MTG / Jumpstart
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Forest (072)
Jumpstart
(L)
Collector #: 072
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Goblin Goon
Jumpstart
(R)
Collector #: 326
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6/6 Creature - Goblin Mutant
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Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. |
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- NM
- EX
- VG
- G
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Rageblood Shaman
Jumpstart
(R)
Collector #: 357
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2/3 Creature - Minotaur Shaman
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Trample Other Minotaur creatures you control get +1/+1 and have trample. |
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- NM
- EX
- VG
- G
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Healer's Hawk
Jumpstart
(C)
Collector #: 107
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1/1 Creature - Bird
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| Flying, lifelink | |
- NM
- EX
- VG
- G
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Rapacious Dragon
Jumpstart
(U)
Collector #: 358
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3/3 Creature - Dragon
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Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Riddle of Lightning
Jumpstart
(U)
Collector #: 359
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Instant
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| Choose any target. Scry 3, then reveal the top card of your library, Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. | |
- NM
- EX
- VG
- G
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Savage Stomp
Jumpstart
(U)
Collector #: 427
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Sorcery
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This spell costs Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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- NM
- EX
- VG
- G
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Thriving Isle
Jumpstart
(C)
Collector #: 036
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Land
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Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. |
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- NM
- EX
- VG
- G
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Arcane Encyclopedia
Jumpstart
(U)
Collector #: 459
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Artifact - Book
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- NM
- EX
- VG
- G
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Chandra Theme Card
Jumpstart
(S)
Collector #: 006
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- NM
- EX
- VG
- G
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Falkenrath Noble
Jumpstart
(U)
Collector #: 232
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2/2 Creature - Vampire Noble
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Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Volley Veteran
Jumpstart
(U)
Collector #: 369
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4/2 Creature - Goblin Warrior
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| When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. | |
- NM
- EX
- VG
- G
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Borderland Marauder
Jumpstart
(C)
Collector #: 300
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1/2 Creature - Human Warrior
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| Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Commune with Dinosaurs
Jumpstart
(C)
Collector #: 384
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Sorcery
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| Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Drover of the Mighty
Jumpstart
(U)
Collector #: 388
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1/1 Creature - Human Druid
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Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. |
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- NM
- EX
- VG
- G
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Exclusion Mage
Jumpstart
(U)
Collector #: 153
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2/2 Creature - Human Wizard
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| When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. | |
- NM
- EX
- VG
- G
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Feral Prowler
Jumpstart
(C)
Collector #: 397
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1/3 Creature - Cat
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| When Feral Prowler dies, draw a card. | |
- NM
- EX
- VG
- G
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Festering Newt
Jumpstart
(U)
Collector #: 234
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1/1 Creature - Salamander
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| When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. | |
- NM
- EX
- VG
- G
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Fling
Jumpstart
(C)
Collector #: 320
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature’s power to any target. |
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- NM
- EX
- VG
- G
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Kiln Fiend
Jumpstart
(C)
Collector #: 338
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1/2 Creature - Elemental Beast
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| Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Mesa Unicorn
Jumpstart
(C)
Collector #: 122
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2/2 Creature - Unicorn
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| Lifelink | |
- NM
- EX
- VG
- G
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Mirrodin's Core
Jumpstart
(U)
Collector #: 492
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Land
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- NM
- EX
- VG
- G
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Murmuring Phantasm
Jumpstart
(C)
Collector #: 157
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0/5 Creature - Spirit
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| Defender | |
- NM
- EX
- VG
- G
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Thought Collapse
Jumpstart
(C)
Collector #: 184
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Instant
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| Counter target spell. Its controller mills three cards. (They put the top three cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Thriving Bluff
Jumpstart
(C)
Collector #: 033
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Land
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Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. |
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- NM
- EX
- VG
- G
201 - 225 of 541 results