MTG / March Of The Machine
76 - 100 of 330 results
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Boon-Bringer Valkyrie
March of the Machine
(R)
Collector #: 0009
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4/4 Creature - Angel Warrior
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Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink |
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- NM
- EX
- VG
- G
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Mountain (0289)
March of the Machine
(L)
Collector #: 0289
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Essence of Orthodoxy
March of the Machine
(R)
Collector #: 0323
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3/3 Creature - Phyrexian
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Flying When Essence of Orthodoxy or another Phyrexian enters the battlefield under your control, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " |
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- NM
- EX
- VG
- G
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Invasion of Alara
March of the Machine
(R)
Collector #: 0230
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Battle - Siege
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When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order. Back Awaken the Maelstrom Sorcery Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls. |
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- NM
- EX
- VG
- G
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Errant and Giada
March of the Machine
(R)
Collector #: 0224
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2/3 Legendary Creature - Human Angel
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Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library. |
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- NM
- EX
- VG
- G
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Forest (0290)
March of the Machine
(L)
Collector #: 0290
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Monk Token
March of the Machine
(S)
Collector #: 0001
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1/1 Token Creature - Monk
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| Prowess | |
- NM
- EX
- VG
- G
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Djeru and Hazoret
March of the Machine
(R)
Collector #: 0221
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5/4 Legendary Creature - Human God
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As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. |
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- NM
- EX
- VG
- G
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Plains (0277)
March of the Machine
(L)
Collector #: 0277
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Into the Fire
March of the Machine
(R)
Collector #: 0144
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Sorcery
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Choose one
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- NM
- EX
- VG
- G
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Marshal of Zhalfir
March of the Machine
(U)
Collector #: 0246
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2/2 Creature - Human Knight
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Other Knights you control get +1/+1. |
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- NM
- EX
- VG
- G
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Mirrodin Avenged
March of the Machine
(C)
Collector #: 0118
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Instant
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Destroy target creature that was dealt damage this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Island (0284)
March of the Machine
(L)
Collector #: 0284
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mountain (0288)
March of the Machine
(L)
Collector #: 0288
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Botanical Brawler
March of the Machine
(U)
Collector #: 0220
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0/0 Creature - Elemental Warrior
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Trample Botanical Brawler enters the battlefield with two +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler. |
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- NM
- EX
- VG
- G
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Invasion of Arcavios
March of the Machine
(R)
Collector #: 0061
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle. Back Invocation of the Founders Enchantment Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Invasion of Kaldheim
March of the Machine
(R)
Collector #: 0145
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. Back Pyre of the World Tree Enchantment Discard a land card: Pyre of the World Tree deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Swamp (0279)
March of the Machine
(L)
Collector #: 0279
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Complete the Circuit
March of the Machine
(R)
Collector #: 0052
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies. |
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- NM
- EX
- VG
- G
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Ancient Imperiosaur
March of the Machine
(R)
Collector #: 0174
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6/6 Creature - Dinosaur
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Trample, ward Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it. |
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- NM
- EX
- VG
- G
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Seal from Existence
March of the Machine
(U)
Collector #: 0035
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Enchantment
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Ward When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield. |
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- NM
- EX
- VG
- G
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Invasion of Amonkhet
March of the Machine
(U)
Collector #: 0231
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) Back Lazotep Convert Creature - Zombie You may have Lazotep Convert enter the battlefield as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other types. 4/4 |
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- NM
- EX
- VG
- G
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Unseal the Necropolis
March of the Machine
(C)
Collector #: 0128
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Instant
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| Each player mills three cards. Then return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Zhalfirin Shapecraft
March of the Machine
(C)
Collector #: 0087
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Instant
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Target creature has base power and toughness 4/3 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Angelic Intervention
March of the Machine
(C)
Collector #: 0005
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Instant
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| Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, target, dealt damage, enchanted, or equipped by anything with that quality.) | |
- NM
- EX
- VG
- G
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