
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Artistic Refusal
March of the Machine
(U)
Collector #: 0046
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Choose one or both -
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- NM
- EX
- VG
- G
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Furnace Reins
March of the Machine
(U)
Collector #: 0141
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure tokens." (It's an artifact with " |
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- NM
- EX
- VG
- G
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Botanical Brawler
March of the Machine
(U)
Collector #: 0220
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0/0 Creature - Elemental Warrior
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Trample Botanical Brawler enters the battlefield with two +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler. |
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- NM
- EX
- VG
- G
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Zurgo and Ojutai
March of the Machine
(M)
Collector #: 0258
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4/4 Legendary Creature - Orc Dragon
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Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deals combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. |
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- NM
- EX
- VG
- G
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Plains (0277)
March of the Machine
(L)
Collector #: 0277
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Angelic Intervention
March of the Machine
(C)
Collector #: 0005
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Instant
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| Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, target, dealt damage, enchanted, or equipped by anything with that quality.) | |
- NM
- EX
- VG
- G
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Mirrodin Avenged
March of the Machine
(C)
Collector #: 0118
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Instant
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Destroy target creature that was dealt damage this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Kraken Token
March of the Machine
(S)
Collector #: 0004
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1/1 Token Creature - Kraken
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| Trample | |
- NM
- EX
- VG
- G
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Invasion of Amonkhet
March of the Machine
(U)
Collector #: 0231
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) Back Lazotep Convert Creature - Zombie You may have Lazotep Convert enter the battlefield as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other types. 4/4 |
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- NM
- EX
- VG
- G
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Marshal of Zhalfir
March of the Machine
(U)
Collector #: 0246
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2/2 Creature - Human Knight
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Other Knights you control get +1/+1. |
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- NM
- EX
- VG
- G
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Zhalfirin Shapecraft
March of the Machine
(C)
Collector #: 0087
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Instant
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Target creature has base power and toughness 4/3 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Phyrexian // Incubator Token (0017)
March of the Machine
(S)
Collector #: 0017
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Token Artifact - Incubator
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Back Phyrexian Token Token Artifact Creature - Phyrexian 0/0 |
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- NM
- EX
- VG
- G
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Forest (0281)
March of the Machine
(L)
Collector #: 0281
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Into the Fire
March of the Machine
(R)
Collector #: 0144
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Sorcery
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Choose one
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- NM
- EX
- VG
- G
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Omnath, Locus of All
March of the Machine
(R)
Collector #: 0249
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4/4 Legendary Creature - Phyrexian Elemental
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If you would lose unspent mana, that mana becomes black instead. At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand. |
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- NM
- EX
- VG
- G
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Phyrexian Awakening
March of the Machine
(U)
Collector #: 0030
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Enchantment
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When Phyrexian Awakening enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and " Phyrexians you control have vigilance. |
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- NM
- EX
- VG
- G
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Invasion of Arcavios
March of the Machine
(R)
Collector #: 0061
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle. Back Invocation of the Founders Enchantment Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Halo Forager
March of the Machine
(U)
Collector #: 0227
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3/1 Creature - Faerie Rogue
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Flying When Halo Forager enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Unseal the Necropolis
March of the Machine
(C)
Collector #: 0128
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Instant
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| Each player mills three cards. Then return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
76 - 100 of 330 results