MTG / Khans Of Tarkir
151 - 175 of 282 results
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Winterflame
Khans of Tarkir
(U)
Collector #: 213
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Instant
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Choose one or both -
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- NM
- EX
- VG
- G
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Zombie Token
Khans of Tarkir
(S)
Collector #: 006
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Dragon-Style Twins
Khans of Tarkir
(R)
Collector #: 108
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3/3 Creature - Human Monk
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Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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Plains (251 B)
Khans of Tarkir
(L)
Collector #: 251
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Swamp (258 A)
Khans of Tarkir
(L)
Collector #: 258
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Bloodfell Caves
Khans of Tarkir
(C)
Collector #: 229
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Land
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Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Monastery Flock
Khans of Tarkir
(C)
Collector #: 047
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0/5 Creature - Bird
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Defender, flying Morph |
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- NM
- EX
- VG
- G
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Tormenting Voice
Khans of Tarkir
(C)
Collector #: 123
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Sorcery
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As an additional cost to cast Tormenting Voice, discard a card. Draw two cards. |
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- NM
- EX
- VG
- G
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Bear Token
Khans of Tarkir
(S)
Collector #: 008
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4/4 Token Creature - Bear
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- NM
- EX
- VG
- G
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Forest (266 A)
Khans of Tarkir
(L)
Collector #: 266
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Trail of Mystery
Khans of Tarkir
(R)
Collector #: 154
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Enchantment
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Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Despise
Khans of Tarkir
(U)
Collector #: 069
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Sorcery
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| Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Horde Ambusher
Khans of Tarkir
(U)
Collector #: 110
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2/2 Creature - Human
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Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph - Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for When Horde Ambusher is turned face up, target creature can't block this turn. |
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- NM
- EX
- VG
- G
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Icefeather Aven
Khans of Tarkir
(U)
Collector #: 178
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2/2 Creature - Bird Shaman
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Flying Morph When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. |
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- NM
- EX
- VG
- G
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Jeskai Elder
Khans of Tarkir
(U)
Collector #: 043
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1/2 Creature - Human Monk
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Ponyback Brigade
Khans of Tarkir
(C)
Collector #: 191
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2/2 Creature - Goblin Warrior
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When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield. Morph |
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- NM
- EX
- VG
- G
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Swiftwater Cliffs
Khans of Tarkir
(C)
Collector #: 243
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Land
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Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Arc Lightning
Khans of Tarkir
(U)
Collector #: 097
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Sorcery
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| Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. | |
- NM
- EX
- VG
- G
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Dragon Grip
Khans of Tarkir
(U)
Collector #: 107
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Enchantment - Aura
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Ferocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike. |
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- NM
- EX
- VG
- G
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Jeskai Student
Khans of Tarkir
(C)
Collector #: 014
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1/3 Creature - Human Monk
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| Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | |
- NM
- EX
- VG
- G
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Jeskai Windscout
Khans of Tarkir
(C)
Collector #: 044
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2/1 Creature - Bird Scout
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Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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Kheru Bloodsucker
Khans of Tarkir
(U)
Collector #: 075
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2/2 Creature - Vampire
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Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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Kin-Tree Warden
Khans of Tarkir
(C)
Collector #: 139
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1/1 Creature - Human Warrior
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Morph |
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- NM
- EX
- VG
- G
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Pine Walker
Khans of Tarkir
(U)
Collector #: 143
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5/5 Creature - Elemental
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Morph Whenever Pine Walker or another creature you control is turned face up, untap that creature. |
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- NM
- EX
- VG
- G
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Rush of Battle
Khans of Tarkir
(C)
Collector #: 019
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Sorcery
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| Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) | |
- NM
- EX
- VG
- G
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