MTG / Jumpstart
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Gingerbrute
Jumpstart
(C)
Collector #: 466
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1/1 Artifact Creature - Food Golem
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Haste |
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- NM
- EX
- VG
- G
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Steel-Plume Marshal
Jumpstart
(R)
Collector #: 005
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3/3 Creature - Bird Soldier
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Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Goblin Lore
Jumpstart
(U)
Collector #: 328
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Sorcery
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| Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
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Talrand, Sky Summoner
Jumpstart
(R)
Collector #: 181
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2/2 Legendary Creature - Merfolk Wizard
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| Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. | |
- NM
- EX
- VG
- G
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Coastal Piracy
Jumpstart
(U)
Collector #: 144
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Enchantment
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| Whenever a creature you control deals combat damage to an opponent, you may draw a card. | |
- NM
- EX
- VG
- G
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Rishkar, Peema Renegade
Jumpstart
(R)
Collector #: 425
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2/2 Legendary Creature - Elf Druid
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When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has " |
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- NM
- EX
- VG
- G
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Hellrider
Jumpstart
(R)
Collector #: 334
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3/3 Creature - Devil
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Haste Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. |
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- NM
- EX
- VG
- G
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Ulvenwald Hydra
Jumpstart
(M)
Collector #: 439
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*/* Creature - Hydra
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Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Witch of the Moors
Jumpstart
(R)
Collector #: 018
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4/4 Creature - Human Warlock
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Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Irresistible Prey
Jumpstart
(U)
Collector #: 406
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Sorcery
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Target creature must be blocked this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Hunter's Insight
Jumpstart
(U)
Collector #: 402
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Instant
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| Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. | |
- NM
- EX
- VG
- G
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Hedron Archive
Jumpstart
(U)
Collector #: 468
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Artifact
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- NM
- EX
- VG
- G
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Path to Exile
Jumpstart
(U)
Collector #: 127
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Instant
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| Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. | |
- NM
- EX
- VG
- G
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Trusty Retriever
Jumpstart
(C)
Collector #: 008
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2/3 Creature - Dog
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When Trusty Retriever enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Fell Specter
Jumpstart
(U)
Collector #: 233
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1/3 Creature - Specter
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Flying When Fell Specter enters the battlefield, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life. |
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- NM
- EX
- VG
- G
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Alloy Myr
Jumpstart
(C)
Collector #: 457
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2/2 Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Mountain (063)
Jumpstart
(L)
Collector #: 063
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Ormos, Archive Keeper
Jumpstart
(R)
Collector #: 013
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5/5 Legendary Creature - Sphinx
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Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. |
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- NM
- EX
- VG
- G
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Scourge of Nel Toth
Jumpstart
(R)
Collector #: 274
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6/6 Creature - Zombie Dragon
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Flying You may cast Scourge of Nel Toth from your graveyard by paying |
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- NM
- EX
- VG
- G
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Mikaeus, the Lunarch
Jumpstart
(M)
Collector #: 123
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0/0 Legendary Creature - Human Cleric
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Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Sin Prodder
Jumpstart
(R)
Collector #: 363
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3/2 Creature - Devil
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Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. |
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- NM
- EX
- VG
- G
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Sangromancer
Jumpstart
(R)
Collector #: 272
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3/3 Creature - Vampire Shaman
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Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. |
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- NM
- EX
- VG
- G
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Ravenous Baloth
Jumpstart
(R)
Collector #: 424
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4/4 Creature - Beast
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| Sacrifice a Beast: You gain 4 life. | |
- NM
- EX
- VG
- G
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Assault Formation
Jumpstart
(R)
Collector #: 378
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Enchantment
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Each creature you control assigns combat damage equal to its toughness rather than its power. |
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- NM
- EX
- VG
- G
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Elvish Archdruid
Jumpstart
(R)
Collector #: 391
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2/2 Creature - Elf Druid
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Other Elf creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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