MTG / March Of The Machine
251 - 275 of 330 results
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Tranquil Cove
March of the Machine
(C)
Collector #: 0275
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Land
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Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Wind-Scarred Crag
March of the Machine
(C)
Collector #: 0276
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Land
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Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Aetherblade Agent
March of the Machine
(C)
Collector #: 0088
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1/1 Creature - Human Rogue
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Deathtouch Back Gitaxian Mindstinger Creature - Phyrexian Rogue Deathtouch Whenever Gitaxian Mindstinger deals combat damage to a player or battle, draw a card. 3/3 |
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- NM
- EX
- VG
- G
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Burning Sun's Fury
March of the Machine
(C)
Collector #: 0133
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Up to two target creatures each get +2/+0 and gain haste until end of turn. |
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- NM
- EX
- VG
- G
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Flitting Guerrilla
March of the Machine
(C)
Collector #: 0105
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2/2 Creature - Faerie Rogue
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Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Ichor Shade
March of the Machine
(C)
Collector #: 0112
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2/3 Creature - Phyrexian Shade
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| At the beginning of your end step, if an artifact or creature was put into a graveyard from the battlefield this turn, put a +1/+1 counter on Ichor Shade. | |
- NM
- EX
- VG
- G
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Invasion of Pyrulea
March of the Machine
(U)
Collector #: 0240
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card. Back Gargantuan Slabhorn Creature - Beast Trample, ward Other transformed permanents you control have trample and ward 4/4 |
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- NM
- EX
- VG
- G
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Kithkin Billyrider
March of the Machine
(C)
Collector #: 0024
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1/3 Creature - Kithkin Knight
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| Double strike | |
- NM
- EX
- VG
- G
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Rugged Highlands
March of the Machine
(C)
Collector #: 0271
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Land
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Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Spirit Token (0014)
March of the Machine
(S)
Collector #: 0014
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Tandem Takedown
March of the Machine
(U)
Collector #: 0208
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Instant
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| Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle. | |
- NM
- EX
- VG
- G
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Teferi Akosa of Zhalfir Emblem
March of the Machine
(S)
Collector #: 0022
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Emblem
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Knights you control get +1/+0 and have ward |
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- NM
- EX
- VG
- G
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Zombie Token
March of the Machine
(S)
Collector #: 0005
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Invasion of Innistrad
March of the Machine
(M)
Collector #: 0115
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn. Back Deluge of the Dead Enchantment When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens. |
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- NM
- EX
- VG
- G
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Baral and Kari Zev
March of the Machine
(R)
Collector #: 0218
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2/4 Legendary Creature - Human
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First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Captive Weird
March of the Machine
(U)
Collector #: 0049
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1/3 Creature - Weird
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Defender Back Compleated Conjurer Creature - Phyrexian Weird When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. 3/3 |
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- NM
- EX
- VG
- G
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Consuming Aetherborn
March of the Machine
(C)
Collector #: 0097
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2/2 Creature - Aetherborn Vampire
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Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink |
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- NM
- EX
- VG
- G
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Corruption of Towashi
March of the Machine
(U)
Collector #: 0053
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Enchantment
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When Corruption of Towashi enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and " Whenever a permanent you control transforms or a permanent enters the battlefield under your control transformed, you may draw a card. Do this only once each turn. |
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- NM
- EX
- VG
- G
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Expedition Lookout
March of the Machine
(C)
Collector #: 0056
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2/3 Creature - Merfolk Rogue
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Defender As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked. |
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- NM
- EX
- VG
- G
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Fearless Skald
March of the Machine
(U)
Collector #: 0138
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3/2 Creature - Dwarf Berserker
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Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike |
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- NM
- EX
- VG
- G
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First Mate Ragavan Token
March of the Machine
(S)
Collector #: 0006
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2/1 Token Legendary Creature - Monkey Pirate
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- NM
- EX
- VG
- G
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Gnottvold Hermit
March of the Machine
(U)
Collector #: 0188
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4/4 Creature - Troll
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Back Chrome Host Hulk Creature - Phyrexian Troll Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn. 5/5 |
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- NM
- EX
- VG
- G
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Invasion of Azgol
March of the Machine
(U)
Collector #: 0232
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses 1 life. Back Ashen Reaper Creature - Zombie Elemental Menace At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn. 2/1 |
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- NM
- EX
- VG
- G
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Invasion of Kylem
March of the Machine
(U)
Collector #: 0235
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. Back Valor's Reach Tag Team Sorcery Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature." |
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- NM
- EX
- VG
- G
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Invasion of Xerex
March of the Machine
(U)
Collector #: 0242
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Battle - Siege
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand. Back Vertex Paladin Creature - Angel Knight Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control. */* |
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- NM
- EX
- VG
- G
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