MTG / Legends
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The Tabernacle at Pendrell Vale
Legends
(R)
Collector #: 307
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Legendary Land
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All creatures have "At the beginning of your upkeep, destroy this creature unless you pay |
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- NM
- EX
- VG
- G
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Moat
Legends
(R)
Collector #: 028
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Enchantment
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| Creatures without flying can't attack. | |
- NM
- EX
- VG
- G
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Chains of Mephistopheles
Legends
(R)
Collector #: 091
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Enchantment
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| If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card. | |
- NM
- EX
- VG
- G
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The Abyss
Legends
(R)
Collector #: 120
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World Enchantment
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| At the beginning of each player’s upkeep, destroy target nonartifact creature that player controls of their choice. It can’t be regenerated. | |
- NM
- EX
- VG
- G
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All Hallow's Eve
Legends
(R)
Collector #: 088
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Sorcery
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Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow’s Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Mana Drain
Legends
(U)
Collector #: 065
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Instant
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Counter target spell. At the beginning of your next main phase, add |
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- NM
- EX
- VG
- G
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Nether Void
Legends
(R)
Collector #: 113
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World Enchantment
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Whenever a player casts a spell, counter it unless that player pays |
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- NM
- EX
- VG
- G
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Gwendlyn Di Corci
Legends
(R)
Collector #: 228
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3/5 Legendary Creature - Human Rogue
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- NM
- EX
- VG
- G
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Sylvan Library
Legends
(U)
Collector #: 207
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Enchantment
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| At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. | |
- NM
- EX
- VG
- G
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Mirror Universe
Legends
(R)
Collector #: 287
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Artifact
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- NM
- EX
- VG
- G
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Living Plane
Legends
(R)
Collector #: 193
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World Enchantment
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| All lands are 1/1 creatures that are still lands. | |
- NM
- EX
- VG
- G
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Angus Mackenzie
Legends
(R)
Collector #: 217
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2/2 Legendary Creature - Human Cleric
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- NM
- EX
- VG
- G
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Chain Lightning
Legends
(C)
Collector #: 137
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent’s controller may pay |
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- NM
- EX
- VG
- G
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Rasputin Dreamweaver
Legends
(R)
Collector #: 253
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4/1 Legendary Creature - Human Wizard
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Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. |
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- NM
- EX
- VG
- G
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Underworld Dreams
Legends
(U)
Collector #: 124
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Enchantment
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| Whenever an opponent draws a card, this enchantment deals 1 damage to that player. | |
- NM
- EX
- VG
- G
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Thunder Spirit
Legends
(R)
Collector #: 039
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2/2 Creature - Elemental Spirit
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| Flying, first strike | |
- NM
- EX
- VG
- G
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Eureka
Legends
(R)
Collector #: 185
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Sorcery
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| Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. | |
- NM
- EX
- VG
- G
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Planar Gate
Legends
(R)
Collector #: 290
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Artifact
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Creature spells you cast cost up to |
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- NM
- EX
- VG
- G
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Karakas
Legends
(U)
Collector #: 303
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Legendary Land
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- NM
- EX
- VG
- G
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Land Tax
Legends
(U)
Collector #: 026
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Enchantment
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| At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Avoid Fate
Legends
(C)
Collector #: 175
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Instant
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| Counter target instant or Aura spell that targets a permanent you control. | |
- NM
- EX
- VG
- G
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Land Equilibrium
Legends
(R)
Collector #: 064
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Enchantment
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| If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. | |
- NM
- EX
- VG
- G
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Divine Intervention
Legends
(R)
Collector #: 008
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Enchantment
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Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. |
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- NM
- EX
- VG
- G
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Hellfire
Legends
(R)
Collector #: 105
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Sorcery
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| Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. | |
- NM
- EX
- VG
- G
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Falling Star
Legends
(R)
Collector #: 145
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Sorcery
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| Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. | |
- NM
- EX
- VG
- G
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