MTG / March Of The Machine
276 - 300 of 330 results
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Invasion of Azgol
March of the Machine
(U)
Collector #: 0232
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses 1 life. Back Ashen Reaper Creature - Zombie Elemental Menace At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn. 2/1 |
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- NM
- EX
- VG
- G
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Invasion of Kylem
March of the Machine
(U)
Collector #: 0235
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. Back Valor's Reach Tag Team Sorcery Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature." |
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- NM
- EX
- VG
- G
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Invasion of Xerex
March of the Machine
(U)
Collector #: 0242
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand. Back Vertex Paladin Creature - Angel Knight Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control. */* |
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- NM
- EX
- VG
- G
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Jungle Hollow
March of the Machine
(C)
Collector #: 0270
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Land
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Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Kithkin Billyrider
March of the Machine
(C)
Collector #: 0024
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1/3 Creature - Kithkin Knight
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| Double strike | |
- NM
- EX
- VG
- G
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Knight of the New Coalition
March of the Machine
(C)
Collector #: 0025
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2/2 Creature - Human Knight
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Vigilance When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance. |
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- NM
- EX
- VG
- G
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Sandstalker Moloch
March of the Machine
(U)
Collector #: 0203
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4/2 Creature - Lizard
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Flash When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Seraph of New Capenna
March of the Machine
(U)
Collector #: 0036
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2/2 Creature - Angel Soldier
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Flying Back Seraph of New Phyrexia Creature - Phyrexian Angel Flying Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn. 3/3 |
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- NM
- EX
- VG
- G
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Thornwood Falls
March of the Machine
(C)
Collector #: 0274
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Land
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Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Traumatic Revelation
March of the Machine
(C)
Collector #: 0127
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Sorcery
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Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and " |
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- NM
- EX
- VG
- G
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Treasure Token (0020)
March of the Machine
(S)
Collector #: 0020
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Vengeant Earth
March of the Machine
(C)
Collector #: 0212
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Instant
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| Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Dismal Backwater
March of the Machine
(C)
Collector #: 0269
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Land
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Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Disturbing Conversion
March of the Machine
(C)
Collector #: 0054
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Enchantment - Aura
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Flash Enchant creature When Disturbing Conversion enters the battlefield, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard. |
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- NM
- EX
- VG
- G
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Failed Conversion
March of the Machine
(C)
Collector #: 0103
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Enchantment - Aura
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Enchant creature Enchanted creature gets -4/-4. When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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- NM
- EX
- VG
- G
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Furtive Analyst
March of the Machine
(C)
Collector #: 0059
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1/4 Creature - Human Wizard
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Vigilance |
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- NM
- EX
- VG
- G
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Halo-Charged Skaab
March of the Machine
(C)
Collector #: 0060
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4/4 Creature - Zombie
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| When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Invasion of Belenon
March of the Machine
(U)
Collector #: 0020
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance. Back Belenon War Anthem Enchantment Creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Invasion of Moag
March of the Machine
(U)
Collector #: 0237
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control. Back Bloomwielder Dryads Creature - Dryad Ward At the beginning of your end step, put a +1/+1 counter on target creature you control. 3/3 |
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- NM
- EX
- VG
- G
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Invasion of Muraganda
March of the Machine
(U)
Collector #: 0192
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. Back Primordial Plasm Creature - Ooze At the beginning of combat on your turn, another target creature gets +2/+@ and loses all abilities until end of turn. 4/4 |
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- NM
- EX
- VG
- G
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Joyful Stormsculptor
March of the Machine
(U)
Collector #: 0243
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2/3 Creature - Human Shaman
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When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens. Whenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect. |
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- NM
- EX
- VG
- G
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Mirror-Shield Hoplite
March of the Machine
(U)
Collector #: 0247
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2/2 Creature - Human Soldier
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Vigilance Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Mutagen Connoisseur
March of the Machine
(U)
Collector #: 0248
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0/5 Creature - Vedalken Mutant
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Flying, vigilance Mutagen Connoisseur gets +1/+0 for each transformed permanent you control. |
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- NM
- EX
- VG
- G
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Render Inert
March of the Machine
(U)
Collector #: 0123
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Sorcery
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Remove up to five counters from target permanent. Draw a card. |
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- NM
- EX
- VG
- G
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Searing Barb
March of the Machine
(C)
Collector #: 0163
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Sorcery
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Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and " |
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- NM
- EX
- VG
- G
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