MTG / Kaldheim
126 - 150 of 342 results
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Angel Warrior Token
Kaldheim
(S)
Collector #: 002
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4/4 Token Creature - Angel Warrior
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Esika's Chariot
Kaldheim
(R)
Collector #: 169
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4/4 Legendary Artifact - Vehicle
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When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 |
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- NM
- EX
- VG
- G
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Blood on the Snow
Kaldheim
(R)
Collector #: 079
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Snow Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Dual Strike
Kaldheim
(U)
Collector #: 132
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Instant
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When you cast your next instant or sorcery spell with converted mana cost 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell |
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- NM
- EX
- VG
- G
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Glorious Protector
Kaldheim
(R)
Collector #: 012
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3/4 Creature - Angel Cleric
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Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell |
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- NM
- EX
- VG
- G
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Vault Robber
Kaldheim
(C)
Collector #: 158
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1/3 Creature - Dwarf Rogue
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- NM
- EX
- VG
- G
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Showdown of the Skalds
Kaldheim
(R)
Collector #: 229
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II/III: Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Demonic Gifts
Kaldheim
(C)
Collector #: 084
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." | |
- NM
- EX
- VG
- G
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Basalt Ravager
Kaldheim
(U)
Collector #: 122
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4/2 Creature - Giant Wizard
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| When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common. | |
- NM
- EX
- VG
- G
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Battle for Bretagard
Kaldheim
(R)
Collector #: 203
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 1/1 white Human Warrior creature token. II: Create a 1/1 green Elf Warrior creature token. III: Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. |
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- NM
- EX
- VG
- G
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Giant Ox
Kaldheim
(C)
Collector #: 011
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0/6 Creature - Ox
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| Giant Ox crews Vehicles using its toughness rather than its power. | |
- NM
- EX
- VG
- G
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Depart the Realm
Kaldheim
(C)
Collector #: 053
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Instant
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Return target nonland permanent to owner's hand. Foretell |
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- NM
- EX
- VG
- G
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Bind the Monster
Kaldheim
(C)
Collector #: 048
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Enchantment - Aura
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Enchant creature When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Icy Manalith Token
Kaldheim
(S)
Collector #: 017
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Token Snow Artifact
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- NM
- EX
- VG
- G
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Vengeful Reaper
Kaldheim
(U)
Collector #: 116
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2/3 Creature - Angel Cleric
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Flying, deathtouch, haste Foretell |
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- NM
- EX
- VG
- G
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Blizzard Brawl
Kaldheim
(U)
Collector #: 162
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Snow Sorcery
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| Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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Glittering Frost
Kaldheim
(C)
Collector #: 171
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Snow Enchantment - Aura
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Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Open the Omenpaths
Kaldheim
(C)
Collector #: 143
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Fearless Liberator
Kaldheim
(U)
Collector #: 135
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2/1 Creature - Dwarf Berserker
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Boast - |
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- NM
- EX
- VG
- G
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The Trickster-God's Heist
Kaldheim
(U)
Collector #: 232
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: You may exchange control of two target creatures. II: You may exchange control of two target nonbasic, noncreature permanents that share a card type. III: Target player loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
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Cyclone Summoner
Kaldheim
(R)
Collector #: 052
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7/7 Creature - Giant Wizard
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| When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hand except Giants, Wizards, and lands. | |
- NM
- EX
- VG
- G
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Draugr Necromancer
Kaldheim
(R)
Collector #: 086
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4/4 Snow Creature - Zombie Cleric
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If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Elderfang Ritualist (Theme Booster)
Kaldheim
(U)
Collector #: 385
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3/1 Creature - Elf Cleric
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| When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Frost Augur
Kaldheim
(U)
Collector #: 056
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1/2 Snow Creature - Human Wizard
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- NM
- EX
- VG
- G
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Rune of Flight
Kaldheim
(U)
Collector #: 075
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Enchantment - Aura Rune
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Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." |
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- NM
- EX
- VG
- G
126 - 150 of 342 results