MTG / Kaldheim
126 - 150 of 342 results
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Alrund, God of the Cosmos
Kaldheim
(M)
Collector #: 040
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1/1 Legendary Creature - God
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Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Back Hakka, Whispering Raven - Legendary Creature - Bird Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. 2/3 |
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- NM
- EX
- VG
- G
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Spirit of the Aldergard
Kaldheim
(U)
Collector #: 195
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0/4 Snow Creature - Bear Spirit
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When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle your library. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control. |
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- NM
- EX
- VG
- G
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Guardian Gladewalker
Kaldheim
(C)
Collector #: 174
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type.) When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature. |
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- NM
- EX
- VG
- G
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Icy Manalith Token
Kaldheim
(S)
Collector #: 017
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Token Snow Artifact
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- NM
- EX
- VG
- G
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Rune of Might
Kaldheim
(U)
Collector #: 191
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Enchantment - Aura Rune
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Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature has gets +1/+1 and has trample." |
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- NM
- EX
- VG
- G
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Weathered Runestone
Kaldheim
(U)
Collector #: 247
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Artifact
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Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
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- NM
- EX
- VG
- G
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Return Upon the Tide
Kaldheim
(U)
Collector #: 106
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Sorcery
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Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell |
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- NM
- EX
- VG
- G
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Vault Robber
Kaldheim
(C)
Collector #: 158
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1/3 Creature - Dwarf Rogue
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- NM
- EX
- VG
- G
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Bind the Monster
Kaldheim
(C)
Collector #: 048
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Enchantment - Aura
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Enchant creature When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Giant Ox
Kaldheim
(C)
Collector #: 011
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0/6 Creature - Ox
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| Giant Ox crews Vehicles using its toughness rather than its power. | |
- NM
- EX
- VG
- G
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The Trickster-God's Heist
Kaldheim
(U)
Collector #: 232
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: You may exchange control of two target creatures. II: You may exchange control of two target nonbasic, noncreature permanents that share a card type. III: Target player loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
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Glittering Frost
Kaldheim
(C)
Collector #: 171
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Snow Enchantment - Aura
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Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Basalt Ravager
Kaldheim
(U)
Collector #: 122
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4/2 Creature - Giant Wizard
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| When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common. | |
- NM
- EX
- VG
- G
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Maja, Bretagard Protector
Kaldheim
(U)
Collector #: 222
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2/3 Legendary Creature - Human Warrior
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Other creatures you control get +1/+1. Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. |
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- NM
- EX
- VG
- G
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Battle for Bretagard
Kaldheim
(R)
Collector #: 203
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 1/1 white Human Warrior creature token. II: Create a 1/1 green Elf Warrior creature token. III: Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. |
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- NM
- EX
- VG
- G
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Blizzard Brawl
Kaldheim
(U)
Collector #: 162
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Snow Sorcery
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| Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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Depart the Realm
Kaldheim
(C)
Collector #: 053
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Instant
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Return target nonland permanent to owner's hand. Foretell |
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- NM
- EX
- VG
- G
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Esika's Chariot
Kaldheim
(R)
Collector #: 169
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4/4 Legendary Artifact - Vehicle
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When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 |
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- NM
- EX
- VG
- G
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Dragon Token
Kaldheim
(S)
Collector #: 011
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5/5 Token Creature - Dragon
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| Flying | |
- NM
- EX
- VG
- G
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Fearless Liberator
Kaldheim
(U)
Collector #: 135
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2/1 Creature - Dwarf Berserker
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Boast - |
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- NM
- EX
- VG
- G
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Forging the Tyrite Sword
Kaldheim
(U)
Collector #: 211
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II: Create a Treasure token. III: Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Moritte of the Frost
Kaldheim
(U)
Collector #: 223
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0/0 Legendary Snow Creature - Shapeshifter
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Changeling (This card is every creature type.) You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. |
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- NM
- EX
- VG
- G
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Frost Augur
Kaldheim
(U)
Collector #: 056
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1/2 Snow Creature - Human Wizard
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- NM
- EX
- VG
- G
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Giant's Amulet
Kaldheim
(U)
Collector #: 059
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Artifact - Equipment
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When Giant's Amulet enters the battlefield, you may pay Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip |
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- NM
- EX
- VG
- G
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Reckless Crew
Kaldheim
(R)
Collector #: 146
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Sorcery
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| Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it. | |
- NM
- EX
- VG
- G
126 - 150 of 342 results