MTG / Kaldheim
76 - 100 of 342 results
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Ravenform
Kaldheim
(C)
Collector #: 072
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Sorcery
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Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell |
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- NM
- EX
- VG
- G
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Saw It Coming
Kaldheim
(U)
Collector #: 076
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Instant
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Counter target spell. Foretell |
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- NM
- EX
- VG
- G
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Bearded Axe (Theme Booster)
Kaldheim
(U)
Collector #: 388
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Artifact - Equipment
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Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip |
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- NM
- EX
- VG
- G
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Search for Glory
Kaldheim
(R)
Collector #: 027
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Snow Sorcery
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Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle your library. You gain 1 life for each |
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- NM
- EX
- VG
- G
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Rise of the Dread Marn
Kaldheim
(R)
Collector #: 107
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Instant
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Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell |
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- NM
- EX
- VG
- G
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Swamp (396)
Kaldheim
(L)
Collector #: 396
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Quakebringer
Kaldheim
(M)
Collector #: 145
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5/4 Creature - Giant Berserker
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Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell |
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- NM
- EX
- VG
- G
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Snowfield Sinkhole
Kaldheim
(C)
Collector #: 269
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Snow Land - Plains Swamp
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( Snowfield Sinkhole enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Cosima, God of the Voyage
Kaldheim
(R)
Collector #: 050
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2/4 Legendary Creature - God
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At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." Back The Omenkeel - Legendary Artifact - Vehicle Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1 |
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- NM
- EX
- VG
- G
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Sulfurous Mire
Kaldheim
(C)
Collector #: 270
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Snow Land - Swamp Mountain
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( Sulfurous Mire enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Skemfar Avenger
Kaldheim
(R)
Collector #: 109
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3/1 Creature - Elf Berserker
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| Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. | |
- NM
- EX
- VG
- G
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Skemfar Shadowsage
Kaldheim
(U)
Collector #: 110
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2/5 Creature - Elf Cleric
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When Skemfar Shadowsage enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Vega, the Watcher
Kaldheim
(U)
Collector #: 233
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2/2 Legendary Creature - Bird Spirit
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Flying Whenever you cast a spell from anywhere other than your hand, draw a card. |
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- NM
- EX
- VG
- G
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Haunting Voyage
Kaldheim
(M)
Collector #: 098
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Sorcery
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Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell |
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- NM
- EX
- VG
- G
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Battlefield Raptor
Kaldheim
(C)
Collector #: 003
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1/2 Creature - Bird
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| Flying, first strike | |
- NM
- EX
- VG
- G
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Clarion Spirit
Kaldheim
(U)
Collector #: 006
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2/2 Creature - Spirit
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| Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. | |
- NM
- EX
- VG
- G
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Starnheim Unleashed
Kaldheim
(M)
Collector #: 033
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Sorcery
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Creature a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell |
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- NM
- EX
- VG
- G
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Brinebarrow Intruder
Kaldheim
(C)
Collector #: 049
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1/2 Creature - Human Rogue
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Flash When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. |
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- NM
- EX
- VG
- G
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Jaspera Sentinel
Kaldheim
(C)
Collector #: 178
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1/2 Creature - Elf Rogue
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Reach |
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- NM
- EX
- VG
- G
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Raise the Draugr
Kaldheim
(C)
Collector #: 105
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Resplendent Marshal
Kaldheim
(M)
Collector #: 022
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3/3 Creature - Angel Warrior
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Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. |
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- NM
- EX
- VG
- G
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Human Warrior Token
Kaldheim
(S)
Collector #: 003
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1/1 Token Creature - Human Warrior
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- NM
- EX
- VG
- G
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Alrund, God of the Cosmos
Kaldheim
(M)
Collector #: 040
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1/1 Legendary Creature - God
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Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Back Hakka, Whispering Raven - Legendary Creature - Bird Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. 2/3 |
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- NM
- EX
- VG
- G
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Snakeskin Veil
Kaldheim
(C)
Collector #: 194
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Instant
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| Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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In Search of Greatness
Kaldheim
(R)
Collector #: 177
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Enchantment
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| At the beginning of your upkeep, you may cast a permanent spell from your hand with converted mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1. | |
- NM
- EX
- VG
- G
76 - 100 of 342 results